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Thanks for Watching Devstream #134: Empyrean!


[DE]Danielle

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5 hours ago, Artiamus said:

How long does it take twitch drops to be delivered normally? Watched the entire stream, logged in to check after it was over and nothing yet. Have been linked for over a year and haven't had an issue but I've never tried logging on directly afterwards so I'm unsure how long it takes.

Update on this: It's been several hours and after logging in I still don't have the twitch drops. Any ideas?

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3 hours ago, Artiamus said:

Update on this: It's been several hours and after logging in I still don't have the twitch drops. Any ideas?

I have the same issue, no drops for 2 weeks already.

No matter how many time I relinked my warframe account to twitch or mixer.

Never a single drop in my warframe account.

I thought it's an issue of mixer so I switched to twitch for this stream and still nope.

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9 часов назад, The.Kraken сказал:

Please DE don't try and release this update this year! I love this game but this update doesn't look close to ready to launch. Take your time and deliver a playable update.

ehm no. Nobody cares, they have to release some content, especially for holidays. Its only their problem, people already tired and will burn out pretty soon. And developers know this, so it will be release for sure this year. This game builts not around you, but around mass of players. And players need food. 

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7 hours ago, Reifnir said:

I really, REALLY dislike the idea of using resources mid-flight to power your ship's weapons/systems. We don't have to craft Kohm pellets out of Salvage or Ogris rockets out of Detonite Injectors for a reason - we use way, WAY too much ammo when playing due to how horde-based Warframe is, and Railjack is no exception.

Now, having them on cooldown/charges-per-mission and using said resources to upgrade that would be fine. But having to hand-craft every single torpedo? Not fun. Also, whose resources are we going to be using? Railjack owners? We'll never want to have any PUG crew wasting resources just to troll. It's like allowing team members in a pug to use YOUR Air Support Charges/pizzas. Joiners? We're unlikely to want to waste OUR resources with a host we don't trust, because NOTHING prevents them from aborting, and that's not to mention disconnects/crashes.

 

TL;DR: Spending resources mid-flight does NOT seem like a good idea. At all. 

Wants JJA Star Trek and not BSG 75

5 hours ago, Reifnir said:

It's no better. Imagine stocking up on dozens of artillery rounds only to have a troll on your team spam them into the sky just for the sake of fireworks - that would mean no PuGs allowed. Ever.

On the other side, if it's "you use it, you pay for it" who would want to waste their hard-earned resources in a PuG team where you can disconnect/crash/have the host flip out and abort on you all? Any takers? No? That means you're never going to see your crew firing your artillery cannon or using resource-consuming systems. Ever. 

“For you and your friends. One to four players.”

 

 

Whether you're 'bad news first', or 'bad news last', tonight I got you covered ...

 

 

 

 

“HAHA I knew it because it was too obviously for kuva lich doing nothing, it seem that the kuva lich can join in your crew ship and jerk around for fun probably but probably they wanted solo players to have some powerful buddies to pals with for fun.  So ready up making army kuva lich buddies if your solo players.”

 

 

“They said that it wasn't going into 1.0 in 133.

 

This is not new information.”

 

 

Ah. Thank you. 

 

It’s not just that it’s not new information, but it’s not really information, yet, at all.

From what I have tried to infer, from what has been posted here, it seems to be reporting this:

”DE” has stated an intention to develop the Lich and Railjack systems in such a way, that it will eventually become possible for solo player or under-crewed Railjacks, to recruit a “converted” Kuva Lich (or more than one ... should the plural be Liches, Lichen, both?), as NPCs with sufficient “AI” to fill the necessary positions.

And therefore players who are “solo,” or who just prefer to play solo more often than co-op, will not be excluded from play involving Railjacks, although they will need to have clan-dojo access in order to build a Railjack, and have a garage (hanger, “DOCK,” etc.) to keep it in, and be able to do work on it.

 

That is what I have inferred from what has been posted, here, and in some “general” (complaining) discussion, following the recent Dev Stream.

 

Whether or not it is information, depends upon whether or not it is correct, accord to what has actually been “officially” disclosed.

IF that is correct, and what has been most recently announced still presents as being a problem for “solo” players -

(to such an extent that some have already jumped to launching “suggestions” to “fix” the problem, with everything from ignoring the “space” that does not yet exist within Warframe for which the Railjacks are needed to connect the existing structure of the game to, and explore and adventure through the new space of, telling “DE” to make Railjacks universally accessible to all solo players, for uses that only pertain to existing “content,” to making yet another ship that will be a smaller, solo player version of a Railjack)

- then they ALREADY have bigger problems to sort out for themselves in Warframe as it is, before wanting (or being allowed to) “get behind the wheel” of a Railjack. 

 

 

This part IS “information” (but may not really be “news”):

Right now, the new “content” that has been put into place, for venturing to and gathering the information and resources necessary to a “dry dock” for building a Railjack, are laid out across the the “flat” map system structure. 

A couple of months (or more) ago, “DE” had laid out a plan for the Empyrean launch, without a schedule, but reframing it as an update-launch that would be distributed across three phases.

MY immediate impression, then, was that the phases of development would begin from the first Empyrean update. 

It didn’t strike me as being an optimal approach to doing what had been announced and previewed during Tennocon, but then again, they did not get into what the supplemented Evolution Engine would be providing for (which had previously been just plain impossible), how it would do that (even in just explanatory terms of analogy and contrast/comparison examples), or when & how the Evolution Supplement would be integrated into how the game is distributed through updates. Eventually, it became clear with the last “mainline” update to consoles, preceding The New Blood, that the transition of the Game Engine had already been done (just by comparing the size of the entire app after the Mainline with the size of the new content delivered and the size of the app after its last optimization. All the “content” put together since the app was last optimized, plus the new mainline content, could not have made the app as large as it had become again, on its own. The New Evolution was already in place).

This time, “DE” did not hold back on announcing any sort of time frame or timetables for deploying new “content” and new & reworked systems (save for the “Christmas” announce for “The New War”) out of the uncertainties of being “too soon to tell,” but rather out of how impractical announcing schedules would be, in relation to content and systems that were all but “ready to roll.” The old patterns, norms and habits of anticipating and predicting “new content,” we’re guessing that we wouldn’t be seeing any of what we have been over the past month or so, until maybe just before Tennocon 2020. 

Those guesses did not align with Sony already running hype for Warframe, as if it was a whole new game (as they did in 2016), with teasers going out to select theaters where they had control over the preview content during the Premier of the last Spider Man flick. That was Sony, not DE, making the call. Running a 30 second teaser for Warframe cut from the new Intro/Trailer “content” that had not even been revealed yet at Tennocon (for the first time).

Sony was not hyping Tennocon. It was already running. And they sure as hell were not hyping just a new introduction for an old game. They were hyping Warframe as something “NEW” that was coming.

The phase deployment of Empyrean after the initial update, would mean that it wouldn’t even get started until well into 2020. It seemed like it would make more SENSE to have all possible “content” and systems already running and in place, before putting the Empyrean “crown” on it, and essentially relaunching it as something more than just a new game. 

Not starting until 2020 would have put off everything that has now been gotten well underway, (very quickly, by introducing the basics of the Lich System with “The Old Blood” updates, and moving directly into the first planned “phase” of Empyrean, [building the “Dry Dock,”] with the now conCURRENT “Rising Tides” update), until after The New War quest Update had been introduced and run on all platforms.

(Presumably, “DE” will want to have all of these systems sorted, integrated, developed, de-bugged, and working, along with “new content” that is still attached to the flat-mapped system introduced with Specters Of The Rail, before similarly relaunching Warframe, or “lifting the whole,” as a fully realized game and system, with the “official,” named update, “Warframe Empyrean.” Do not mistake that for information, it is merely the way things seem to be set out in how development is moving along.)

 

——————————

 

It seems like the -

 

how come we have to use resources to build really F-off big torpedos, and can only carry a limited amount on our (relatively) tiny Raljacks (compared with capital ships) when we’re an army of space marines, out looking for massive ship battles ... no, wait ... when we’re 1 to 4 member teams of space ninjas, who have a lot of SPACE to explore and discover, and a whole bunch of situations that can develop which will actually require communication, coordination of (gasp) strategy!

 

 - players want a JJA Star Trek Federation type ship, with perpetual everything drives and eternal ammunition (although we are getting some “shields”).

 

The we want an Enterprise players perceive things like “we’re as getting a BSG 75 Battle Star Galactica rig,” always just scaling ahead of starvation and resource scarcity, and having to make do and adapt while on the run and trying to hide from hordes of forces that outnumber us by a million to one.

That’s absurd.

(That was irony, btw.)

Because BSG 75 (unlike its not-so-successful late-70’s prototype trying to make a TV scaled Star Wars) doesn’t use “laser” cannons, or “shields.”

And we have “shields.”

But we’re still only one to four players in a Railjack.

BSG 75 vs JJA Star Trek vs Size & Scale of Railjacks, Landing Craft/(Imaginary) Orbiter vs Capital Ships.

(Meanwhile, on some other thread -

 

 

“The lack of any true scaling is the real issue with the new melee system. For those of us who enjoy endurance runs, fighting and killing level 5000+ enemies, this new system is a game-breaker.”

 

 

 

https://www.artstation.com/artwork/qAYGPR

 

 

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https://www.artstation.com/artwork/3YYLg

 

https://www.artstation.com/artwork/xVKWW

 

jeff-ross-grineerexteriorairlock02.jpg?1

 

https://www.artstation.com/artwork/Z5X85G

 

https://www.artstation.com/artwork/3ox5YJ

 

jeff-ross-grineergalleon-ship18.jpg?1562

 

https://www.artstation.com/artwork/KaBZbG https://www.artstation.com/artwork/KaBZbG

 

jeff-ross-startrek-gornattackship.jpg?15

 

rosa-eunche-lee-rosa-eunche-lee-007wf-00

 

https://www.artstation.com/jeffross

 

https://www.artstation.com/artwork/4QoxL

 

https://www.artstation.com/artwork/qzLXa

 

https://www.artstation.com/artwork/P0ogB


https://www.artstation.com/eunchesdesign

 

rosa-eunche-lee-rosa-eunche-lee-008wf-00

 

 

 

7mfWxgQ.png

 

https://www.deviantart.com/sbigham/art/Warframe-Tenno-Cruiser-456900842

 

https://www.deviantart.com/sbigham/art/Warframe-Corpus-Fighter-765925638

 

https://www.deviantart.com/avileidner/art/8b7da10a-b856-43b5-b12c-e68de3c91970-812765750

 

https://www.deviantart.com/avileidner/art/Bf906b77-fe72-4919-ad45-4ade23b94458-812765743

 

https://www.deviantart.com/sbigham

 

https://www.engadget.com/2011/03/29/the-daily-grind-what-is-your-favorite-internet-spaceship/

 

https://www.mmogames.com/gamenews/battlestar-galactica-online-celebrates-one-year-anniversary/

 

https://en.wikipedia.org/wiki/Weapons_in_Star_Trek

 

https://scifi.stackexchange.com/questions/1549/how-come-the-federation-did-not-routinely-use-projectile-weapons-against-the-bor

 

https://www.cnbc.com/2019/08/15/strategist-yield-curves-predict-absolutely-nothing.html

 

 

 

 

 

 

 

 

 

 

THIS

is probably all-around more “realistic” to what could or should be expected -

(in terms of ammunition availability and expenditures, except that four Tenno cab run through more ammo in one mission than everything the colonial marines had in the drop ship and ATV from the start)

 - than expecting THIS

 

A little more realistic (but way more than a 1-4 friends squad of space ninjas in a universe that is relatively scaled down to the extent that light from the sun or a radio signal from a source can reach to Sedna with no noticeable delay, kinda like how The Dark Crystal was a “universe” made of puppets, models, and miniatures.)

But re-scaling a “universe” to make the special transitions between maxed out Open Landscapes, procedural mapped missions across planetary nodes distributed on a “flat” layered two D sort of framework, with progressive and optional quest lines, all the while being persistently occurring and largely re-playable (except now, with higher levels of enemy scaling on Lich Captured planets & nodes which will vary depending upon the host) ...

 

“Some lunatic spikers jacked the Solar-Nav and flagged the Derelict zones for all to see. Old haulers and new hopefuls out there are proving just how smart most people aren't.”

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3 minutes ago, (PS4)xxav1xl6ivax said:

 

 

 

 

“HAHA I knew it because it was too obviously for kuva lich doing nothing, it seem that the kuva lich can join in your crew ship and jerk around for fun probably but probably they wanted solo players to have some powerful buddies to pals with for fun.  So ready up making army kuva lich buddies if your solo players.”

 

 

“They said that it wasn't going into 1.0 in 133.

 

This is not new information.”

 

 

Ah. Thank you. 

 

It’s not just that it’s not new information, but it’s not really information, yet, at all.

From what I have tried to infer, from what has been posted here, it seems to be reporting this:

”DE” has stated an intention to develop the Lich and Railjack systems in such a way, that it will eventually become possible for solo player or under-crewed Railjacks, to recruit a “converted” Kuva Lich (or more than one ... should the plural be Liches, Lichen, both?), as NPCs with sufficient “AI” to fill the necessary positions.

And therefore players who are “solo,” or who just prefer to play solo more often than co-op, will not be excluded from play involving Railjacks, although they will need to have clan-dojo access in order to build a Railjack, and have a garage (hanger, “DOCK,” etc.) to keep it in, and be able to do work on it.

Keep this in mind there is some ppl are that slow knowing it but yes some ppl knew but I already knew what they are going do with the lich when they introduce railjack, lich invasion in your space bubble but I had a feeling they are trying mix other games in some what total of suggested what came out bit popular which did caught between it few things for we do have obviously reason they are can be clueless to be in fact sort of ring a bell some odd reason if I recall it someone suggested the idea before which I was going though fan concept but this was over like wut about 2016-2017 to believed having some sort close idea concept version to be but I ignore it and let them be all marry about their post but it seems that the idea fly and probably better the SoM game (sorry the dist for the dev's game who work on SoM).

Keep this in mind the players are going demand more AI improvement for they aren't going become real life sentient that is going break the 4th wall reality and if they did then simple EMP just finish the job and no one have to bother with dumb stuff but at the time being the AI enemies, npc and friendly AI need all improvement which we do find them in the most bit of the stupid side which we were kind of having laugh about when the time when Wolf and his gang just gank players at the door which fire bomb in one spot just kill every average rhino players who run though the door think "this is fine" and die in that spot for that was smart AI I do improve the idea even thou it is over abuse abilities it doesn't mean that type AI is pointless.  I do like AI that actually predicate like the chess board game for it is one of the good example but it doesn't mean we pose to design a AI to overkill players hard to the brim but making it fair and equal is like sitting on the balance scale for so does this pose to be work for the lich being our crew for there should be some sort of command make things like that but later on when we get AI 2.0 or 3.0 they would improve the kuva lich right off the bat.

In fact sort of easy read their pattern because ever sense they are focusing too much on frames, stories, weapons and so on the only thing they forgot about is improving the AI which I barely see any AI improvement of it's statement at all that is the funny thing about it which the dev is going have very handful about this one which they are going have handful with other AI reworking majorities of them.

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I would just like to say that the engineering aspect of Railjack looks horrible.  You're ripping out power management because it messed up the flow but left engineering in??   I find that extremely hard to believe.  Engineering looks like a major flow killer.    I have 2 suggestions as far as engineering...

#1 You showed off making missiles and ship repair ammo and there were 2 other things.   During the demo you had to keep making that crap over and over.  My first suggestion is that the way you make those items remains completely the same.   However...  during a mission you have infinite uses of all the items.   After the mission is complete ONE of each type of consumable that was used during the mission is consumed.   Or maybe there could be a mix..   Repair ammo infiite use,  missiles u have to craft every one u shoot(or just give them a huge cooldown/delay between shooting and make them infinite use during a mission).    Anyways  consumables only consumed ONCE at end of mission.  

#2  Scrap the consumable part of engineering.  Make that stuff infinite.   Make the focus of engineering be to collect loot from the battlefield.   They get a tractor beam turret and special visual upgrades to see loot and spend the battle pulling in all the crap they can see floating around in space.   Maybe the tractor beam could be used as a kind of crowd control when your not puling in loot to slow down enemy ships to make it easier for your gunners to be blasting enemies into wreckage (and or boost the odds of resources showing)

-------------

What was so annoying with power management?  I like the idea of switching between stealth, hardened shields/weak guns,  or massive firepower/no shields.   ( I would love to see the driver have access to that or the tactical officer)

------------

Can you give us the ability to play in those free training nodes with maxed skills?   You said they will be a long term goal to level them so we will probably want to pick one and specialize in it.   It would be nice to test each skill at max to see which one we enjoy playing the most,  and then work towards that when we play actual nodes.

-------------

Im sorry but Steves response to the question about our Lich's killing us was not good enough.   He sounded like he hasnt read through any feedback as to why people have a problem with it.   The Lich system is based off of Middle-Earth Shadow of Mordor/War's Nemesis system.  In Middle-Earth u beat down orc captains and sometimes when you kill an orc, they dont stay dead.  They get changed and get new weakness or resistances and come back for revenge.  

This is the problem people have with our Lich's killing us.  Our Lich's CAN kill us before we beat them down,  that would make sense for them to come perform a finisher on us and or taunt us if that should happen.   But if we beat down our Lich, even if we do not have the correct sequence of mods we should kill our Lich,  but since we dont have the right sequence he doesnt stay dead.  He gets resurrected and lives to fight another day even stronger than before.

It makes no damn sense for us to have beat down our Lich to attempt a parazon strike and then have him turn around and insta-kill us.

You said you wanted something in the game that could kill players.  Well congrats you did that.  Liches are extremely high level, tough,  deadly.   Sometimes you can actually die to them without even getting the chance to use parazon.   THAT is when they should be allowed to use finisher moves on us.  

----------------

I know DE is killing themselves to get railjack to everyone by the end of the year.   I dont think consoles will get it... but I appreciate everyone trying their best!! 2019 was a whole lot of awesome!!  

 

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hace 13 horas, Kaian-a-coel dijo:

Steve. STEVE. I can understand if the lich system was released barebones and crappy because time constraints and whatnot. Perfectly understandable. Gotta get something out before christmas and all. But if you say things like "the lich instakilling the player for doing the correct thing is the way we want things to be", I'm gonna be a little bit mad, because it wouldn't be the first time. And if you say stuff like "Liches have the life expectancy of and are as memorable as the average tissue paper because kuva weapon grind would have been too long otherwise", I will be very disappointed in your lack of vision and creativity. Because it is absolutely possible to conceive of a lich system where liches live long, yet the kuva weapons are obtained at a reasonable rate. I know that, because I bloody made one. This "dilemma" of lich lifespan versus kuva weapon grind is an illusory one. You can absolutely have your cake and eat it too, in that particular instance.

THATS the lich sistem that we need! Great work @Kaian-a-coel 🙂

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The fact that the Lich killing players or not doesn't actually even matter (4 revives per mission) and yet so many players are complaining should hopefully speak volumes to the devs. 

It is purely a massive experience breaker - because the player won the fight. Not just that, but then our chance of another encounter which we wanted in the first place diminishes. I can completely understand it killing you when you lose, but when you win personally I believe it should simply die and your sequence failed to stop it from coming back. The Lich should rank up, control more territory and still remain as angry (he remembers what just happened after all)Many players hate having the mods known and then failed attempts on the Lich make the meter go down again and it takes a few more virtually worthless missions just to get another attempt.

Thanks for reading!

edit: small qol text tweak 🤓

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hace 15 horas, (PS4)OReillysAuto dijo:

Very interesting progression. I'm extremely excited for this! I have one small idea, just thought I'd leave it here.

Is there any possibility that if and when Trials return, Railjack could be worked into them? I'd love to see a version of them but with Railjack portions.

I remember some youtuber putting the idea of something like a PVP battle between Railjacks, that could be awesome and actually a PVP what I could be interested in!

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2 things that I would like to say.

1. It would be fun to see in the future if we could have some space battles using our orbiters, but in 3rd person view, maybe not just in space but on planet surfaces as well.

2. For the love of God don't make the corpus kuva Lich weapons level 40, these 65 formas that we needed for the kuva weapons was way to expensive even for me, not to mention with the melee rework and some melee needing 1 or 2 more formas on them. Just please give us the blueprint for the next Lich weapons so that we can craft them and that they are to be leveled to 30. Or if they are going to be leveled to lvl 40, at least make it 1 forma, it really was a bit expensive with the kuva weapons.

Cheers!

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Archwing wasn't necessary, Operators weren't necessary. Railjack isn't necessary. Companions aren't necessary. 

Using Warframes and weapons is the soul of Warframe. Why so much trouble during the last years to take the gameplay away from that? Is it so hard to balance the enemies, that you need to create new gameplay mechanics different from the core game?

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3 часа назад, Kaizal сказал:

Oh really? pls show me your solo 5x3, ill be waiting.

pls show me how u group 10x3, ill be waiting.

(nobody cares about ur 5x3, its not mandatory, and i swear - there are alot of players who can do ANY stuff in warframe better than you. So...get gud.)

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I'm just going to come out and say it: this is NOT Warframe. This an entire new game that we will have to play from the very BEGUINNING!
Besides, DE seems to have forgotten that 99% of us play this game with Randoms! And that not everyone speaks ENGLISH!... Oh, I have played games that uses the "message" wheel (Spacelords) and it is terrible. People can ignore what you want, or (in the heat of battle) you can forget to give the appropriate order at the appropriate time, or your feedback is extremely limited (basically "Yes" and "No"). So, TALKING will be essential... just like in Raids. And WE all know what a "wonderful" enviroment those where, right?... So good they were, no one played them. RIP
But the worst part of it is not the tier parts, or tier skills, or even the tier crew... it is that LIKE Warframe, the most troublesome words during the stream where: "economy" and "resources"... and that really bums me down. Of late, Warframe's ENTIRE GAME revolves around those two words and it is getting really old, really boring, REALLY fast.
But I will be honest: I am a bit excited for it, because I DO love Archwing (and when @[DE]Rebecca flew into the enemy ships, that was rad) but on the other hand... I'm not seeing it working has DE intends until we are about 6 months into it.

Oh and btw, I'm on PS4 and I didn't get the drop. :sad:

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6 hours ago, Melanholic7 said:

pls show me how u group 10x3, ill be waiting.

(nobody cares about ur 5x3, its not mandatory, and i swear - there are alot of players who can do ANY stuff in warframe better than you. So...get gud.)

Oh so you now moved to goalpost from 100% of the game content to only the content you think its "mandatory", okok. Yes there are a lot of player who can do things much better than I do, so?.

10x3 is not possible so again I don't get your point.

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1 hour ago, Kaizal said:

It means you cant solo 100% of the content.

5x3 is not "content" or an ingame mission, it's a standard set by players as the most efficient result attainable in a single night. The tradeoff for playing solo has always been investing a little extra time per-mission in exchange for not having to deal with the chaos that is PUG (or bothering with squad assembly). Here, they've outright said that higher level content will not be achievable without a squad.

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6 hours ago, (PS4)LeonidasxGGG said:

I'm just going to come out and say it: this is NOT Warframe. This an entire new game that we will have to play from the very BEGUINNING!
Besides, DE seems to have forgotten that 99% of us play this game with Randoms! And that not everyone speaks ENGLISH!... Oh, I have played games that uses the "message" wheel (Spacelords) and it is terrible. People can ignore what you want, or (in the heat of battle) you can forget to give the appropriate order at the appropriate time, or your feedback is extremely limited (basically "Yes" and "No"). So, TALKING will be essential... just like in Raids. And WE all know what a "wonderful" enviroment those where, right?... So good they were, no one played them. RIP
But the worst part of it is not the tier parts, or tier skills, or even the tier crew... it is that LIKE Warframe, the most troublesome words during the stream where: "economy" and "resources"... and that really bums me down. Of late, Warframe's ENTIRE GAME revolves around those two words and it is getting really old, really boring, REALLY fast.
But I will be honest: I am a bit excited for it, because I DO love Archwing (and when @[DE]Rebecca flew into the enemy ships, that was rad) but on the other hand... I'm not seeing it working has DE intends until we are about 6 months into it.

Oh and btw, I'm on PS4 and I didn't get the drop. :sad:

However 99% if all (non-washout/burnout) players actually DO go about playing (at present), design in the respect of single-multiplayer options has -

(with the exceptions that veered away, and had to be phased out, namely the Solar Rail Clan Wars for Dark Sectors, and the “Trials” which, although they were a particular special sort of optional thing players could do on the side, wound up being gold vaults for special content that went into Trading, and were extremely contrived and very unnaturally mechanical feeling)

 - followed in line with how it was reimagined for actually going into development, beginning from a “minimum viable product,” as a game for “you and your friends. One to four players,” and has incorporated four modes for “matchmaking,” which are not necessarily mutually exclusive:

solo

friends only 

invite only

public

and added a recruiting channel (if the combinations of those selections, plus the provisions of clan and alliance structures & affiliations don’t provide a sufficient enough spectrum of potential automated substitutes for personal discretion and player communications).

Of course there is, also, “squad link” coming up. And so, it is kinda obvious that missions that can become bi-location mission objectives, are something that a single player will not be able do solo. 
 

The way that it has been set forth, however, is such that using the squad link functionality will be much more of a system by which the “content” of mission objectives, can actually be created by what a player or players decide to do between one another. (As opposed to having pre-made mission types that require different players to do different things in order to win, like the “Trials” were set out)

It IS Warframe. It has never been intended to be like a game that you would go buy on a disk off the shelf in a store. No rule book, no manual, but a “persistent MMO light ‘universe,’ that is evolving and changing.”

That was Warframe, and IS Warframe.

4 hours ago, Kaizal said:

It means you cant solo 100% of the content.

And you can’t “mmo light” 100% of the “content.”

The difference?

The “content” that is exclusively “solo,” (e.g. “The War Within,” or particular Riven mod Challenges [which can count as “content,” because the stipulation pertaining to having to do it solo is contained within what is provided in and by things that are “content”]), maintains as being such.

New “content” and “systems” which are being introduced, especially those which have to handle a lot of complexity in multiplayer modes, can (and often will) be worked into the game and its processes as things that require multiplayer or co-op play, but (unlike a “solo” quest not becoming a multiplayer mode), are not intended to remain exclusive of and to the criteria under which it is initially being integrated.

2 hours ago, Eklectus said:

5x3 is not "content" or an ingame mission, it's a standard set by players as the most efficient result attainable in a single night. The tradeoff for playing solo has always been investing a little extra time per-mission in exchange for not having to deal with the chaos that is PUG (or bothering with squad assembly). Here, they've outright said that higher level content will not be achievable without a squad.

Well put.

 

19 hours ago, (PS4)AbBaNdOn_ said:

I would just like to say that the engineering aspect of Railjack looks horrible.  You're ripping out power management because it messed up the flow but left engineering in??   I find that extremely hard to believe.  Engineering looks like a major flow killer.    I have 2 suggestions as far as engineering...

#1 You showed off making missiles and ship repair ammo and there were 2 other things.   During the demo you had to keep making that crap over and over.  My first suggestion is that the way you make those items remains completely the same.   However...  during a mission you have infinite uses of all the items.   After the mission is complete ONE of each type of consumable that was used during the mission is consumed.   Or maybe there could be a mix..   Repair ammo infiite use,  missiles u have to craft every one u shoot(or just give them a huge cooldown/delay between shooting and make them infinite use during a mission).    Anyways  consumables only consumed ONCE at end of mission.  

#2  Scrap the consumable part of engineering.  Make that stuff infinite.   Make the focus of engineering be to collect loot from the battlefield.   They get a tractor beam turret and special visual upgrades to see loot and spend the battle pulling in all the crap they can see floating around in space.   Maybe the tractor beam could be used as a kind of crowd control when your not puling in loot to slow down enemy ships to make it easier for your gunners to be blasting enemies into wreckage (and or boost the odds of resources showing)

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What was so annoying with power management?  I like the idea of switching between stealth, hardened shields/weak guns,  or massive firepower/no shields.   ( I would love to see the driver have access to that or the tactical officer)

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Can you give us the ability to play in those free training nodes with maxed skills?   You said they will be a long term goal to level them so we will probably want to pick one and specialize in it.   It would be nice to test each skill at max to see which one we enjoy playing the most,  and then work towards that when we play actual nodes.

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Im sorry but Steves response to the question about our Lich's killing us was not good enough.   He sounded like he hasnt read through any feedback as to why people have a problem with it.   The Lich system is based off of Middle-Earth Shadow of Mordor/War's Nemesis system.  In Middle-Earth u beat down orc captains and sometimes when you kill an orc, they dont stay dead.  They get changed and get new weakness or resistances and come back for revenge.  

This is the problem people have with our Lich's killing us.  Our Lich's CAN kill us before we beat them down,  that would make sense for them to come perform a finisher on us and or taunt us if that should happen.   But if we beat down our Lich, even if we do not have the correct sequence of mods we should kill our Lich,  but since we dont have the right sequence he doesnt stay dead.  He gets resurrected and lives to fight another day even stronger than before.

It makes no damn sense for us to have beat down our Lich to attempt a parazon strike and then have him turn around and insta-kill us.

You said you wanted something in the game that could kill players.  Well congrats you did that.  Liches are extremely high level, tough,  deadly.   Sometimes you can actually die to them without even getting the chance to use parazon.   THAT is when they should be allowed to use finisher moves on us.  

 

 

 

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