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コンクレーブの近接武器 改善点 要望


(PSN)POM24anagi
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melee3.0で当たり判定が大幅に広がった上に、威力が上昇したせいで安易にキルを取ることが出来てしまうようになっています。

更に、近接攻撃後にローリングを挟むことで、硬直状態をキャンセルすることが出来るので隙が無く、射撃武器で倒すことが困難な状況になっています。

そして、そうしたプレーヤーに勝つために、と他のプレイヤーも射撃武器を使用せず、範囲が広く威力が強い相手に近づきさえすれば容易にキルを取れる武器を使い始めています。

そういったPVPの良さ楽しさを狭めている現状を改善してほしいです。

 

私個人が考える改善して頂きたい部分、又特定の問題視されている武器の改善案、も書いておきます。具体的な数値はwarframeの式を理解していないため、書き出すことが出来ません。

 

近接武器全般

範囲減少、あるいは威力の減少、又はその両方。速度の減少や、ローリングでの攻撃キャンセルを無効。

ブロッキングの性能の減衰。

 

TELOS BOLTACE についてです。

現状この武器は、範囲が異常なほど広ろい上に、威力も非常に高く、さらに相手を停止させることが出来ます。

この武器の問題となる特殊効果の、引き寄せと吹き飛ばしの範囲と、ダメージの範囲を減少、又は無くす。あるいは特殊効果を引き寄せと吹き飛ばし、ではなくスローにし、ダメージを減少、又は無くす。

特殊攻撃のクールタイムを伸ばす、あるいは一度倒されるまで再使用することが出来なくする。

 

特殊効果で遠距離攻撃が出来る武器、自動追尾機能のある武器について。

現状遠距離攻撃の出来る武器は多く、射撃武器よりも当たり判定が広く、威力も強い上に、自動追尾機能も付いている武器があります。

これらの武器の遠距離攻撃についての改善点は、遠距離攻撃時の範囲の減少、又は威力の減少、あるいはその両方。

遠距離攻撃時の距離を減少ささせる。

自動追尾については、追尾機能を減衰、あるいは無くす。

 

 

 

 

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Using Google translate, sounds about like:

 

Problems introduced with melee 3.0:

  • More range/bigger hitboxes on melee weapons
  • It has become very easy to kill with melee because of how much stronger they have gotten
  • Animation cancel after slamming
  • [not sure entirely] It has impacted what weapons can be brought to fight people who bring these 

PvP is less fun now because of these.

 

Suggestions:

  • Range and/or power reduction
  • Blocking needs to be looked at [assuming block percentage]
  • Telos Boltace:
    • Big range
    • Ragdoll
    • Powerful
    • => reduce or eliminate the ragdoll, and the damage and range of special effects like that. Or add cooldowns.
  • Weapons with special effects/automatic tracking [assuming Wolf Sledge is meant here]:
    • Reduce range/damage
    • Decrease distance when thrown
    • Reduce/Remove the auto tracking

 

 

Google Translate original:

Spoiler
In melee3.0, the hit judgment has expanded greatly, and it has become possible to take a kill easily due to its increased power.

In addition, by pinching the rolling after a melee attack, you can cancel the stiff state, so there is no gap and it is difficult to defeat with a shooting weapon.

And in order to win such players, and other players do not use shooting weapons, but are starting to use weapons that can easily be killed as long as they approach a powerful opponent with a wide range.

I want you to improve the current situation that has narrowed the pleasure of PVP.

 

I also write the parts that I personally want to improve, as well as suggestions for improving weapons that are considered specific problems. Specific numbers cannot be exported because they do not understand the warframe formula.

 

All melee weapons

Range reduction and / or power reduction. Disables speed reduction and rolling attack cancellation.

Attenuation of blocking performance.

 

About TELOS BOLTACE.

Currently, this weapon is so broad that it has an extraordinary range, is very powerful, and can stop your opponent.

Reduces or eliminates the range of pulling and blowing and the range of damage of special effects that are problematic for this weapon. Or draw and blow special effects, not slow, and reduce or eliminate damage.

Increase the cool time of special attacks, or make it impossible to reuse until defeated.

 

Weapons with special effects for long-range attacks and weapons with automatic tracking function.

At present, there are many weapons that can be used for long-distance attacks. There are weapons that have a wider hit detection than shooting weapons, are powerful, and have an automatic tracking function.

The improvements to these weapons for long-range attacks include a reduction in range and / or power reduction during long-range attacks.

Decrease the distance during long range attacks.

For automatic tracking, the tracking function is attenuated or eliminated.

 

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