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Can we please get the melee attack input queue back?


DoomFruit
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Version 26.0 changed melee so that we no longer have the input queue command for melee strikes.

This has had some very severe disadvantages. Namely that a) polearms break if your attack speed is high enough, and b) charge attacks keep going off even if you never held down the button. Neither of the two events happened under the previous system.

I'm not aware of any other changes to the core of the melee input system, so it stands to reason that getting rid of the input queue is what caused these two failures. Can we get it (or an option for it) back?

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