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vor 48 Minuten schrieb [DE]Rebecca:

The coming number changes:

- Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
- Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
- Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
- Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
- Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
- Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
- Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
- Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
- Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

Why do MKI and MKII drops even exist?
Every Tenno has easy access to MK III equipment.
There is no reason for a player to build anything from the lower tiers, same thing goes for the Dojo research.
Either you're in a clan and have access to the highest research or you're going into random missions and get all the better stuff (also better than the research) relatively easy.
The only reason for MK I and MK II is for solo playing/farming. That way you get gradually upgrades that carries you from Earth to Veil proxima very smooth.

Dirac
It would be nice if dirac becomes more useful, maybe to level up your reactors to its max Avionic- and Flux capacity.
Each rank you level up costs X amount of dirac until the reactor is at it's max. stats
 

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8 minutes ago, Vit0Corleone said:

I could be wrong, but they way they implemented the last change basically means that you cannot get more intrinsics points if you have reached the max total of 4096, regardless if you have allocated all them or not. If you aren't getting any intrinsics, it likely means that the points you haven't allocated are enough to max everything.

Tell me about a scummy way to prevent you from preparing for the next skill tree...

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1 hour ago, [DE]Rebecca said:

This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

The coming number changes:

- Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
- Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
- Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
- Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
- Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
- Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
- Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
- Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
- Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

This isn't quite the right approach.

There's supposed to be a tradeoff where the reason you'd pick the zetki is that it gives more flux, but people don't care about the flux.

Part of the reason is it doesn't mathematically make sense.

Rank 7 zetki hyperflux gives +99% flux and takes 17 capacity.
With a maxed Vidar reactor that gives me 30+100-17=113 avionics and 100+350*1.99=797 flux
A perfect zetki would make hyperflux beyond overkill and without you end up at 30+80=110 and 350+300=750.

And that's after the changes. 

Because of hyperflux vidar is strictly better, but generally the 350 flux base is sufficient anyway, which makes vidar even more dominant. 

I'd either lower base flux to like 150 so the bonus from zetki matters, or give zetki a unique passive that increases the damage from battle avionics since that would be in line with the theme. Or remove hyperflux.
 

Edited by Senguash
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vor 7 Minuten schrieb mikakor:

Tell me about a scummy way to prevent you from preparing for the next skill tree...

Well, if you rushed and got the points for next skill tree before that hotfix, you keep the points. Taught me that rushing is important.

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2 hours ago, [DE]Rebecca said:

This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

Thank you for these welcome changes.

However, why do we still continue on this trend of releasing content with improper content pacing on launch only to undermine and sometimes trivialize it later? Not everyone kept a Vidar Reactor with a low Avionics capacity roll with a limited inventory of just 30 wreckage capacity. This terrible trend of releasing half-baked content pacing has happened to every ... single ... major update of 2019. It's become such a consistent trend it can be predicted at this point. It's been 33 days now since Empyrean has launched to PC. I understand nothing can release with close to perfection in terms what feels right for grind in this game, but was this not considered since TennoCon 2018 up to now? Was Riven Mods feedback considered when introducing wreckage in the state it was in for the last month?

How long will we have to wait for the Sentient Anomaly rare container rewards to be easier too? Will Intrinsics become easy like Focus as well? I know Intrinsics  for sure will only get easier to obtain over time because I have been around since Focus was added in 2015. We had no cap, stealth and Draco were overpowered for Affinity, people progressed too far way too fast, and we were slowed down. Months and years later, the Focus grind is then withered down substantially. This sounds way too similar to how Intrinsics have gone so far, and I presume the same pattern will repeat itself. There is also another pattern between the Acolytes (before "Unidentified Item" tags) and the Sentient Anomaly farming strategy. Both Acolytes and Sentient Anomalies are time limited "events". Both Acolytes and Sentient Anomalies have goods behind RNG. Both occasions included this farming method of aborting when the good loot doesn't drop. So why fix Acolytes 4 years ago but launch the Sentient Anomaly prone to the same abuse?

I ask all these questions as a passionate player who wants to feel good about future updates and hotfixes, not cursing myself for spending time on the launch of an update only to be burned later. I understand this comment is quite negative towards these changes that are going to be a large buff for most players, but I just want to point out the fact this has happened throughout all of last year and continues into 2020. I imagine at this point it is designed to be this way, but it just doesn't feel right to be handed this little polish on arguably one of the most important parts of gameplay.

Edited by Voltage
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Il y a 2 heures, [DE]Rebecca a dit :

Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

Thanks Rebecca, finally making the time we farm for a reactor worth it, Good job! (took you guys time, but hey, better now than later) 

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Quote

note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change

So, supposedly you've already had a +93, it's just going to be as it is or it's going to be re-rolled to a number between 93-100?

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Thank you Reb and DE...Thankfully kept my "best" vidar and lavan, which should recieve a nice buff. Can you sent that update to cert asap to consoles the minute it ships on pc, we've been sitting on a pile of resolved issues for a while now and I would love to actually get to experience all those quality of life improvement myself.

Edited by (PS4)Stealth_Cobra

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2 hours ago, [DE]Rebecca said:

This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

The coming number changes:

- Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
- Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
- Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
- Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
- Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
- Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
- Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
- Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
- Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

If only we hadn't already scrapped the trash rolls to get more wreckage capacity. Can I get my 3 scrapped vidar reactors rerolled, too? I can pay 20k Dirac for each...

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vor 7 Minuten schrieb NoMoreFAIL:

If only we hadn't already scrapped the trash rolls to get more wreckage capacity. Can I get my 3 scrapped vidar reactors rerolled, too? I can pay 20k Dirac for each...

I'm in the same boat. Shall we try to let the Support restore them? I mean it costs us nothing^^

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1 hour ago, kyori said:

I have a 99, unless you are giving 100, else please ignore my account because I don't want a lower 90s which will be a nerf + troll from you guys.

*Also, my total avionic capacity should be 129 but in-game it is 128, 1 lesser than what it should be. Why?

Because you actually have a 98.X reactor so your capacity is 98 but your display shows 99. Their rounding system is not consistent.

Edited by Skaleek

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2 hours ago, [DE]Rebecca said:

This is a broad post that touches on something that appears throughout the 40 pages here. Simplified sentiment:  'Avionics Capacity limitations are too punishing'. This week's Hotfix will speak specifically to that with global buffs for all Reactor types found in the wild. Any existing gear you have will simply be re-rolled for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

The coming number changes:

- Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20)
- Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40)
- Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70)
- Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25)
- Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50)
- Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100)
- Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10)
- Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30)
- Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50)

Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

Thanks for helping Benjamin grow up to be a big strong reactor. Although he will still have a flux learning disorder but I will try to love him.

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Seriously though I think I rolled the worst reactor in the game?

Edited by Wolfdoggie
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1 hour ago, destraudo said:

I was told moments before i was about to melt a +30 vidar mark 3.

I’ve scrapped 5 Vidar Mk III’s. Fortunately I still have 1 that’ll get rolled again, but who knows what the others might have been!

Best not to think about it.

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But what about built mk3 reactors my vidar has 52 avionics will it be rerolled to the new 90-100 values

Edited by warmastercain

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11 minutes ago, ValinorAtani said:

I'm in the same boat. Shall we try to let the Support restore them? I mean it costs us nothing^^

I think this should be done automatically for pretty much every account since it's huge.

Considering it takes on average 25 runs to get one and a run takes 5min+ each reactor is worth at least 2h of grinding. My 3 reactors cost me more than 6h if we ignore the fact that I got 2 before the doubled drop rate.

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5 minutes ago, Ham_Grenabe said:

I’ve scrapped 5 Vidar Mk III’s. Fortunately I still have 1 that’ll get rolled again, but who knows what the others might have been!

Best not to think about it.

Yeah, same, dismantled at least 5 vidars... But hey at least I kept one, so at the very least I'm going from 58 capacity to 90 capacity.

Edited by (PS4)Stealth_Cobra
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2 hours ago, [DE]Rebecca said:

(note: the Vidar III which has just compressed its top-end entirely to not have the 30-100 range, it's now 90-100, but it will not give you lower rolls if you had one in the 90-100 range before this change). 

Curious as to what will happen with my 70 capacity lavan reactors and my 50 capacity zetki reactors? These are for all intents and purposes perfect lavan/zetki capacity rolls, will they be potentially rerolled with the possibility they will now be the lowest possible new capacity for those respective reactors?

I suppose it is nice will get 80% of my invested materials back if i end up melting them now that they could potentially be transformed into the lowest roll in their class.

Edited by Skaleek
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4 minutes ago, Skaleek said:

Curious as to what will happen with my 70 capacity lavan reactors and my 50 capacity zetki reactors? These are for all intents and purposes perfect lavan/zetki capacity rolls.

My guess is that they both get random rolls since they are currently below minimum.

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1 hour ago, mikakor said:

Tell me about a scummy way to prevent you from preparing for the next skill tree...

They already said there's going to be a respec when Command launches, this isn't preventing you from maxing it on release, just from being 10/10/10/10/10 on day one

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2 hours ago, [DE]Rebecca said:

Just dropping this note here so folks are prepared for this specific change as we work on more major fixes and changes! 

Are you going to be addressing the resource cost to repair issue as well as the inability to buy more Wreckage slots, as outlined here?
https://old.reddit.com/r/Warframe/comments/eokc6r/this_is_even_worse_than_i_thought_the_scrap/

Edited by Udoshi
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So my 90 Vidar is going from being one of the best currently in the game to the worst roll possible! RIP all the farming to get it. Ah well such is the life of a beta tester 🙂

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11 minutes ago, DogsConkers said:

So my 90 Vidar is going from being one of the best currently in the game to the worst roll possible! RIP all the farming to get it. Ah well such is the life of a beta tester 🙂

We Switch players salute you.

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I am happy things are improving, but why not remove random all together or make it a progressive system to build up to perfect?

Random stats and quirks are acceptable on some things, but just make capacity the same for all, just like warframes.  

And you cannot trade flux for capacity!  Flux can be made easily in mission, it is never a valid trade versus capacity.   Capacity is always better and under no circumstances would you want more flux over capacity.  None.  

There are much better tradoffs that can be done while keeping capacity constant through houses so each reactors offers ship specialization so you want to collect them all!

Zetki can be bonus artillery damage

Vidar can be bonus armor (route power to Hull)

Livan can route power to engines for speed boost.  

 

All of these could be traded versus flux so different sub-classes of ships could be built focusing on a speciality.  

 

This is only a better casino, it's still random and some poor soul will never have a 100.

 

Edited by Educated_Beast
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