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(PC) Empyrean: Railjack General Feedback Megathread

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8 hours ago, am0rtized said:

This doesn't make sense to me from a from a narrative standpoint or a design standpoint.  Why would these ships be made more more confusing for the crew to traverse?  Like, during a battle, how is it not extremely detrimental to end up next to the drive when you want to get to the forge?  There's a magical omnitool to fix every kind of hazard, but the layout is so confusing that rookie crew members have trouble navigating it?  Why not just make repairing hazards more involved?  What this looks like to me is the triumph of design over common sense.  In any case, the Tactical Intrinsic lets you skip all of this entirely, so I struggle to understand why it's necessary in the first place.

 

I think you misunderstand my point.  As I've said in my first post, the problem isn't really that it takes the same amount of time to get from one level to the next as it did to get to the current one from the level 1.  The problem is that there's nothing in-between and the rewards don't get better as you go.  I'm currently sitting at 9 9 9 9, and I'm only halfway to the end of the grind, but I only have 4 abilities left to unlock.  Furthermore, these abilities aren't even worth it.  Why would I care about turrets snapping to enemy fighters when they're desync-ed in multiplayer anyway?  The amount of time spent on unlocking level 10 is utterly incongruous with what you obtain for getting there.

When it comes to Focus, the abilities you get are much more useful (the Operator can be used everywhere, including Railjack missions), and there are multiple abilities you can pick up along the way to unlocking Waybounds.

 

I have not played Railjack upon release.  I started about two month ago.  All of the things I listed I have had to deal with in the past month.  I'm glad that you've managed to avoid the worst of it, but I experience some kind of technical issue in every mission unless my connection with the host is flawless.  If the connection is horrible, then the issues are horrible.  I basically have to pray there won't be a softlock.  This is absolutely not the case anywhere else in the game, including open world areas.  If DE cannot design around the limitations of peer-to-peer hosting when it comes to Railjack, then they should offer dedicated servers.  Right now, the best way for me to play is solo.

 

Rereading through my initial post, I've come to realize that my main problem with Railjack (apart from the BREATHTAKING NUMBER OF BUGS) is that there's just not enough to do for how long you're forced to play to get rewards.  I'm fine with smaller updates, I wouldn't even mind if DE stopped adding new content and focused on fixing some of the problems they've been ignoring.  However,  if they plan on coming out with something big like Railjack, then it should feel like it's worth playing.  It shouldn't be a frustrating slog, which forces you to replay the same Exterminate mission hundreds of times.  Fortuna, for all its issues, was a great example of how to do Warframe content.  Empyrean is an abysmal one.

Sorry man but your post is weird to me. You've played a significant amount of Railjack for completely different reasons than me which could explain that. I'm at 7 9 9 7, completed the veil and am now hunting for the Shedu. I've enjoyed the learning curve, mastering the ship layouts and working with a well oiled crew (try changing your ping settings to fix your variable rando connection problems. I'm running at 250-300).  To each their own I guess.

In regards to the year of fixes, that's exactly what they're doing. However, that goes as far as three feet before the internet does what it does best: contradict itself. 

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Kindly enable Vacum kind of ability/mod/feature (for resource gathering) for the Railjack.
Logically, when r wasting 12k Titanium on building any wep or part, this is the least bit u guys can do to make it a littble bit agonizing and excruciating for players who dont want to drift in dark and chilly space just to have that 20 pieces of Titanium.

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Because the event doesn't allow me to pug railjack missions, I tried a couple of regular railjack missions. Both failed.

Totally wished railjack had a solo mode. It's like survival missions and how awful that feels playing solo pug because of how the spawns are handled. But in railjack, it's much much worse.

And it doesn't take that long to see how bad the system feels as a solo pugger, making me baffled why this hasn't been addressed yet.

I don't even know what to play in this game anymore... the new content isn't fun to play.

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Posted (edited)

I'm still confused as to why RJ missions don't require members to vote before departing like every other mission.

This causes so many issues in scarlet spear with people talking to NPCs or being in loading tunnel from a previous mission getting stuck in infinite loading if host starts right away...

And same if non-host picks a node in the navigation during a mission, that needs a vote because it's not their ship in the first place...

Or simply vote always, if someone declines the same rule as regular squads apply, they appear with "X" and if they X again they leave squad.

Leaving squad in RJ should do the same thing it does in open worlds, migrate to solo, allows people to collect loot and what not without being forced along with the RJ.

The host's RJ could stay as a departing point since they can't navigate to other nodes anyway (only dojo) as it's not their RJ.

Edited by HunterDigi
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Does anybody remember when they said you can research for auto turret and other thing like specter during the tenocon event to help Solo player do RailJack if they have bad internet connection or living in remote place? 

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Question, when are crew customization options coming out? I'd love to have steel meridian, red veil, and solaris crew members on board. Maybe even let us be able to throw a lich or two on board to help.

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Posted (edited)
Am 27.3.2020 um 10:25 schrieb HunterDigi:

I'm still confused as to why RJ missions don't require members to vote before departing like every other mission.

This causes so many issues in scarlet spear with people talking to NPCs or being in loading tunnel from a previous mission getting stuck in infinite loading if host starts right away...

And same if non-host picks a node in the navigation during a mission, that needs a vote because it's not their ship in the first place...

Or simply vote always, if someone declines the same rule as regular squads apply, they appear with "X" and if they X again they leave squad.

Leaving squad in RJ should do the same thing it does in open worlds, migrate to solo, allows people to collect loot and what not without being forced along with the RJ.

The host's RJ could stay as a departing point since they can't navigate to other nodes anyway (only dojo) as it's not their RJ.

Or at the very least ask for a vote when someone other than host (=owner of the Railjack) picks a destination

And on a different note, the farm for +100 reactors is ridiculous. Just toss a +100 Zekti onto the Scarlet Spear rewards for 50k points or something

Edited by Harbinger91

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On 2020-03-29 at 2:13 AM, KurtisPrime said:

Does anybody remember when they said you can research for auto turret and other thing like specter during the tenocon event to help Solo player do RailJack if they have bad internet connection or living in remote place? 

Pepperidge Farm remembers.

Instead we've got "hurrdurrdurr it solowabl if ur not nub git gud."

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On 2020-04-01 at 12:32 PM, DArthurVaderian said:

Question, when are crew customization options coming out? I'd love to have steel meridian, red veil, and solaris crew members on board. Maybe even let us be able to throw a lich or two on board to help.

I doubt DE ever will, just like I doubt they'll ever actually implement the Command Intrinsic. DE Steve would act depressed and the all-important Digital Fighting Elite (thunder booms, the earth shakes, monster cola bubbles up from the earth as hot pockets rain from the sky) would pitch a reddit-crashing hissyfit and clog the forums with their bloated crying over not being treated like the masters of all they survey they believe themselves to be.

Also, AGGP might throw a hissy on Twitch, and we all know who DE actually listens to.

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Posted (edited)

The time of each Murex needs to be removed.  Just let us take each server to 100, however long it takes.  I'm looking for a game right now, but because it is less than 1 hour left, there are either all servers 90+ or at 0; therefore, no available games.  No one wants to run and get no bonus points, so everyone waits until the next wave.  

That means, I am not playing Warframe tonight.  The only thing I want to do is play event, and if I do, I'll either get failed mission (don't complete a single murex before 100), kicked back to floatilla during run (hits 100 while at murex 2-3), or no rewards (server doesn't hit 100).  I cannot wait an hour for wave to end, then play for a another hour.  To much time investment.  

The limited nature of event sucks.  Remove the 10 minute downtime and 3 hour rotation.  Just let us play until hit 100, raise it to 250 if you must, just get rid of limited play.  I'd like to play tonight, but cant.

 

At least kick anyone in the room not active for 2 minutes.  I see tons of guys standing around in server that has a cap on people and I cannot invite anyone from outside server.  If you are not working towards the 100 limit and standing there, you are preventing someone from joining who can help and the reason why no one even randomly joins railjack runs.  JUST LEAVE!  

 

Edited by Educated_Beast
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One more thing, if your friend drops from floatilla server, that's it, he will not get back in because there is an arbitrary cap and you cannot even play with friends on this event.  

The time gate is the reason for all this, if it wasn't there, people would just go to another floatilla, but because they must hit 100, it makes any room close to 100 fill up fast and other places ghost town because everyone afraid to try and waste time. 

Despite any of the other bugs, the base design is the most frustrating thing about this event.  It limits playing with friends and playing at all.  Could be easily fixed by removing arbitrary time numbers and capacity limits.  Just let us play your dam game and stop trying to prevent us!!!

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14 hours ago, Harbinger91 said:

And on a different note, the farm for +100 reactors is ridiculous. Just toss a +100 Zekti onto the Scarlet Spear rewards for 50k points or something

One could say it's impossible... because there are no +100 zekti reactors 😛 At mk3 zekti have 70 to 80, lavan have 80 to 90 and vidar have 90 to 100 avionic capacity.

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Some feedback concerning avionics and reactors:

Currently, everyone feels obligated to farm for reactors with ~100 avionics capacity, creating the idea that there is a "correct" RJ build in order to play at higher levels. This restricts the number of viable RJ builds and hinders creative diversity. Additionally, once you upgrade all your avionics and avionics slots, dirac pretty much loses all value. I know people who spent 1000+ plat on dirac from the market because they thought they were gonna need a lot of it and now it's just sitting in their inventory collecting dust.

My solution to both of these issues is to create a method of "forma-ing" your RJ using dirac. Once an avionics slot is upgraded to rank 3, players could pay dirac into a slot to either gradually reduce the avionics drain on that specific slot, or just halve the drain on it like a normal warframe forma. Of course, the cost to do this would have to be balanced correctly so that its neither trivialized to the point where experienced players can knock it out in a day, nor so high that newcomers to RJ can't express creativity in their builds as they grind to MK3 parts.

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On 2020-04-07 at 10:37 AM, XtremeFlowers said:

Some feedback concerning avionics and reactors:

Currently, everyone feels obligated to farm for reactors with ~100 avionics capacity, creating the idea that there is a "correct" RJ build in order to play at higher levels. This restricts the number of viable RJ builds and hinders creative diversity. Additionally, once you upgrade all your avionics and avionics slots, dirac pretty much loses all value. I know people who spent 1000+ plat on dirac from the market because they thought they were gonna need a lot of it and now it's just sitting in their inventory collecting dust.

My solution to both of these issues is to create a method of "forma-ing" your RJ using dirac. Once an avionics slot is upgraded to rank 3, players could pay dirac into a slot to either gradually reduce the avionics drain on that specific slot, or just halve the drain on it like a normal warframe forma. Of course, the cost to do this would have to be balanced correctly so that its neither trivialized to the point where experienced players can knock it out in a day, nor so high that newcomers to RJ can't express creativity in their builds as they grind to MK3 parts.

I would like your Idea but tets get creative I remeber when they said that all the ferrite, iriadite and all those ites I have sitting would come handy, can we have like an exchange system where for many XX amount of materials we could get a boost for the haul or x components for X amount of missions depending on the amount you sacrifised like a buff so we can focus our grid mods for other things and not having us dying away.

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Posted (edited)

There's a huge problem with the freedom people have over a railjack that is not their own. For example, I found myself in a situation where, twice, players have refined the forges, getting the extra loot and leaving me unable to continue with quests from thereon out because I won't have enough materials to use the forges. Another example is how players can keep spamming missions without the owner's say in it, leaving up to 3 people forced to reset. Why is it that the person who owns the railjack has absolutely no difference in authority over it than random people? If one person refuses to get off pilot, there's nothing you can do. If one person decides to use all the forges to craft things they think are needed, or also leaving not enough materials for the omni tool fuel when the ship is barely hanging on to max out the flux energy, they will be absolutely capable of doing that. Why not make it so the owner can put a lock on any number of forges for anyone except themselves + make them the only one who can refine the forges (the latter not being a given is absurd t begin with)? And an optional lock on navigation and piloting? If I want to farm with my ship, I think I should be able to do that, instead of seeing as it's getting docked without my permission. Why leave the person who owns the thing to the mercy of randoms? I can't have people standing by around the clock just to do railjack missions with me, and I shouldn't need to only do dragged out solo missions when there's enough people who either don't have a railjack or it can't do that mission level with theirs and could use me as much as I could use them.

I don't know if this is a bug or not, since nobody can tell me why it happens, but why is it that you can sometimes see the enemies' location within the railjack on the minimap, but most of the time you can't? It's extremely frustrating and infuriating trying to find that one enemy, especially if you're doing the mission alone. 

Edit : just noticed how the doors are a nightmare to pass through because you bump into an invisible wall due to their upside down raindrop shape (I swear this wasn't an issue until recently lmao). I don't know who designed all of this but they're either the stealthiest troll this world has ever seen or they have faith in some parts of the development team they really shouldn't have. 

Edited by Toxihex
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This feedback is based on persona experience and knowledge, some of this might already be implemented and I just haven't noticed.

- Please give an unmanned RJ some ability to defend itself from external and internal threats e.g the front and side guns can take pot shots at enemies within a limited radius. Create internal security systems e.g we can lock the doors for enemies, or have the same arc traps seen on grineer ships.

- Make Archwing equipment more useful against enemy fighters. It is another mode where you can use AW weapons, but there isn't really a reason to go into that mode beyond getting between two points because the guns and melee aren't very good.

- Once all objectives are completed, automatically collect all dropped loot within a large radius to save some time and move on to a new mission.

- Since we can pilot enemy crew ships, let us capture them and take them to the Dry Dock. We could have the ability to call in our own crew ship support in future missions, or launch in disguise, which might be the basis of a railjack + spy mission, or sabotage where the ship is rigged to explode in an enemy facility.
Following from the above: In Plains of Eidolon, the enemy sometimes calls in support from large attack ships. Maybe players could do the same with a Rail Jack to support them? (Bonus points if it can play music like the support helicopter in MGSV).

- Change Omni repair ammo so that it does not depend on the forge. IMO it is a piece of gear that should need to be reloaded from time to time, like a repair flame-thrower. When playing solo for the first few times, it was not clear where the ammo came from, and I would inevitably get game over because I did not have the resources to repair a catastrophic failure. Enemy boarders could be one source of repair ammo.

- Add a sentinel gun which repairs internal RJ damage at a slower rate. This way the player can repel boarders while the sentinel repairs.

- Let some Warframe abilities repair certain types of RJ damage e.g Frost, Zephyr and Inaros can put out fires (Inaors smothers them with sand), Volt and Mag fix electrical faults, Ember and Vauban can weld hull breaches (Vauban does it with photon strike, or the Tesla Nervos drones do it for him).

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My only remaining feedback.

1) Please for the love of all that is just in the world address the MK1-2 part resource costs, I know that's an economy issue but GOOD GOOGLY MOOGLY that is a mess.

2) Failing ability or desire to provide one PLEASE get Command out sometime this decade, nobody is playing Empyrean which makes the catch 22 of not being able to progress in Empyrean because I haven't already progressed in Empyrean.

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bp guns cost pretty too high for it requires when your enemies is nailing you with super powerful gun that isn't looking fair to be.  *sigh* need cut down some resources bit more to build it.

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DE has nerfed Railjack into the ground.   You changed how often stuff drops and which brands and it feels god awful solo.   Railjack is fun but when you dont get any wrecks and you get tons of avionics but they 6-8+ of the same one from the same crappy brand wtf is the point...   

Before shielded crewships were put in....  You could get 3-4 wrecks per mission EVERY TIME.  I cant really speak to the avionics but it felt a hell of a lot more diverse than what I get now.  

NOW you get 0-1 wreck,  10+ crap brands of worthless avionics.   (the same ones, every single run)

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I hope this doesn't become another orphaned system. All this needs is continual expansion and polish until it reaches what was promised in tennocon. Just don't abandon it.

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Posted (edited)

Add a way for people who do not have a railjack and is not in a clan to scrap wreckage before the mission starts. Currently I get booted from the squad if my wreckage is maxed.

How it currently works for me is that after I get booted from the squad the wreckage menu opens up and I can scrap things. But if all clan members leave the dojo I get booted from the dojo and I can no longer scrap things and I can no longer rejoin the squad unless they are on my friendlist. If they are on friendlist I can join manually from my side and the wreckage menu pops up(this was a couple of months ago).  This happens most of the time, I get booted from dojo.

Edited by Frendh
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Posted (edited)
13 hours ago, (PS4)AbBaNdOn_ said:

DE has nerfed Railjack into the ground.   You changed how often stuff drops and which brands and it feels god awful solo.   Railjack is fun but when you dont get any wrecks and you get tons of avionics but they 6-8+ of the same one from the same crappy brand wtf is the point...   

Before shielded crewships were put in....  You could get 3-4 wrecks per mission EVERY TIME.  I cant really speak to the avionics but it felt a hell of a lot more diverse than what I get now.  

NOW you get 0-1 wreck,  10+ crap brands of worthless avionics.   (the same ones, every single run)

I've noticed this too. I think it has to do with the level of the fighters. If you go to higher level missions, you get more spawns of the Outrider ships that drop wreckage.

If you go to Gian Point for example, Outriders either don't spawn at all or you get 1-2 tops, which usually results in no wreckage drops at all.

In contrast, I just did Ruse War Field ( the last mission in the Veil ) and got several spawns, ending up with 3x wreckage drops.

( I could be wrong, it's just my feeling )

Edited by Vit0Corleone

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I think railjack shouldn't have released with basically 30 extermination missions, but instead only a few of them and then expand the missions gradually in a consistent pace, with a lot more variety, such as different mission types and locations. And along with those new missions, gradually introduce new upgrades for your railjack.
Right now, what we have is a fun mode with a lot of potential but is incredibly repetitive. After playing a couple missions, you've basically seen the bulk of it. Taking out the same fighters and crew ships quickly gets old. I haven't progressed past earth, and I'm not looking forward to do so.

We were promised a lot more variety, but we still haven't seen or heard any of it. What happened? I feel like development has bogged down (which goes for Warframe overall as well).
I get the feeling that it's not really going so well with DE.

Next, why do we need someone onboard the railjack to manage resources? Who plays warframe to refine resources and craft stuff while on a mission? Maybe it's just me, but how boring can it get?

You know what might have been cool? Go into a mission where you rescue a vessel from a grineer attack. After fending of the ships on the outside, the entire squad can enter the vessel to clear it from hostiles. Basically turning it briefly into a regular Warframe mission. After that, the squad moves back outside and fends of a next wave of attackers so the vessel can repair it's engines or whatever. Then escort the vessel to safety.
The stages could also be randomly combined, so it doesn't get so predictable.

I really hope railjack can become what everyone imagined it to be.

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Zaric Zhakaron made a very comprehensive video on a viable railjack overhaul that ties it to existing systems. This dude knows his S#&$. I'll just leave the link here in the hope that maybe something will bounce off. 

 

 

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