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(PC) Empyrean: Bug Report Megathread


SilverBones
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I just ran the first mission of the Veil, and had MANY enemies constantly regenerating health when not in the crewship aura, even after all crewships were dead. Additionally, no ships including fighters, turrets, or crew ships dropped any loot, avionics, or resources.

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I've run multiple Railjack missions, which were mostly Earth Skirmishes, and I have never gotten any normal loot that was dropped besides the bonus caches. This has started since the beginning of Empyrean, and I don't know if this is a bug since I haven't completely finished my Railjack, but this is annoying.

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I don't know if this is a bug or intentional, but while Corrosive and Heat damage can proc status against them, Kosma Gokstad Officers seem to be immune to all forms of armor reduction. I was not able to overstrip them under a number of circumstances, including 100% proc chance Spores from Saryn and a 100% Status Strun Wraith modded for Corrosive against level 115 targets. Indeed, I noticed no change in damage values at all. Likewise, testing with and without Corrosive Projection yielded no change in damage values. Another user tested Shattering Impact for me, and found similar results, as per the screenshotted conversation below. Indeed, they seem immune to ALL forms of armor reduction as of now.

https://steamcommunity.com/sharedfiles/filedetails/?id=1939389857

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I'm still getting half of the number of intrinsics shown in mission reward screen, rounded down, in most missions (27.0.5). Verified in ranking menu. I have no idea if i should get what is shown in reward screen, or if i'm getting the correct number and reward screen is bugged, but i'm progressing at snail pace 😞

Edited by Robolaser
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Since the recent fix I get a Warframe crash if I do two Railjack missions without returning to the dojo. Plan to test if returning to the dojo will keep that from happening.

Edited by AreeSoothsayer
Went into a mission, finished it, then when loading into the Dojo. Warframe locked up. Went to post the edit and when I went back it was still froze then after 5s it started working again.
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There does not appear to be an increase in stats increasing void cloak from rank 3 to 4.  The power cost increase but still 53 second cloak and %50 movement speed.  The grid upgrade appears to do nothing for the mod either.

Edited by Fairwing
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Um, for this one I don't think I have to say much...

D5BF68815FAB8D2940D8E343B432F1EC89695961What you're seeing is a Hyekka Kavat with its skin stretched apart like a canvas while being grabbed by Hydroid's Kraken. The physics in general have been janky, with bodies having spasms in the air like they were having a seizure, the most prevalent issue being character models for the enemies being stretched out like what you see here.

On closer observation, it might be due to me using the Artemis Bow Prime on them, since it's trying  to pin them to the wall while simultaneously being held by Hydroid. Either way, I don't recall this being an issue with Ivara Base or before Empyrean, so I'm confident this still qualifies as a bug that I hope you'll look at and fix.

Edited by PAK1988
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Bug on Railjack
1 ) When you destroy a crewship. And you go on turret or command. You will appear in archwing. But without archwing. If you return in railjack. You are in railjack with Archwing.
2 ) If you use Omni EXACTLY when the CrewShip explode. And you TP in Railjack. You have a blackscreen.
3 ) If you die during the slingshot and press X for go out of the crewship. You will fall forever
4 ) If you slid and press X on turret during the slid sometime you vision is bugged (some black square)

5 ) If a friend invite you inside the orbitor. And TP you inside the Railjack. Sometimes if you take archwings. You fall forever
6 ) The turret change color when Rhino take it (minor bug)
7 ) When you don't have rez. And you spectat un allie. If he go in the Turret. Your vision is bugged and you can't spectat when he leave
8 ) If you die, and don't respawn. If the host go in drydocks. You will stay in the railjack. Dead. And can't respawn.

I saw so many bug every 5min. My life if bug. I bug everytime everywhere. Every game i play. I discover insane bug all the time.

 

Sorry for my english

Edited by ashiino
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In a mission on Veil's Nsu Grid, space enemies (such as fighters and outriders) were only dropping things like rifle ammo, sniper ammo, and energy orbs instead of their usual drops of resources, avionics and blueprints. This appeared to only be a problem with fighter, outrider, and crewship drop tables; enemies inside objectives, crates, and asteroid destructibles dropped items as normal.

Edit: It might be relevant that

Spoiler

the anomaly (sentient ship)

was one of the objectives that mission, since it has not happened at that node with other objectives.

Edited by Socialisk
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After the last hotfix 27.0.5:

Still have issue with being in archwing INSIDE the railjack and cannot get out of it unless I repeatedly crash myself into the ship walls and die, revive fixes it.

Second, while in archwing I am using my standard weapons instead of my archgun.  I can switch my weapons but cannot switch to archgun.  This persisted through a revive, so I could not battle enemy ships.  See image below, archwing inside Railjack AND Catchmoon equipped.  If I go outside, the Catchmoon stays equipped, no archgun.

Third, could not complete a Veil base run because for some reason, the radiators did not deploy and show as a quest point so the quest line was broken.  Had to abort mission.

archwinginrj2.jpg
online gif hosting

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How to make the planet disappear.

Step one: Board Railjack from orbiter.

Step Two: Escape and click "Quests"

Step Three: Backaway from console and realize that the planet is missing.

Step Four: ...

Step Five: Become God.

Note: This doesn't work when you "Return to Orbiter" like I assume you are supposed to.

 

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il y a 19 minutes, GrimSinner a dit :

After the last hotfix 27.0.5:

Still have issue with being in archwing INSIDE the railjack and cannot get out of it unless I repeatedly crash myself into the ship walls and die, revive fixes it.

Second, while in archwing I am using my standard weapons instead of my archgun.  I can switch my weapons but cannot switch to archgun.  This persisted through a revive, so I could not battle enemy ships.  See image below, archwing inside Railjack AND Catchmoon equipped.  If I go outside, the Catchmoon stays equipped, no archgun.

Third, could not complete a Veil base run because for some reason, the radiators did not deploy and show as a quest point so the quest line was broken.  Had to abort mission.

archwinginrj2.jpg
online gif hosting

You can. Just hit with melee attack. Or with Omni

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Three issues (some of these have been mentioned before in this thread):

  1. Binding the railjack tactical menu to a key other than L does not work reliably (it worked at first, then stopped working for me, when I bound it to T)>
  2. Intrinsics seem... bugged. I had 24 according to end of mission results, I spent 16, I had 2 left.
  3. In the avionics scrap screen, we cannot see how many times the avionics item can be enhanced unless we have at least two of them.
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ArchMelee is currently broken. It's no longer possible to quick melee in Archwing by pressing E; instead you have to switch to melee only mode by holding F and use Mouse 3 for heavy attacks, since E doesn't work. I suspect that this may be a bug caused by the recent melee changes rather than Empyrean itself, but space combat is very relevant right now, so this should be addressed.

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2 hours ago, Boese said:

I just ran the first mission of the Veil, and had MANY enemies constantly regenerating health when not in the crewship aura, even after all crewships were dead. Additionally, no ships including fighters, turrets, or crew ships dropped any loot, avionics, or resources.

 

2 hours ago, GrowthProfitGrofit said:

Exo Outriders in Veil Proxima can become invincible, if you destroy all their weak points while they are still under the effects of a Crewship's health regen

We had this issue as well. I didn't play yet after this hotfix, so I can't attest to the no resources thing just yet, but the invincible ships bug was quite annoying. Which also brings up another point in that only the host could apparently see the crewship aura itself. I've experienced this in almost every veil proxima mission I've played, sometimes in being host and others when I'm not. The result is usually that whoever is host is the only one with the ability to see the aura.

 

Other bugs I've noticed are:

- Hotfix "getting stuck" bug that I mentioned previously

- Omni warp can sometimes screw up, though I haven't exactly figured out as to why yet

- Sometimes when you want to leave a railjack turret or exit a grineer objective, it rubberbands you back in

- I've been getting loaded into the wrong missions when it comes to non-railjack content

- Archwing melee weapons don't track anymore, as they just swing about aimlessly with no range now (both in railjack and non-railjack)

- Kavats sometimes become oversized upon railjack reentry (a funny bug, but still a bug)

- Grineer Crewships sometimes don't spawn in their proper places, and oftentimes you actually have to hunt for them on the other edge of the map after all the objectives are over

- If you're in another person's dojo, and you want to repair any of your salvaged materials, you get stuck in an infinite loading screen that you're basically forced to alt+f4 out of

- The intrinsic points displayed at the end of a mission are bugged, and usually not indicative of the actual intrinsics you gain/have

- Oftentimes when starting a new mission (either from drydock or previous mission) in railjack, some squadmates can get kicked for no reason

 

And that's about it for now, though I might report other bugs as I experience them

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