Sargrak Posted December 14, 2019 Share Posted December 14, 2019 Crew ships required for completion often do not spawn. Link to comment Share on other sites More sharing options...
Lokidus_Prime Posted December 14, 2019 Share Posted December 14, 2019 A friend and I have not been able to complete Lupal Pass on Saturn because after we expose and destroy the 2 base radiators we get an objective to 'Disable The Pulse Turbine (Away Crew: Destroy the Radar Array),' which lies past a green door that will not open. Link to comment Share on other sites More sharing options...
diaversai Posted December 14, 2019 Share Posted December 14, 2019 (edited) 43 minutes ago, Neo.RavenX said: Unable to leave base on Saturn after stealing ship on last part of mission. Happened 3 times in a row as client. Also tied to leave ship and even destroy it but still was trapped This: Eventually I killed myself and used unstuck and that worked. But I was stuck hititng invisible walls for a long while. Edited December 14, 2019 by diaversai Link to comment Share on other sites More sharing options...
semprax Posted December 14, 2019 Share Posted December 14, 2019 (edited) First issue: Dislocated operator's arms Try going up with the Railjack. Second issue: Invisible walls (resources not found?) Picture 1: Picture 2: Boarding party's pod Picture 3: I can go inside the pod, but everything is invisible Third issue: Crazy turrets, wrong position inside ship. They are just doing shoot effects inside it. Picture 1: Picture 2: Fourth issue: Slide animation on all warframes usually stop Not so much to add, just try sliding a few times. Fifth issue: My operator suddenly went full Mr. Popo Talking seriously, operator's colors changed and I don't know why. They went back to normal later, all this inside the Railjack. Sixth issue: Double Excalibur Umbra Comment: This was so funny Steps (Or at least what happened): Went to railjack directly from orbiter. Selected dry dock inside Railjack to go there. While at it I pressed 5 a few times. Suddenly I had two Umbras ready to go even inside a mission lol Seventh and last issue: Enemy ships have three problems First one: Second one: Sometimes we could shoot crewships from inside and destroy the reactors, but they didn't get destroyed. Sadly we had to abort the mission because of it. Third one (extra): Sometimes ships stop spawning to finish the mission, having to abort it. First time uploading bugs, wish you the best with your job! PD: I was a host in all those pictures Edited December 14, 2019 by semprax Link to comment Share on other sites More sharing options...
Lacirev Posted December 14, 2019 Share Posted December 14, 2019 The right Itzal armor shoulder piece doesn't attach properly on Volt (all skins except proto). Looked normal on other frames I tried Link to comment Share on other sites More sharing options...
Xcilion Posted December 14, 2019 Share Posted December 14, 2019 When hosting a mission (on railjack) no one will join my game (and thus my ship), so i have to join someone else crew in order to play, which sucks because i want to play with my ship Link to comment Share on other sites More sharing options...
semprax Posted December 14, 2019 Share Posted December 14, 2019 1 minute ago, Xcilion said: When hosting a mission (on railjack) no one will join my game (and thus my ship), so i have to join someone else crew in order to play, which sucks because i want to play with my ship Did you try starting the fight alone? People get into my session after it. Link to comment Share on other sites More sharing options...
mingming313 Posted December 14, 2019 Share Posted December 14, 2019 I cant go in Lupal,the first stage of Saturn,i cant even join a teammate in that stage,i will stuck at the loading screen forever until the game not responding.I have checked all the thing it needs,and i started myself to go in that stage ,it will stuck in the something like energy tunnel forever and when i try to abort the mission it will 100% not responding Link to comment Share on other sites More sharing options...
hyzmarca Posted December 14, 2019 Share Posted December 14, 2019 When returning to drydock after a mission as a client, sometimes the railjack exists won't work. You can still use the dojo's fast travel menu to leave the railjack, and if you do this there is no problem. However, if you choose Leave Dojo when still in the Railjack in drydock, you'll get a mission failed screen as if you aborted, and lose the rewards from the last mission. Link to comment Share on other sites More sharing options...
Xcilion Posted December 14, 2019 Share Posted December 14, 2019 hace 13 minutos, semprax dijo: Did you try starting the fight alone? People get into my session after it. yeah, almost finished one and no one joined, tried aborting and restarting but nothing. Link to comment Share on other sites More sharing options...
Kyokk Posted December 14, 2019 Share Posted December 14, 2019 After upgrading my gunnery intrinsics and acquiring the 360 view while manning the turret, I hop off and the entire ship is invisble except for the doors. Tried hopping on and then back off to see if that would fix it and nope, also tried leaving railjack and then returning and nothing. Spoiler Spoiler Link to comment Share on other sites More sharing options...
haxCys Posted December 14, 2019 Share Posted December 14, 2019 (edited) When joining a railjack mission through the navigation, missions ends (complete / failed), host goes back to the dry docks and then he launches a new mission... then normally the screen does some sort of loading i think and i should be on the railjack's bridge when warping to the mission, instead of all that my game black screens, Steam still working, ShadowPlay still works and it stay on the black screen and even the sound is gone. Edited December 14, 2019 by haxCys finally got it correct (final edit) Link to comment Share on other sites More sharing options...
D3ath1st Posted December 14, 2019 Share Posted December 14, 2019 game crashing completely random during railjack ,specially when flying enemy grineer ship or shooting the giant cannon Link to comment Share on other sites More sharing options...
Gesteur Posted December 14, 2019 Share Posted December 14, 2019 After Hotfix 27.0.2 I am having the Railjack disappear while I'm inside of it. It would be fine, I go into either of the gun turrets, then when I exit the gun turret I can only see doors and teammates in the Railjack with everything going on outside of the railjack. Most of the time I can fumble around to get back into the guns or exit to assist in the mission but seeing the floors and walls doesn't come back until mission it complete and pull into drydock. It is more funny and not a problem but I was seeing teammate pets on Earth from space while they were in the Railjack. Only mentioning in the case it can end up causing other problems later or something. But both were happening in the same missions. Teammates were having issues with Dirac resource not showing in inventory after getting back to the drydock unless they left the dojo to get a second summary screen on the Orbiter. Dirac isn't showing at all for players that haven't finished building the Railjack, but that seemed like it might be correct (doing the same thing as with intrinsics of storing then can use after build is complete?). Link to comment Share on other sites More sharing options...
RyanCooper101 Posted December 14, 2019 Share Posted December 14, 2019 Resolution scale with the invisibility effects and "gun sound wave effects"(the watery ripples) and others don't work properly. they get lodged to the pixel size instead of staying the full resolution. Here are screenshots taken with the snipping tool (whenever I take a screenshot i guess the effects momentarily rearrange themselves) 100% no outline (https://imgur.com/b6Y2C6k) 100% outlines (https://imgur.com/aBU9saN) 50% resolution / effects are at 960x540 (https://imgur.com/Z3lzY2y) 60% resolution / effects are at 1152x648 (https://imgur.com/326FaN7) 80% resolution / effects are at 1536x864 (https://imgur.com/4D8PJtX) Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 14, 2019 Share Posted December 14, 2019 host migration can often (very often, that is!) lead to a railjack mission being restarted and even crashes the game (just so happened after the original host left and the next host also did... that was enough to crash the game then - congratz to not learning from all those years with new contend released where the host can leave the mission irregularly and thus causing problems... really promotes antisozial behaviour - but hey! at least we have silly word-filters in place, right? they filter even those awfully evil names on kuva weapons generated by the game itself ^^) Link to comment Share on other sites More sharing options...
zakaryx Posted December 14, 2019 Share Posted December 14, 2019 Using recall sometimes locks your camera to the floor. I've had this happen twice now after using recall. Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 14, 2019 Share Posted December 14, 2019 51 minutes ago, hyzmarca said: When returning to drydock after a mission as a client, sometimes the railjack exists won't work. You can still use the dojo's fast travel menu to leave the railjack, and if you do this there is no problem. However, if you choose Leave Dojo when still in the Railjack in drydock, you'll get a mission failed screen as if you aborted, and lose the rewards from the last mission. +1 to that. though i'm not sure about the rewards missing since i checked (at least for one resource type) after that happened to me and still got the resource i knew i didn't had before the mission. still, best to fast travel anywhere inside the dojo and then leave it to prevent this from happening at all. Link to comment Share on other sites More sharing options...
hyzmarca Posted December 14, 2019 Share Posted December 14, 2019 2 minutes ago, fr4gb4ll said: +1 to that. though i'm not sure about the rewards missing since i checked (at least for one resource type) after that happened to me and still got the resource i knew i didn't had before the mission. still, best to fast travel anywhere inside the dojo and then leave it to prevent this from happening at all. Might have been the forge materials collecting bug, for me. Not sure. I know we collected over 1500 Cubic Diodes and I didn't get any. Link to comment Share on other sites More sharing options...
VictorProfundus Posted December 14, 2019 Share Posted December 14, 2019 Returned to Dry Dock after completing Bendar Cluster mission, upon exiting Railjack, found a Grineer Crewship in the Dry Dock, firing at myself and my cat. 😮 Link to comment Share on other sites More sharing options...
zakaryx Posted December 14, 2019 Share Posted December 14, 2019 I'm not sure how to describe this so I'll just post the video. Haven't had this happen more than once. Link to comment Share on other sites More sharing options...
JustL1me Posted December 14, 2019 Share Posted December 14, 2019 The second Gunnery Intrinsic upgrade that lets you shoot from all angles by making the ship invisible seems to make walls hit by the boarding sleds invisible all the time, and sometimes makes the entire ship invisible for the rest of the mission when you get off the Gun. Link to comment Share on other sites More sharing options...
Gnadla Posted December 14, 2019 Share Posted December 14, 2019 Octavias Mandachord is not playing the right melody in group missions. Solo play is the right melody. Link to comment Share on other sites More sharing options...
Sokker Posted December 14, 2019 Share Posted December 14, 2019 All my Listet Bugs actally are not Host sided only Client sided 3 of 4 Times the Insed of the Crewships is bugged, currently i have seen 2 Dierent Typs o it: First, you enter it an still have the Archwing Equipment on yout Warrame (Gun/Melee) and its possibil to walk in the Air and it is not possibil to shot the Ship Reaktor. Second, you enter the Crewship and the first room is locked and its not possibil to open the door, but its possibil to shot trougth the door and destroy the Ship Reactor if you have a weapon wo can shot trough doors. In both Cases its not possibil to leave the ship, my Teammates have sayed, my position is switching to the Planet if i enter a bugged ship. The Solution for this is use the Universal tool to teleport away. Same can happen to Mission Objektiv Areas. ----------------------------- Next Bug, if a Client is still in a Crewship after destroying its possibil to bug out of map, if one of the first two told bugs happens befor the possebility is around 70% for it. if the Bugout happens your Model is near the Planet and aorund 30.000 - 40.000m away from the Group falling down the the out of map ground after this happens its possibil to WALK back into the Map Area after this its possibil to use the Archwing again , but sometime not the Blink, after entering the Map Area gain /unstuck is semiwoking again and has the possibility to really set you back, but at the same time the possibility is high to even greater bug you like only melee possibil until the Lobby is createt new, not possibil to use the Operator anymore, can jump (this 3 things i have experied until now) Link to comment Share on other sites More sharing options...
Crashguide Posted December 14, 2019 Share Posted December 14, 2019 Hi, Amesha is at the moment quite bugy with the new grinier ships. The second ability does not attract there firing and it looks like it is not healing the Railjack. The invincibility from the 4. ability together with the 3. ability does not work. You will get damage from at least the crew ships through your invincibility and die anyway. The Damage scaling against Archwings is extrem hard. My Archwings fly with max bonus health, max bonus armor, max shields, max shield recharge, maxed Abilitys and maxed Abilty duration and die in Seconds around Saturn, when under fire. For the Railjack I don't know how tough they will get with the time, but maxed out archwings should survive a little more so you can even think on Offense Archwings and not only how you don't die all the time. Minimap: at the moment it is far to close I can not use it helpful, because nothing gets close enough. Health drops, energy drops, and mods. It looks like no enemy in the space battle drops anything of this kind. It would be help a loot for the Archwing experience if Amesha would not be the only wing that can replenish his energy or health. Link to comment Share on other sites More sharing options...
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