Shinmaye Posted December 15, 2019 Share Posted December 15, 2019 I currently have two damaged "Vidar Reactor Mk1" that give +22 Avionics. However when selected, my railjack stats go from 30>52 for one and 30>51 for the other. Looks like there is a rounding error somewhere. I'm still running stock components. Link to comment Share on other sites More sharing options...
Ankhrodium Posted December 15, 2019 Share Posted December 15, 2019 Visual bug: Earlier, I said the wear and tear doesnt match when looking out of the gunner seat windows. The upgrades attached also dont match. I installed a new engine that looks different, and looking outside from the windows show the default engines Link to comment Share on other sites More sharing options...
TomZDooM Posted December 15, 2019 Share Posted December 15, 2019 Using forge twice in very fast succession ( first time didn't seem to register, just spammed X) made whole UI disappear. Link to comment Share on other sites More sharing options...
Fleuria Posted December 15, 2019 Share Posted December 15, 2019 44 minutes ago, Blood-Drinker said: I can't leave Railjack stations(Turrets, and Pilot) I've remapped Use to E, and i've remapped a gear wheel slot which i use to summon my archwing to X. I can use E to enter both pilot and gunnery stations, but once i've entered them I can't leave them again. Options > Controls (scroll to bottom) > [Railjack] Customize Key Bindings > Dismount Link to comment Share on other sites More sharing options...
HansLuft778 Posted December 15, 2019 Share Posted December 15, 2019 (edited) 10 hours ago, Clats01 said: I know im not the best at maths but umm 30+14 =/= 43 yeah, similar to engines. 39.7*3.6=142,92 142,92+432=/=505 Edited December 15, 2019 by HansLuft778 Link to comment Share on other sites More sharing options...
Fleuria Posted December 15, 2019 Share Posted December 15, 2019 21 minutes ago, GrimSinner said: This one happens every single time I try it.... If I'm NOT host and the mission completes, ship returns to dry dock, I leave squad, exit ship, and then click an armament and then repair - game says "please wait" and locks up. Only way out is Alt-F4 or kill task. I have hit this also - going Communication Clan > Enter Clan Dojo > Fast Travel > Dry Dock gets you to where this bug does not require you to kill warframe. Link to comment Share on other sites More sharing options...
mati10m Posted December 15, 2019 Share Posted December 15, 2019 (edited) https://cdn.discordapp.com/attachments/516978656506281985/655845340804677683/unknown.pnghttp:// Edited December 15, 2019 by mati10m Link to comment Share on other sites More sharing options...
Ceryk Posted December 15, 2019 Share Posted December 15, 2019 (edited) In Veil Proxima missions, the repair buff that enemies can get (guessing from Crew Ships) frequently results in them becoming completely invincible long after the regen should have worn off. This has happened to me on just about every Veil mission I've been on. Not sure if it's happening on it's own or not. I have been using Voidhole, which I didn't have in earlier Proxima sectors, so perhaps it is an interaction with the enemy buff and Voidhole if it's not simply just happening on it's own. Edited December 15, 2019 by Ceryk Link to comment Share on other sites More sharing options...
Blood-Drinker Posted December 15, 2019 Share Posted December 15, 2019 5 minutes ago, Fleuria said: Options > Controls (scroll to bottom) > [Railjack] Customize Key Bindings > Dismount thx a lot, looked in custumize key bindings every day. didn't realize that i had to get into a different key binding menu Link to comment Share on other sites More sharing options...
MackeyMoose Posted December 15, 2019 Share Posted December 15, 2019 Each number is a different mission's set of bugs to keep it simple. #1- Saturn mission. Only 3/4 crewships spawned. Mission could not be completed, rewards lost. Railjack side cannon not going down all of the way. You have to leave and get back on to fix it. Archwing weapons still out even though you are in the RJ or grineer base. #2- Melee weapon would not function after meleeing an enemy on the pillar that leads to archwing cannon. Destroying the core to the cannon in the grineer base, metal from the cannon fell on my warframe and I could not move. Unstuck command did not resolve. Hard lock after melee weapon locked when trying to use the railjack side gun. Eventually fixed itself. Collided into the railjack when trying to board and could no longer see the forge. The room would not load the forge but I could step into the room that the forge is in. Materials not automatically refining. Intrinsics gained showing a higher number (17) than what was actually received (11). Railjack side cannon not going down all of the way. You have to leave and get back on to fix it. Archwing weapons still out even though you are in the RJ or grineer base. #3 Hard lock when aboard crewship that retreats. Game freezes and you can use any commands. Permanent archwing. Character freezing on enemy crewship when on the helm. Archwing weapons still out even though you are in the RJ or grineer base. Materials not automatically refining. Link to comment Share on other sites More sharing options...
Eyn_Sof Posted December 15, 2019 Share Posted December 15, 2019 1 hour ago, Blood-Drinker said: I can't leave Railjack stations(Turrets, and Pilot) I've remapped Use to E, and i've remapped a gear wheel slot which i use to summon my archwing to X. I can use E to enter both pilot and gunnery stations, but once i've entered them I can't leave them again. In the railjack options theres a use button which is basically what you are supposed to press to leave railjack stations(for me normal use keybind is E but because railjack has roll I have railjack use keybind as F so to get onto a station I press E and to leave i press F) Link to comment Share on other sites More sharing options...
ekental Posted December 15, 2019 Share Posted December 15, 2019 (edited) Base is invulnerable due to hack point being beyond an unopenable door. (First hack point listed to be in reactor room) Mission had to be cancelled. 40 min wasted. One of the bases (Asteroid Base?) has a crack that ships can get stuck in. Players can blind navigate through it and eventually, after hitting invisible walls etc, maybe make it to the last ship needed to complete the mission. (Below I'm stuck against an invisible wall, getting to that ship took 15-20 min) Sometimes my HUD disappears. Nothing I do will bring it back. The vast majority of ship parts found are Zekt as they are drops from Outriders. Others seem to be rare from Crewships and Mission rewards. Going into operator mode as you launch your Railjack if you were previously on your orbiter seems to TP you back to your non-existent orbiter and often permanently blackscreens you. Going into operator mode before you launch your Railjack via the Dojo makes you unable to every use operator abilities till you go back and leave/re-etner the Dojo. Blow up Crewship reactor -> leaving crewship -> teleports you to the objective. If that objective is a pulse turbine? you get stuck inside it. Sometimes getting stuck in archwing mode and fly around inside ships in it. The weapon used while this happens is the warframe weapons however. The opposite of being stuck in WF mode in space may also occur. This is rarer but far more detrimental. You will literally be running in space. Sometimes after successful mission completion you go back to drydock and discover you've arbitrarily failed. Railjack weapon stats aren't showing heat buildup properly for some weapons, specifically the Photor (it shows 0, it's not 0) Kills/loot obtained inside ships/tilesets aren't shared between crew members. This often leads to anyone who stays on the ship for piloting/maintenance to be punished for doing so despite performing such a useful role. All loot and XP should be shared between the group. Sometimes Railjack recall will stop working. It will count down to 0 then stay there. You can't do another recall until you enter/exit the Railjack. If you're recalling because say.. you were just teleported inside a base due to another bug, your only option is unstuck. If you bug out again, you're screwed till the timer is up. Subjective: There needs to be a way to reliably get battle/tactical avionics. They are too useful to gate behind total RNG. No one should be punished for being unlucky. There is massive variance between stats on ship parts. i.e. The Zekti Reactor III's Flux capacity can dip to +50, markedly less than Mk II variants. If this is intentional it's frankly, S#&$. A Mk III should be an upgrade over a Mk II. This is madness. Edited December 16, 2019 by ekental Link to comment Share on other sites More sharing options...
doomeynoker Posted December 15, 2019 Share Posted December 15, 2019 On this asteroid, an crewship appeared inside, we find some gap to get to it. IDK the trigger that made it pop inside. Link to comment Share on other sites More sharing options...
Nahos Posted December 15, 2019 Share Posted December 15, 2019 (edited) Hello, I have made a music with Octavia Mandachord who work correctly in solo, but in multiplayer it's default music who's played. I've see similare issues in old topic(2017), i dont know if the issue was fixed and came back in the last Update Thanks. Edited December 15, 2019 by Nahos Link to comment Share on other sites More sharing options...
N64Gamefreak Posted December 15, 2019 Share Posted December 15, 2019 Really hope the default-Mandachord-song-for-clients glitch gets fixed soon, because the buffs are much more difficult to attain than the song I normally use. Link to comment Share on other sites More sharing options...
Sofy_Safwat Posted December 15, 2019 Share Posted December 15, 2019 I slingshotted into an exploding ship then got stuck with this. Link to comment Share on other sites More sharing options...
Kane_Legion Posted December 15, 2019 Share Posted December 15, 2019 "Wait so is Heat Accretion good or bad ?" Should it not be green when lower not when the numbers are higher ? Link to comment Share on other sites More sharing options...
HypoTherm Posted December 15, 2019 Share Posted December 15, 2019 An unreachable fissure on the railjack. It was too high and out of range of the omni. Wall latch was tried to get closer, but to no avail. Location is on the middle level of the three-tier part of the ship. Link to comment Share on other sites More sharing options...
Slytropy Posted December 15, 2019 Share Posted December 15, 2019 Tried to claim wreckage in another clan's dojo, got confirmation dialogue that action would claim a wreckage slot, confirmed, then stuck with "please wait" dialogue box until all members of that clan's dojo left, at which point I got interrupt dialogue box that allowed me to regain control of UI. Link to comment Share on other sites More sharing options...
H0B0Z Posted December 15, 2019 Share Posted December 15, 2019 (edited) Mission rewards screen showed that I had 34 Intrinsics . Intrinsics Tab in Drydock only shows 28. Next Mission Reward Screen showed 29. Intrinsics Tab shows 30. I thought it seemed off on a few occasions so I started comparing after every mission. Edited December 15, 2019 by H0B0Z Link to comment Share on other sites More sharing options...
moxidize Posted December 15, 2019 Share Posted December 15, 2019 Having the Nightwave UI open while returning to the dry dock makes it un-closable 😞 Link to comment Share on other sites More sharing options...
Fleuria Posted December 15, 2019 Share Posted December 15, 2019 On 2019-12-13 at 1:04 AM, Chroia said: I occasionally exit the Railjack as my Warframe. Possibly related, my pet doesn't always get disabled when I exit the railjack, and so swiftly (under 3 sec) degens and perma dies. Edit And why is this separate from my previous post? Bleh. Pet dies soon after exiting crewship is a serious annoyance. Link to comment Share on other sites More sharing options...
Tedstronaut Posted December 15, 2019 Share Posted December 15, 2019 Exited crewship (into archmode) right at Skirmish Complete dialogue. No 3D game visuals (black screen) except could still talk with team and see all UI (railjack health, team health, Cy's dialogue). Had to leave game by closing window. Link to comment Share on other sites More sharing options...
Jakoborn Posted December 15, 2019 Share Posted December 15, 2019 When a mission ends and all the enemies go away. If I'm still in a crewship while it is still piloted by the enemy. It despawns and soft locks me where I need to force close my game Link to comment Share on other sites More sharing options...
S33K3RsDude Posted December 15, 2019 Share Posted December 15, 2019 The button to open the Tactical menu in the Railjack for fast travel and using Warframe abilities is not present in the list of rebindable buttons in the options menu. Before the update dropped I bound L to change the camera view. As a result the L key did not open the Tactical menu after the update was installed. I pressed every button on my keyboard, no other button opened the Tactical menu. I rebound changing the camera to Alt, but L remained not opening the Tactical menu. With fast travel a very important tool of managing the Railjack is unavailable. Presumably this happened to anyone who had L bound to anything before the update. Link to comment Share on other sites More sharing options...
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