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(PC) Empyrean: Bug Report Megathread

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In a mission on Veil's Nsu Grid, space enemies (such as fighters and outriders) were only dropping things like rifle ammo, sniper ammo, and energy orbs instead of their usual drops of resources, avionics and blueprints. This appeared to only be a problem with fighter, outrider, and crewship drop tables; enemies inside objectives, crates, and asteroid destructibles dropped items as normal.

Edit: It might be relevant that

Spoiler

the anomaly (sentient ship)

was one of the objectives that mission, since it has not happened at that node with other objectives.

Edited by Socialisk
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After the last hotfix 27.0.5:

Still have issue with being in archwing INSIDE the railjack and cannot get out of it unless I repeatedly crash myself into the ship walls and die, revive fixes it.

Second, while in archwing I am using my standard weapons instead of my archgun.  I can switch my weapons but cannot switch to archgun.  This persisted through a revive, so I could not battle enemy ships.  See image below, archwing inside Railjack AND Catchmoon equipped.  If I go outside, the Catchmoon stays equipped, no archgun.

Third, could not complete a Veil base run because for some reason, the radiators did not deploy and show as a quest point so the quest line was broken.  Had to abort mission.

archwinginrj2.jpg
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How to make the planet disappear.

Step one: Board Railjack from orbiter.

Step Two: Escape and click "Quests"

Step Three: Backaway from console and realize that the planet is missing.

Step Four: ...

Step Five: Become God.

Note: This doesn't work when you "Return to Orbiter" like I assume you are supposed to.

 

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il y a 19 minutes, GrimSinner a dit :

After the last hotfix 27.0.5:

Still have issue with being in archwing INSIDE the railjack and cannot get out of it unless I repeatedly crash myself into the ship walls and die, revive fixes it.

Second, while in archwing I am using my standard weapons instead of my archgun.  I can switch my weapons but cannot switch to archgun.  This persisted through a revive, so I could not battle enemy ships.  See image below, archwing inside Railjack AND Catchmoon equipped.  If I go outside, the Catchmoon stays equipped, no archgun.

Third, could not complete a Veil base run because for some reason, the radiators did not deploy and show as a quest point so the quest line was broken.  Had to abort mission.

archwinginrj2.jpg
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You can. Just hit with melee attack. Or with Omni

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Three issues (some of these have been mentioned before in this thread):

  1. Binding the railjack tactical menu to a key other than L does not work reliably (it worked at first, then stopped working for me, when I bound it to T)>
  2. Intrinsics seem... bugged. I had 24 according to end of mission results, I spent 16, I had 2 left.
  3. In the avionics scrap screen, we cannot see how many times the avionics item can be enhanced unless we have at least two of them.

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The Ship-killer laser shot my ship even after it was disabled, post mission. Not sure if its beam has punch-through but it also was able to hit my railjack through a rock.

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Launching from slingshot as a client allows me to use all 3 warframe weapons instead of AW weapons. Reproduced 100%

Canceling omni callback by pressing omni keybind after activation, disables omni callback. Going into operator and back fixes it.

  • Upvote 1

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ArchMelee is currently broken. It's no longer possible to quick melee in Archwing by pressing E; instead you have to switch to melee only mode by holding F and use Mouse 3 for heavy attacks, since E doesn't work. I suspect that this may be a bug caused by the recent melee changes rather than Empyrean itself, but space combat is very relevant right now, so this should be addressed.

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2 hours ago, Boese said:

I just ran the first mission of the Veil, and had MANY enemies constantly regenerating health when not in the crewship aura, even after all crewships were dead. Additionally, no ships including fighters, turrets, or crew ships dropped any loot, avionics, or resources.

 

2 hours ago, GrowthProfitGrofit said:

Exo Outriders in Veil Proxima can become invincible, if you destroy all their weak points while they are still under the effects of a Crewship's health regen

We had this issue as well. I didn't play yet after this hotfix, so I can't attest to the no resources thing just yet, but the invincible ships bug was quite annoying. Which also brings up another point in that only the host could apparently see the crewship aura itself. I've experienced this in almost every veil proxima mission I've played, sometimes in being host and others when I'm not. The result is usually that whoever is host is the only one with the ability to see the aura.

 

Other bugs I've noticed are:

- Hotfix "getting stuck" bug that I mentioned previously

- Omni warp can sometimes screw up, though I haven't exactly figured out as to why yet

- Sometimes when you want to leave a railjack turret or exit a grineer objective, it rubberbands you back in

- I've been getting loaded into the wrong missions when it comes to non-railjack content

- Archwing melee weapons don't track anymore, as they just swing about aimlessly with no range now (both in railjack and non-railjack)

- Kavats sometimes become oversized upon railjack reentry (a funny bug, but still a bug)

- Grineer Crewships sometimes don't spawn in their proper places, and oftentimes you actually have to hunt for them on the other edge of the map after all the objectives are over

- If you're in another person's dojo, and you want to repair any of your salvaged materials, you get stuck in an infinite loading screen that you're basically forced to alt+f4 out of

- The intrinsic points displayed at the end of a mission are bugged, and usually not indicative of the actual intrinsics you gain/have

- Oftentimes when starting a new mission (either from drydock or previous mission) in railjack, some squadmates can get kicked for no reason

 

And that's about it for now, though I might report other bugs as I experience them

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Multiple host migrations still crash the game for me. WAR-2610436

Also, sometimes my kavat is ... um...  too big to really fit in the ship...

Spoiler

20191217225323-1.jpg

 

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sometimes in the Veil when you launch your ship for missions you will get stuck in the Hyper drive loading screan & will not enter the mission at all

Edited by Kane_Legion

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Big cat seems to happen while inside grineer ships and outposts. Sometimes he would be normal, other times he would be an ABSOLUTE UNIT. Have not seen it happen inside the railjack. 3G3y8nt.jpg?1

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I wish to report Raijack ship name bug. When I use the original Skin, everything is cool.

 

Spoiler

1a.png


But if I change it to my new "Sungen" one, nothing shows up (I believe it should be at the top or on the middle?)

 

Spoiler

2a.png


When I look down the Sungem ship, there you have the ship's name floating at the very lower end of it.

 

Spoiler

3a.png


I had ship naming problems from the very first day, not sure if its just me or other Tennos as well.
I may suggest we should eventually have different fonts for purchasing.

Edited by ------.Queen-of-Blades
typos, corrected info

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I do not have the option to board the railjack from the escape menu or the back of the orbiter. I've built the railjack, gotten the key on Lua, and have done missions but still cannot access the railjack from my orbiter.

 

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So, I assume that this has been mentioned already, but it continues to be an issue after today's updates.  

The grineer asteroid commander's base is always invisible for me, and i can only ever find an entrance with the mission marker.  Normally this isn't a problem, until today when a player ran ahead and got th pennant BP to drop, and no one else could get in because the asteroid was invisible and we couldn't find the entrance.  

 

So, I see a couple of fixes to this kind of thing.  First, make fix the asteroid to be visible.  That's obvious.

 

Second, since the game is heavily focused on splitting the group between away teams and ship teams, and since the ship continues to get fired on the entire time, make it so all drops are shared.  That way, no one will miss out on the drops from inside whatever base or ship things are on.

 

Third option, and this would be nice in general, have waypoints placed inside a base mark the entrance to it.  Additionally, let the pilot and gunners place waypoints.  That way they can indicate, for example, which way the pilot should fly, where the gunners should aim, exc.

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Twice now, I've been able to use my normal weapon loadout in space (primary, secondary, AND melee), if I exit the Railjack using the Slingshot. Both times, it has been on someone else's ship (so I'm not the host). Seemed pretty easy to replicate. Simply slingshot out of a ship in a public match. 

(As a side note, my normal weapons were far more effective than the Archweapons at dealing with enemies. Kinda sad, really.)

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Weird bug with Shipkiller Platforms, the shields around the First Core does not get lifted so no progress can be made. We attempted this 2 times. I'm not sure how it happened, but i went in after the second attempt to take a picture of the core still being shielded and the Radiator/Core thing on the exterior was destroyed..

1B20BC1A7DAC05308DB103BA2DC1DD581DA5F47C

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In railjack, If a player goes to kill the objective (assassination) on Saturn, no one else is able to enter the asteroid anymore. Please fix this so we can enter later and loot if a player just rushes it.

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Slingshotting into a crewship that's about to be destroyed will cause you to get stuck in a gray space, without any option to move or do anything other than pause but the menu is not there so you can't abort. You have to hard close the game. 

I slung myself towards a crewship that I thought wasn't destroyed (because it had no visual indicator of blowing up like fire) and then I got stuck once I entered and it blew up. I'm also not sure how it exploded since I was only playing with my friend who was busy dealing with a boarding party and I myself was just about to slingshot. The crewship had just spawned, as far as I know, and randomly died after a few seconds after spawning. After a period of time, my warframe apparently respawned into my railjack according to my friend in the pilot's seat but I was still stuck in the gray screen unable to see or do anything.

 

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BUG to report: Mutalist Cernos damage is broken, doesn't mod correctly. Can't be more than a few weeks old. Damage is more than halved.

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Since when did DE decide we have to defend our dojos?

212D29D3D700B1EA3F681C057350F9218DCA66E7

Edit: And yes, you can take damage since it's still firing.

Edited by Eklipse2k2

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Can't see teammates slingshot to crew ships. They just don't appear at all in any way unless they take over the crew ship. If they slingshot to the crew ship, detonate it, and then Omni-warp back, there is literally no way to see a single step of that happen. Also in general can't see teammates or their effects if they slingshot period. Was working until the 17th

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7 hours ago, fr4gb4ll said:

how do you even got to notice this?

I noticed it when I was scrolling down to my list of scans to see if all the Exo units I was scanning were counting due to host migrations, host aborts, bugs, etc.  I went from 20 to whatever it is now, and I was curious what was causing it.  It was going up by 2 or 3 every time, so I thought "What do I do twice every railjack mission?", the answer being refine resources.

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