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(PC) Empyrean: Bug Report Megathread

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EVERY time I use the archwing slingshot, my archwing gun will not deploy and I'm stuck using standard weapons.  If I just exit the ship without using slingshot, my archwing gun deploys and works fine, it's only when using slingshot.  It's like getting shot into an angry space hornets nest and all I have is a fly swatter.

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So I wnt to slingshot, but I wasn't actually in it. Iwas on the ship and it looked like I was in a slingshot but I could shoot from my secondary, there was showed, X to go back to railjack or something like that but it didn't  work, so I use /unstuck and it did nothing, at least visually. When I pressed Esc I was in a railjack but unable to do anything, when I went to slingshot there even wasn't possibility of going into it, but others had them, they just didn't work

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wasn't the shown differences of intrinsics in the post battle report and the 'real' number shown in the intrinsics menue not already fixed? just wanted to say it still shows the wrong value after nearly every mission...

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3 hours ago, Guardian_Box said:

Was doing stuff in the Void, launched myself from the Railjack's Archwing slingshot cannon at a crewship.

 

Problem is, the crewship was in the middle of exploding from, presumably, a fellow Tenno blowing it up, so when I punched in through, I immediatedly noticed everything was on fire inside, so I exited the doomed craft at the earliest opportunity.

 

Which resulted in me staring at what I think is an extremely zoomed-in part of the ship's texture., unable to do anything (like even open up the gear menu to recall via omni, all options are grayed out)

 

How my screen looked like for the rest of the mission:

 

https://i.imgur.com/slt9ZW1.jpg

 

edit: I did get notifications for resources being picked up, and the chat worked fine, but apart from that nothing of note

EDIT 2: team graciously left for the dojo dry dock, I still couldn't move, but at least I could see my frame enjoying some hovering action

 

https://imgur.com/gITTez0

 

 

I have experienced a similar bug just now except I quit the game because I could not use chat to type in /unstuck or something and see if it would work.

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Died in a mission out in space in archwing and when revived back (after timer expired) I had no archwing, just ran around in space. Transferred in and out with operator and got archwing back. After that I tried boarding the railjack again and it was pitch black save for the UI, same on the asteroid base part of the mission so couldn't do any of that. Tried guiding myself with minimap but that didn't register to my movements correctly.3A92955F4F2AAD0AAD0FAA929EA12506CEEF59B5

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The lag in the veil for clients is intolerable. The netcode also needs improved, shooting at the markers when the lag is bad results in missed shots.

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Got a bug.
When a player is on their own railjack and viewing the foundry the cool down meter is not visible. However when that same player is on someone else's railjack as a crew member that same meter becomes visible. This means when you are on your own railjack you have no clue what forges are ready unless you try to make something, eating ~3s. Bug persists between single and multiplayer.
Me and my buddy have been doing empyrean content since launch and this bug only popped up about 5 days ago, was not present at launch.

screenshots;
(left; me on my own railjack. right; me on my buddies railjack)

Spoiler

gTUy46O.jpg

(buddies perspective on his own railjack)

Spoiler

fhoqN1x.jpg

ps. having foundry progress be visible from the tactical menu would be nice.

Edited by Dathiris

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WIll you please fix the mission possibilty to end because navigation doesnt work any time anymore and also when you hotfix the update we are unable to use the navigation either. So we can end the mission that would be very nice thank you.

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Sigma MK I engines are listed as having +10 km/h speed bonus, but equipping them doesn't increase the listed engine speed for the Railjack.

I'm unsure if its a UI bug where it's not changing the stat in the UI but is making the ship faster, or if its not actually doing anything.

Speed with default sigma engines (307 m/s)
9d9d22a941.jpg


Speed with sigma MK I engines (still 307 m/s)
0a1ae1d6bd.jpg

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2 hours ago, GrimSinner said:

EVERY time I use the archwing slingshot, my archwing gun will not deploy and I'm stuck using standard weapons.  If I just exit the ship without using slingshot, my archwing gun deploys and works fine, it's only when using slingshot.  It's like getting shot into an angry space hornets nest and all I have is a fly swatter.

though many weapons are far more effective than any AW gun you would  have otherwise (e.g. kitguns). the bad side of this slingshot bug is that you can't use the AW booster when this happen. in anycase, you get ignored by enemies far more when in this bugged state and you also can revert to normal by just entering and exiting normal again (the omni too recall  is quite usefull for this if you can't catch up with the railjack anymore (cuz of the snail AW speed then).

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Not sure if bug or intended nerf.

 

Fulmin:

When the clip is emptied using Semi-Auto fire, the following reload is excruciatingly slow (Around 10.7 seconds from clip emptied to max charge)

The clip slowly "reloads" one ammo per second (more or less) and then after reaching 7 ammo, it will start reloading at full speed.

This slowdown reload does not appear in auto fire.

 

Is this intentional?

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Update 27.0.6 broke archgun reloading.  
It stutters every couple bullets, and takes forever to reload now.  

I tested in two different missions with different hosts. With the Imperator vandal  

Edit: seems to be the case for any recharge weapon. Like fulmin and kitguns with pax charge

 

Edited by MaiNeym

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Use non archwing weapons on space / Big Kavat

To reproduce: 1. Go to a Grineer Crew ship 2.Take the pilot seat 3. At the same time another player have to destroy the reactor

This allow to use normal weapons on space, like shoot an enemi with quatakk using archwing and a big kavat inside the railjack or grineer crew ship.

a44c527607d300a9ea0fdabfec734253.png

 

3bca8b9cd293a8c5357357a0287d64c0.png

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I had the weirdest glitch. Went to try the lowest level railjack Earth mission. For some reason Grineer Crewships were spawning as allies. Marked with blue ally marker on the minimap, unable to damage them (didn't get to try to see if I could enter them) and grineer fighters were all firing upon the crewships. It was slow at first, but more and more crewships just kept spawning that were friendly. The spawn rate of crewships seemed to keep speeding up, it eventually crashed but I want to say there was at least 8 friendly Crewship icons before my game just froze up and crashed. This was in a solo mission.

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Controllers seem to have all kinds of issues in Railjack at the moment:

1) No keybind for the Tactical Map, as well as other weird keybind issues (nonexistent ones like switch weapons, etc)

2) Changing between controller and mouse while piloting/gunning drastically changes the sensitivity

3) The normal boost while piloting works fine, but Vector maneuvers and Drifting don't seem to work at all, even when boost is bound to a different button (pressing shift on the keyboard works though, even while using a controller to pilot)

4) UI tooltips for controller seem messed up in a few places, for example the Refine button in the Forge menu (shows as MENU_GENERIC1 REFINE)

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Railjack Avionics Points bein reseted. Screen bug maybe.

To reproduce: 1.Select another railjack reactor but do not change it(photo 1 and 2). 2. Go back to the first menu(photo 3)

It go back to normal if i choose the same reactor or leave the panel.

 

Photo 1 - Normal:

0dce0c079c8c8be90a4b2550016f06dd.png

Photo 2 - Select another reactor.

edbad1afb8dc5466d8a8af42352e4aa8.png

Photo 3 - There is the bug, only 30 Avionics.

5809b5d7d5565015a4cd69751a0c8b03.png

The bug also affect this screen

3196ebfcac306cd352e3549223ebc9f8.png

 

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While driving Railjack, If you toggle camera mode and leave the helm, you get stuck in side camera mode.

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40 minutes ago, MaiNeym said:

Update 27.0.6 broke archgun reloading.  
It stutters every couple bullets, and takes forever to reload now.  

I tested in two different missions with different hosts. With the Imperator vandal

 

I think this might be a wider issue with recharging weapons. A Pax Charge Rattleguts I was using earlier was doing the same thing.

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First Node on Earth, was testing out my new weapons. Noticed the crewships were spawning more than usual and began attacking the fighters. Figured if I didn't destroy the crewships, they will continue coming in. Screenshot was taken a few minutes before game crashed as 2 more crewships spawned in.


f837lptu9h541.jpg

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Pyra sugatra goes nuts for some reason while in railjack. Black screen issue when using slingshot. Unable to enter turbine sites through doors. And some enemy fighters are literally immune to all kinds of damage. They regen like 1000000000 hp per milisecond.

Edited by CircleSurfer

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