ElGentiGamer Posted December 20, 2019 Share Posted December 20, 2019 Sometimes when a node who has the blinking indication on veil proxima doesnt start a mission with ‘Investigate Anomaly’ objective. I use to wait until the blinking happens, but not always it starts the correct mission, also trying to exit and enter again doesnt make it work and after a couple minutes the node stop blinking. I recorded when it happen, sorry about some FPS drops: Spoiler Link to video Link to comment Share on other sites More sharing options...
darkninjaz35 Posted December 20, 2019 Share Posted December 20, 2019 Upgraded Sigma Engines apply no bonus engine speed despite saying "+Xkm/h Engine Speed" Example: Going from stock Sigma Engines to Sigma Engines Mk II shows no extra Engine Speed Link to comment Share on other sites More sharing options...
fr4gb4ll Posted December 20, 2019 Share Posted December 20, 2019 28 minutes ago, ElGentiGamer said: Sometimes when a node who has the blinking indication on veil proxima doesnt start a mission with ‘Investigate Anomaly’ objective. I use to wait until the blinking happens, but not always it starts the correct mission, also trying to exit and enter again doesnt make it work and after a couple minutes the node stop blinking. I recorded when it happen, sorry about some FPS drops: Hide contents Link to video if you're not starting a mission as the host, there is a good chance you'll be connected to an already running one - one that might have started before the sentient ship went active in the node. Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted December 20, 2019 Share Posted December 20, 2019 Veil Proxima Crewships can still move even when we blew the 3 engines out. The purpose of breakable engines is so that it wouldnt move when aiming the Tunguska cannon. Link to comment Share on other sites More sharing options...
unrealityCatalyst Posted December 20, 2019 Share Posted December 20, 2019 A friend just got softlocked in our mission when one of the extra crewships despawned at the end of the mission, while they were still inside it. Link to comment Share on other sites More sharing options...
Fleuria Posted December 20, 2019 Share Posted December 20, 2019 There's several "quality of life" issues some of which may or may not be considered bugs: (*) Slingshot (for clients anyways) use which leaves you in space should equip your archwing weapon instead of your warframe weapons. (*) The archwing weapon deployer should deploy the archwing weapon when you are in space if you somehow do not have it equipped. (*) Missions on stations lose their yellow goal markers when the objective is completed. In my opinion they should instead change to white. (*) Killing an enemy commander locks out everyone who isn't in the station. This is because the mission is being treated independent of the larger mission. In my opinion, this should not happen - people should be able to enter that base after the commander dies. (*) while some people want to farm intrinsics, others want to farm resources. So we should have some kind of "jump ship" option which acts like leaving squad in orb vallis or the plains of eidolon. (*) We should be able to bind the omni tool to a keyboard shortcut. Link to comment Share on other sites More sharing options...
Ianto_Ashur Posted December 20, 2019 Share Posted December 20, 2019 A crew ship followed me back into my dry dock, catastrophically damaged my ship, and then shot me out into the forever-loading space screen. I was streaming when it happened and have a highlight of the event. Warning: adult language. This happened after returning from one of the earth railjack missions but I do not remember the specific node. It should be noted that the other people in my squad could not see this happening on their side. Only I, the host, saw it. Link to comment Share on other sites More sharing options...
Deus-Ex-Vesania Posted December 20, 2019 Share Posted December 20, 2019 After jumping in the harness of a Railjack turret the game glitched out and I got https://imgur.com/a/JlS1GWD Was able to run around the railjack with this, to be honest, beautiful sight but couldn't do anything besides exactly that, running around, till I found the harness again and interacted with it. Which wasn't as easy as it seems, considered that it was invisible and I had to spam X till something happened. After that this specific harness appeared damaged again and wasn't usable for me. Link to comment Share on other sites More sharing options...
Agent_Eon Posted December 20, 2019 Share Posted December 20, 2019 Healing Bubbles that Veil Crewships spawn sometimes disappear while in the process of being shrunken down. Not sure if this causes the following bug: Sometimes enemies in Veil have permanent healing, despite no healing bubbles to be seen. I'm soloing it, so I'm host. I've tried to lure them very very far away, still permanent healing. Had to rely on them killing themselves on asteroids. In one Veil mission (solo) my operator was stuck in the "dojo" form (unable to do anything but basic movements). I think this may have been caused by me going into operator early on into loading into the mission from drydock. Happened once. Killing myself did not resolve. Thanks Link to comment Share on other sites More sharing options...
z3us32610 Posted December 20, 2019 Share Posted December 20, 2019 (edited) Please fix the Shedu!! This thing is unusable because it stops firing. It just clicks as if there isn't any ammo in the magazine. It happens very early in the mission and the only thing that fixes it is dying a not getting revived. i have tried verifying the download cache. For whatever reason, this thing is bugged badly. Thanks you! Update: So its seems to be tied to multishot. I have a Multishot & Electricity Riven and it doesnt seem to happen until I install Split Chamber on it. With Split Chamber, after about 2 or 3 magazines it just stops firing, clicking instead. Update 2: i rerolled my riven so now it doesnt have multishot on it. With Split Chamber installed the weapon stops firing after several minutes in mission. I took mutishot completely off of it and it still stops firing about 2 minutes into the mission. So it just seems that multishot makes the bug worse. Edited December 20, 2019 by z3us32610 Link to comment Share on other sites More sharing options...
BadWolfNeron Posted December 20, 2019 Share Posted December 20, 2019 Unsure if this has been brought up before, if so let the frequency be an indicator of how annoying this is: The doors of the Railjack's instance in dojo open fine, let's you walk through all good BUT the instance of Railjack in free flight/proximae(?) have different door hitboxes. Which are harder to go through and blocks you from certain angles and you have to walk right down the middle. It's extremely frustrating, especially when you have Cy yelling at you about catastrophic failures and ramsleds. I would be extremely thankful if you could fix this asap, it's driving me- and I'm sure other Tennos - nuts. Link to comment Share on other sites More sharing options...
wullail Posted December 20, 2019 Share Posted December 20, 2019 (edited) Issue with faling out of world... Got the mission ending warning and I was flying a crew ship , Jumped through the door from the flight control area to get back to the railjack Didn't quite get out in time, fell out of the world constantly... Image Edited December 20, 2019 by wullail Link to comment Share on other sites More sharing options...
Deus-Ex-Vesania Posted December 20, 2019 Share Posted December 20, 2019 Finally thought about doing a few screenshots https://imgur.com/a/lQnRAjI https://imgur.com/a/AtjhIOW https://imgur.com/a/B1My6hr https://imgur.com/a/R43yLH7 And when I aim... https://imgur.com/a/gA3ovqC Being a gunner can be so much fun. Currently not even a tiny bit though. Link to comment Share on other sites More sharing options...
Socialisk Posted December 20, 2019 Share Posted December 20, 2019 (edited) When visiting the Avionics section of the railjack loadout, occasionally some avionics that are equipped appear to be missing, and the correct avionics capacity (that includes the equipped reactor) does not read correctly. This may be caused by using another person's railjack for a mission, then going to the loadout screen. It may be a visual bug with no actual effect; one can still "unequip" avionics that are not displayed, changing the railjack stats, and loading into a mission appears to give the correct stats. Regular visual: Bugged visual: Edited December 20, 2019 by Socialisk Adjusting pictures Link to comment Share on other sites More sharing options...
kaito1102 Posted December 20, 2019 Share Posted December 20, 2019 When i try to mount a turret and then become like this https://imgur.com/a/1NK6jBM Link to comment Share on other sites More sharing options...
ntyd1s Posted December 20, 2019 Share Posted December 20, 2019 Crewship Reactor's collision volume is unnecessarily complex that I usually get stuck while trying to rush the pilot. Link to comment Share on other sites More sharing options...
HezDergator Posted December 20, 2019 Share Posted December 20, 2019 The shedu is bugged, it seems to think that it has no ammo when there is some firing causes the no ammo sfx to play but not shoot swapping weapons does nothing to fix it it seems to trigger when firing gets interrupted Link to comment Share on other sites More sharing options...
ZipperokYT Posted December 20, 2019 Share Posted December 20, 2019 Reactor shield console hacking without hacking console Possibility to hack an enemy crewship reactor shield w/o hacking console by simply joining hack menu and then cancelling the hack. Get into enemy crewship, get close to a shielded reactor with a console, press X (by default) to open hacking console menu, cancel it (I guess I used Esc or X again). The reactor shield falls. I could take screenshots, but they do not make sense. Only a video can make some sense, but it would look awful at 5 fps and freezes. This bug presents for a week, I think, so writing about it here. Link to comment Share on other sites More sharing options...
Gnlstorm Posted December 20, 2019 Share Posted December 20, 2019 https://steamuserimages-a.akamaihd.net/ugc/776240207158443972/CE12F9B29521F615B73EE1877873B3D38514F8E6/ picture tell everything just because of this bug whole squad need to abort the mission All remain gone Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted December 20, 2019 Share Posted December 20, 2019 An few bugs to address Turrets being stuck in the floor, Operators changing color at random, NPCs still bugged in the drydock (copying colors from Drydock) and Warframes running on the spot, who are Host/driving the ship. Also Hosts with low connection make the game pretty much either impossible to complete or too easy to complete, An suggestion is that you have to have a certain high amount of numbers of Ping/Code (what ever the thing is called), Before the game decided you'll be a good host. An soft cap bacily. Link to comment Share on other sites More sharing options...
pap3r6ag Posted December 20, 2019 Share Posted December 20, 2019 (edited) There seems to be various responses about this bug - just adding to the list of those encountering the skybox bug. We've now tested multiple times and can replicate this issue. first skirmish on earth - have your squad mate back railjack back as far as possible in mission smash all but 3rd crewship smash all 30 fighters from crewship complete mission and get dropped into the gray skybox without any ability to recover skybox - cant move it shouldn't be so easy to bust the mission 😄 Edited December 20, 2019 by pap3r6ag Link to comment Share on other sites More sharing options...
ObiRonKenObi Posted December 20, 2019 Share Posted December 20, 2019 Garuda is unable to use her talons afer exiting the railjack, specifically after going into archwings. Once going back onto the railjack, or entering any other ship, garuda is locked out of melee due to her talons requiring you to unequip a melee weapon. Link to comment Share on other sites More sharing options...
Cixious Posted December 20, 2019 Share Posted December 20, 2019 Minor bug but energy color on the reload handle or w/e it is of the Quellor resets back to stock blue after you switch anything (weaps/frames/colors) and doesn't stick. imo it should be tied to emissives. Link to comment Share on other sites More sharing options...
Crashguide Posted December 20, 2019 Share Posted December 20, 2019 The Crewships in the Void shoot there Heals after wounded Enemy's even if they are overtaken by a Player. Arschwing Meele does not quite lock on to the new Enemy's . Link to comment Share on other sites More sharing options...
tennomantra Posted December 20, 2019 Share Posted December 20, 2019 {\"sfn\":553}"} 12:26 GMT +0 anomaly Flexa spawn doesn't work again. Initially assumed it may have something to do with Galleon tile, likely not. Even if objective is only extermination and 'disable pulse battery' there is still no anomaly. It's the second time, that we know of, that the anomaly was supposed to be generated on Flexa and a second time it was not. I must slep to stay strong for the hunt. Link to comment Share on other sites More sharing options...
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