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(PC) Empyrean: Bug Report Megathread

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I've had a few times going back to drydock where a Grineer crewship came with me and keeps firing inside the drydock at my railjack.

VZiG8DP.jpg

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Ruse War field:

The derelict section keeps me puzzled with it's function, every time.
Usually, it contains nothing, save for infested and some crates.

My last visit suddenly pointed towards a hacking station (which never appeared before).
After hacking, cephalon Cy mentions, that 'this will interest the crew'.
Yet the objective marker leads back out, resulting in nothing worthwhile to be found.

When flying nearby with your railjack, Cy mentions incomming missiles.
You can even hear them launch, seemingly coming from the tower.
But nowhere, is any trace to be found, of projectiles being fired (no fx trails, nothing).

This keeps happening non-stop.
Hearing the cephalon warn you, every minute or so.
Untill you move far away enough, from the derelict, with the railjack.

Supposedly, this tower behaves like a grineer installment (luckily no ramsleds).
But I do not recall Orokin towers, being outfitted with a grineer arsenal of missiles.
And not that anyone onboard (intelligent infested?), would even know, how to operate these.

Furthermore, grineer fighters love to attack the entrance, like their life depends on it.

Shipkiller platforms:

Attack their own ships, when a railjack is not within range.
Effectively taking aim at crewships, and frying their health away.

Update (2020/01/29) - video material added:

Spoiler

 

After destruction, the dish likes to follow any ship, manouvering nearby.
Having no men left to operate the thing, makes this creepily weird.

And much like every other grineer installation.
This platform still loves to send ramsleds, after having been made completely inopperable.

It provides extra unnecessary obstacles for any railjack team.
Since the objective markers disappear.
Making accidental approaches to ramsled-happy- dead bases, a nasty hindrance.

The following video displays these related issues:

Spoiler

 

Displaying as bonus, a way to clip outside the platform.
Allowing entry to an area, where enemy behaviours can be exploited.

Cannon Batteries:

Still respawn, after having been destroyed.

Merely leave the area, a good 5000m+ away.
Then come back, to discover a new cannon.
Edit: It also appears to be based on a timer.
Immediately returning, doesn't yield granted results.

It has the possibility to be exploited (pickups).
And causes slight aggravation, after having made that section secure.

Furthermore, some like to stack upon one another.
And more than too often, will a respawned battery, have an incorrect alignment to the surface.
Being rotated 90 degrees along an axis, hugging the surface with their entire length.

Video update:

The following video, shows turrets respawning (remember the locations these are on, as I fly back and forth).
Allowing fresh loots every time as well.
Also be sure to watch at least the end as well.
Where a 90° rotated turret is seen.

Spoiler

 

Video Update 2:

Finally found a few cannon batteries, stacked upon one another.
Of which I made the following footage.
These most likely occur, when discovering some batteries, but not destroying them yet.
Return later, and it will spawn a new one, over the existing turret.

Spoiler

 

Missile launch detected:

As mentioned under the Ruse War field section.
These incomming projectiles, are actually completely useless, when it comes to galleons/asteroid bases.

Cy will keep warning you at ludicrous safe distances.
While the missiles themselves, only travel for a brief period.
Shortly dissapating afterwards.

So if you don't want the cephalon, to repeat the same sentence for some time,
A team will be forced to leave the railjack at distances of over 10,000m.
Then use their archwing to board the galleon/asteroid base (the latter, still being invisible).

Black screen bug and other railjack hijinks (Newly added today):

Spoiler

 

Black screen bug.
Which has been mentioned earlier.
Affecting the host first, who then was forced to migrate.
Then it crawled over to me.

Using the omni warp, somehow made it all disappear, luckily.
But not everyone may be as fortunate.
People are often still struck, by a permanent one.

But more weird bugs followed.
Like the other, -also earlier mentioned-, repair spots.
Where you can just swish your omni over, and nothing happens.

As a bonus, I've had this occur to me once:
Sinking through the railjack, next to the life pod.

Edited by AegisAmaranth
Videos added + bonus section

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One problem I've been having recently is that the Anomaly marker doesn't show in the star map unless I log out and log back in.

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My issues with Railjack so far have been you can't use your navigation. Not like it's not letting but it still shows the X prompt, but more so it not prompting for either party members and we can't continue to repeat the mission. Other things as well as watching the Railjack eat dome charges I've seen this happen a lot and your position in artillery bugs out as well. I notice it eating dome charges when getting into artillery.

There is even when it's not letting me use tactical abilities and or Railjack set avionics abilities when things bug out bad. Most of the time it happens when you do multiple missions or de-sync issues occurs. I really think Empyrean should have came out later and had been not so rushed, I know people need content. There is some clear issues with this update that really feel rushed. I really hope things get fixed as soon as they can.  

Here's my issue with artillery.
929CA72F670C683A702366609DB26985516957F9

Here's my issue with Navigation not letting me do anything and no prompt.
AC23D1391A4C3E4C8D21634C01CEC5737F656465

Edited by Wolfhider

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Seems that the wing turret orientation still needs some work, as players still spawn outside the ship when manning one of the chairs: 797CB744D05AC3D8B14C80560EB382D8DB756E74

A3DFD24E525ECB6B519741242B57E04B64D08EFB

And the turrets can still clip inside the ship:

A7450C51A1F83FF9E4F5907229E2AB8D58C7131D

092975D8987694F0C7298CCA4E5A09D47D5507BBAlso, the wing gunner chairs STILL doesn't stay where it should:

27D3EE0C5513CAA23C5EC33BFB2BBCF18B5B2962And the skybox is still broken when aiming a certain direction while operating the wing turrets:

4CB4A269ABA8C19CBDC1BF2056D64FE2B04D922DB84CD85FD784EF3B9F13AD59DC950CC65C7B9662

Edited by PAK1988

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Games lock you at the end of the railjack mission if you try to enter a crewship before it disappear and it disappear exactly while in the entering animation (can't escape or recall to railjack even if the host navigate to dojo and wait for timer you are still locked in place, you can see the reward screen but can't do anything beside abort mission)

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When exiting the Pulse Turbine via the main entrance, if you hit Space Bar the game asks you if you want to Skip Cinematic, 

If you accept, you are left in a circular room with no exit.

uH1o1VM.jpg

uFQcpAx.jpg

/unstuck seems to be able to get you out np

 

I dind't mean to skip the Cinematic, I just keep resting my hand on the mechanical keyboard lol

So I don't know if this is an issue with any other structure.

 

EDIT: I just started a new mission, I tried this while exiting a Crewship, I spawned inside the same room, inside the walls of another Pulse Turbine structure that was 12,000m away lol

Edited by 0meg4x

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Sometimes, clients are unable to use Railjack abilities. Attempting to do so instead puts a message on the host's screen, "ability not ready", as though it were attempting to use one of the host's Warframe powers instead.

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The Maxima avionic is unaffected by the bonus shields from your equipped shield generator. It applies a bonus to the base shields only, and final shielding is calculated as 1000*(1+Maxima)+EquippedShield, where it should be (1000+EquippedShield)*(1+Maxima).

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Ivara losing prowl (at random) when on any railjack mission, regardless of maxed out hush or supress mods.  Doesn't matter if she is on-deck, out an air-lock, or yeeted out the slingshot.

I've lost so much affinity (equaling intrinsic points) by being one shotted by the bullet-sponge grineer any-time this bug pops up.

FIX IT!

P.S.; tell the drone in the other forum posts to knock it off with the stealth deletes.
You people have screwed up, though yes, you ARE patching things... but erasing actual content that points out EXACTLY what needs to be done to make Railjack work is a diservice to your community and reflects very very very VERY badly on the company.
stop it.
now,

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Solo mission.  Destroyed final crewship while a hull breach was outstanding on my RJ.  Omni'd back to RJ with 20 seconds outstanding on the breach.  Cy acknowledged completion as my (solo) frame was running to the breach.  Screen then faded to black.  I could press Escape to abort the mission, or I could press T to interact with the chat window: "/unstuck" did nothing.  No other commands seemed to do anything.  Waited for five minutes afk to see if something would time out.  Eventually had to Alt-F4-- perhaps I should have used Escape/Abort mission instead.

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Weapon Related:

  • While activating the Archwing Launcher with Shedu equipped in open world areas, you will be unable to switch to a secondary weapon or gear items, such as the Tranquilizer Rifle.
  • If the player is downed while Shedu is equipped during the reload animation with an empty ammo pool, the player will be unable to shoot with it or switch to a secondary weapon.
  • Shedu prevents switching to equippable gear items, requiring the player to switch to a secondary or melee weapon before attempting to use a gear item, such as the Omni or the Archgun Deployer.

Gameplay Related:

  • If enemies die too quickly in fissures from a Warframe ability or augment (such as Mirages' Sleight of Hand augment Explosive Legerdemain), they will not drop reactant, making it possible to inadvertently sabotage the mission.
  • Rarely, if you attempt to revive a teammate at the same time as they die/revive themselves, your character will be stuck and unable to act until you press X again. (/unstuck doesn't do anything)

Warframe Related:

  • When using Inaros' Devour ability, if the targeted enemy is stuck on terrain, the ability will not cancel and will continue until the player releases the held button.

Pet/Sentinel Related:

  • Helios is able to scan enemies in Sanctuary Onslaught/Elite Sanctuary Onslaught despite gear items not being allowed. Unsure if this is a bug, or intended.
  • Occasionally, Helios will scan the same enemy multiple times. This usually occurs with larger enemies such as Lephantis, Profit-Taker, Eidolons, etc.

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Pennant's passive does not reset the timer when using heavy attacks resulting in the ui showing the correct timer but not actually resetting the time.

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Using the Railjack's slingshot to enter a crewship while it's in the process of blowing up will put you outside of the map, it'll disable every item in the gear wheel (so no teleporting back to the Railjack using the Omni Tool), and it will even disable the ESC menu, so you end up having to kill the Warframe process to exit the game.

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Enemy ships like Outrider, Crewship and Taktis are still locking on to the Itzal while using Penumbra. Can't even bother with Railjack because the risk of losing UI and black screen are too high.

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This bug exists since the release of RJ:
 

When you are inside of a Crew Ship and the mission ends you ALWAYS get crash/freezing of the program. Typical scenario: Veil -> Gian, need to kill 90 fighters and 6 crew ships, actually 7 crew ships have been spawned, if you are inside of the 7th crew ship on the mission finish, this happens. Easy to reproduce.

 

Another problem occurs occasionally but is very annoying: sometimes after using of the operator in RJ and then entering to a crew ship, all my weapons get "nerfed", that is their damage drop by huge amount and they work like un-modded. I even cannot destroy the reactor by an Arca Plasmor with 26K damage and have to use operator's amp.

 

Edited by AlexJuli

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I have a visual bug that removes Iron Skin VFX from the head when you sit in a Railjack. I've seen it on other players too but didn't get a screenshot.

8dxpL58.jpg

i7qCzl3.jpg

How to Reproduce

1. Begin a Railjack mission as Rhino or Rhino Prime.

2. Press 2 to activate Iron Skin.

3. Enter and exit the Turrets or Pilot Seat.

4. Observe the unarmored head.

Quick Fix: Exit and re-enter the Railjack to reset your 2.

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Failed a mission because I left the dojo and lost all rewards even though it was completed I was also stuck with an uninteractive UI which led me to leaving the dojo as esc still worked but nothing on the UI of the mission results.

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sometimes when i enter a ship my weapons loose all the mods effects, also sometimes my arch weapons are overlayered with my normal weapons

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Railjack unboosted speed in space is a small fraction of UI speed displayed in Dojo. Testing of boosted, unboosted, and drift speed suggests actual in-game speed is 1/5 of displayed speed. The displayed km/h engine bonus is speculated to be actual m/s speed in space (default 61.4 m/s real speed without any bonus), while displayed speed in dojo is completely meaningless.

Is Railjack [intended] to have a base speed of 61.4 m/s? Displaying it as 307 m/s is extremely deceptive.

If this is unintended, engine bonuses weigh much higher than they should. Maybe this is why Vidar Engines can up to double Railjack's speed, resulting in highest unboosted, boosted and drift speed in all situations.

Confirmed UI bug.

Edited by Fran_Bow_Dagenhart

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The flying under a wrong angle, is still present at certain points.
I can't say what causes this yet, but it definately is still sneaking around.

Furthermore:
You lose your boost ability on archwings, when exiting areas, whilst crouched.
I usually love to slide my last few meters towards an exit, when momentum (from a running jump for example) allows me to go faster.

This makes the player lose the ability to boost their archwing, to top speeds, when going outside into space.
Only blink still works, and is the best way to save yourself, when facing a horde of fighters.
Otherwise, you're pretty much a sitting duck, untill re-entering an inside area.

Once inside, you will find yourself in crouched position also.
Without even holding the corresponding button.
Pressing it, or performing any action that breaks this pose, ends the ducking stance.

This video displays both bugs.
Along with key entry commands.

Spoiler

 

 

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Seriously,RJ is becoming more and more unplayable,it causes unstable connectivity between all players,premade or not.

Sometimes there is no problem,everything goes smooth,until you launch and create another session from DD,sometimes it's like RJ gets badly loaded and it's totally lagging.

Everytime everyone thinks it's the hosts fault,but it's not,ping usually 60,it feels more like a packet loss,but it's never the host,I've seen it multiple times and nothing is actually helping,only going to DD,starting the mission again and hoping the session will not get laggy again.

What should I specify?The whole session is just laggy - ships are not moving but teleporting,doors won't open,sometimes you'll get a blackscreen or you'll get stuck somewhere,especially playing as a boarder,your camera sometimes freeze in one place,your operator will spawn somewhere else than you are right now,your weapons act like they are unmodded and more and more,there is a huge list,it's like you were playing with 400+ ping...

And I keep getting this since RJ was released,there is no fix and it's completely ruining the RJ experience,because I want to farm RJ,but sometimes people just give up,because of multiple bugs in multiple sessions.

I've already made a bug report thread about one of the worsts bugs,but this is a huge problem too.

Spoiler

 

 

Edited by -FrutyX-

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Navigation console not being able to accessed by anyone in a squad after mission completion.  2 variants: No prompt [x] Navigation when standing near console, or [x] Navigation appears but does not open the navigation map when x is pressed (the prompt also rapidly flashes).

Bug also happens in solo mode. 

Navigation console not accessible in dry dock. No prompt when standing near console.

 

Reproduction: unknown; occurs regularly during normal play. To access it again, one must leave dojo and reload dojo, thus disbanding the squad.

Edited by Fran_Bow_Dagenhart

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Bug: Railjack gunner and artillery mouse sensitivity is NOT tied to control settings in Railjack section, and is tied to Warframe mouse sensitivity instead. This game's high pace dictates the use of high sensitivities, which is detrimental to Railjack controls. Also, Archwing Slingshot mouse sensitivity is fixed and cannot be changed in any way.

X1I4Ufo.png

dPJyJZs.png

 

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Bug: Combat Drift intrinsics. After consuming half of total boost meter in combat drift, roll key can be pressed again to trigger another level of combat drift which doubles speed. This second level of boost consumes a portion of boost meter instantly, which limits max amount of time being able to be spent in this drift level.

This is the only mechanics that makes Railjack bearable because Railjack's actual speed is 5 times slower than displayed in dojo. Reported just a few posts above. Speed displayed is a UI bug.

 

Edited by Fran_Bow_Dagenhart

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