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(PC) Empyrean: Bug Report Megathread

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I've put Vengeful Shockwave ephemera on my pet and tried to change it's energy and emissive colors, but it still looks like it has a default color pattern.

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Grineers cant be mercy kill in railjack missions

Grineer satelitte objectif interior skybox is broken

Ship killer station target their own crewships.

You cant enter a galleon ship after the captain is killed. (the objectif completed)

Conclave weapons skins do not use the right skins after entering the helm/side canons on a railjack

Leaping Trashers to not appear inside Orokin derelict tower in Proxima Veil

Decrypted rewards from Orokin derelict tower are not count if the objectif is already done

Rare caches inside Anomaly give absolutly nothing , not even credits.

Ramshed are still send after capturing a crewships. (even if there no one inside)

Recall crew avionics active itself when using other avionics support (Cloak mode)

Edited by Yual

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During a Railjack mission the host disconnect causing a Host migration while I was in Archwing about to board a Crew ship. After a the migration was successful and returned back to the Railjack. Turns out the Host migration with me out in space caused my Primary weapon to be overridden with the Gravimag Archgun I has equipped and gave it the normal Archgun physics (Rege ammo + Projectile) instead of the normal Gravimag physics (Limited heavy ammo + Hitscan)

https://imgur.com/gallery/V53VGNp

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"Disable shipkiller platform" is bugged for me. I can hack first console, but when someone or I destroy first radiator, I don't get waypoint to next console. It just keep showing "destroy first radiator" message. Usually someone else need to hack first console again/go inside shipkiller platform to make mission go forward. 

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sometimes when you use the k-drive in the plains of eidolon. you just fall thru the ground and have no way to get unstuck. (no /unstuck doenst work)

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- I have no mods and I must scream. (seems to be more likely the worse the ping to the host is, starting at ~120ms) No mods at all when entering anything but the railjack, can happen more than one time ina  single mission, fixed by dying.

- Jammed. Transitioning to the slingshot from inside the railjack doesn't always work. Well technically it does, you *are* physically there, but you are not loaded, you just get the first person view and float where the slingshot barrel ist. For about 2 seconds, then the fighters kill you.

- You aren't save anywhere. Sometimes you just die while inside the railjack, anywhere, because the greneer gunners decided that it's walls are but a mere suggestion and fire right through.

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TLDR; :

  • Titania is treated like and Archwing in PoE in every aspect but not for riven challenges.
  • Missiles still homing in and hitting you after 4 is deactivated
  • Aggro range on PoE too high, you can't do anything in peace (e.g. fishing)
  • After coming back to WF: DE is DE and will likely never change.....take or leave.

Attempting to do the Riven Challenge "Kill 4 Vroosh Turrets while in Archwing Mode without dying etc. etc." I encountered an inconsistency regarding Titania.

In every place in the game and even in PoE her 4 is considered being in Archwing mode but obviously not for this challenge. After killing the first Vroosh with her I am hammered with anti-air crap by the Grineer as if I am an Archwing but the kills don't count towards the Riven. So either make her fly safe then (or at least safer than an actual Archwing, Lvl 30 Vruush will often onehit you) or account her as an Archwing for the challenges too. I just had to build the Launcher segment just because of this challenge, while usually just using a k-drive to move around.

Second thing: IF you get targetted by any missile turret while in her 4, even after deactivating the ability keeps the enemy missiles homing in on you. So after losing the evasion bonus (I don't feel like having any tbh in PoE with her), she gets wacked extra hard with the incoming "Love-You-Messages" by the Grineer. As I am no fan of BDSM, I would really, really love that to be changed. It just feels unfair and is often frustrating.

Last but not least: Why it has to feel (and acutally be) that every inch of the map is covered by some aggro bubble by any Grineer? I can't even fish right outside the Cetus gates without being constantly attacked by some enemies, some of them even running about 200m just to get my fish.... It is really annoying (not to speak of that Thumper-Thingy appearing out of nowhere (because sounds are muffled while fishing) and smacking down like a nuke right beside your feet).

To be clear, I don't want the plains to be easier, I just want the possibilty to actually have some peace and "fun" by not having to constantly disrupting your activity to deal with enemies. Maybe just reduce some aggro ranges?

Other than that: I have returned to WF after 2 years of break and have to say, the bad things didn't really change a lot (little to no explanations ingame, you have to use the Wiki and Forums, inconsistencies like the above mentioned, new content rushed out as an unbalanced mess, many things locked for solo players that aren't godly skilled or equipped) but on the other hand the good things didn't change much either - there's still Taylor, Rebecca, Megan, Danielle, Steve and all the others, the game is still fun (most times) and even if I know I won't achieve the best in the game because I am playing it mainly solo - except PUGS on the usual nodes - I feel really good with it. Dumped a few hundred bucks again already but I have a feeling, DE got a tad bit more greedy over the past 2 years 😉

Ok, wall of text I didn't want to have but here we go. Thanks for reading and adding a TLDR at the top now. Have a nice day Tennos and Devs.

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I just noticed that everytime I finish a Railjack mission I get a bunch of intrinsic points reaching to 439... over and over and over. I cannot reach Rank 10 Engineering and haven't been able to for over a month. I just wasn't paying close attention until, well, today.

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Lich wont spawn after killed larvling.

Before I encounter this I abort mission everytime larvling didnt give weapon i want. Maybe this is the cause

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Railjack mission

If using forward artillery to destroy/kill a crewship right after another player slingshotted toward the crewship and landed, that player will be stucked at the void where no one can approach to and that player can only see a freezed screen and become unplayable.

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ok where do i even start. 
ok well Self damage on Glaives still exists. this was suppose to be removed back in 26.0 and yet it still persists to deal self damage.  (also wolf sledge deals self damage as well).

the Ferrox still only has 33% status on Alt Fire NOT the 50% that was stated back in 25.0.

Revnant Still can not use Reave on Nox or any of the space grineer. 



Right so here is my Rant.
Glaives are not only still exploding and killing people. but they are also massively underpowered now. condition overload kept them alive back in the day. but now its more than useless
when dual welding Heavy attack mods do nothing and the glaive itself is weak when thrown. SO you have to charge an attach when dual welding to throw a weak Frisbee at people.
more over the target tracking isn't what it was before the melee rework. most the time you cant throw them thru a door way now because it acts like it collides with them. 

Fix recommendation
when dual wielding with the glaive allow for Heavy attacks. because as it stands its better to have a dual pistol setup and a wolf sledge, the switching between pistol to sledge and throwing sledge (which has the best target tracking of all thrown weapons as well!) is not only far stronger but faster as well.
give the Glaives damage as well. both normal attack and thrown on the glaives is underwhelming in the light of the update. seeing all new melee is about crit and there is only 1 good crit glaive. id suggest a revisit and buff them accordingly. an again.. can not stress this enough. remove the charge throw from dual wielding and just make it a heavy attack. 
once we throw the glaive, we are down a weapon for any length of time because..... reasons i will explain shortly.

Glaive tracking. somehow this went from being good on the falcor to ... well some days it will blow me up, hook wildly left and hit nothing OR  when im aiming it at bob the butcher... it will veer to the right and hit larry the lancer... who is just going to laugh because ^^^ crap dmg an no Condition overload. an the falcors the best for target tracking. meanwhile the glaive prime just flys out there.. hits someone once, goes for a lunch break.. an then comes back half an hr later (told you id explain why. an this is the only reason i can think of as to why it takes so long to come back some times... an then blow up an kill me). the Tracking on all glaives should fall between the Phahd scaffold shot and the wolf sledge. and they also they should be able to be throw thru an open door!, if i can throw a chair thru a normal bedroom door, a glaive can fly thru a door big enough for a car to pass thru!. 

now the Ferrox.
ok this one still triggers me. if you say "increase to 50% status" in a patch, i better be getting 50% NOT 33%. 33% isnt an increase.. thats a did not change!.
ALSO how the bloody hell did you botch this weapon so badly. a weapon that Heals ancient healers and can not attack people inside a nully bubble is bad design OR just complete lack of Quality Control at the patch office. who tested this and went "yep, dis here patch will fix all its problems". the simple fact only chroma an rhino can buff this is a joke. mirages an any other dmg buff has no affect on it at all. harrow an wisp can increase the speed thou

here is how you fix the ferrox.
forget the 50% status. buff the god damn Crit chance to 24-33% on the Alt fire. make Multishot just work as a Damage multiplier, because its a dead mod on altfire. increase the Firing rate to 1 tick ever 1.4 seconds not this 1 ever 2 seconds. increase base dmg on altfire to 200 (OR if you dont fix multishot, 550!). why do i say do this, well let me regale you with a story.
"once upon a time a chroma with 869% weapon bonus dmg was only able to deal 2668 Corrosive damage to a level 50 heavy gunner with the Alt throw on a ferrow, in order for the chroma to use the Ferroxs Altfire mod he had to build it in a rather useless manner. the mods he used were 4 60/60 mods (corrosive an blast) so he could get the 100% status, heavy cal and serration as well, then vile acceleration and Speed trigger, just so it would deal damage. but when the chroma tried to use it as a normal weapon he found he couldn't hit anything because heavy cal with -45% accuracy somehow reduced the accuracy from 16.7 to 5.7 (because warframe math!), this meant that the chroma would often shoot his own foot and not the heavy gunner 3m away. not having a crit build on the ferrox hurt the chromas mission, not being able to shoot anyone infront of him was annoying the chroma, an the chroma is not the hulk, he does not get stronger when he is angry. the most upsetting thing was when the chroma did hit his target and only dealing 3500 crit damage to his target. the chroma finally made it to the end of the mission an wondered what he had done to upset the devs so much" (yes this is a true story!) 
make both functions use the same build NOT 2 separate builds (you talk about synergy an yet .. this exists! an embodiment of dysergy)  . fix the accuracy issue with heavy cal, make it deal damage to ancient healers. make it target nullies, i want it to kill them, their friend their families and their kubrow, i want it to target an kill them all! fix this weapon that you somehow broke!.


and finally Revanats reave.
why can he not reave space grineer and Nox IDK!. fix this. its annoying. its clearly a bug or oversight. dont know dont care. as the only rev main apparently in existence, this clearly only affects me. but hey if you could kindly put your pencils down and stop drawing excals 600th skin... or giving him another buff or what ever (seriously stop it, pay some attention to one of the other 40+ other frames for 5 seconds) and fix this bug, its not fun to have some units completely immune to abilities for nor reason other then "all of the spaghetti code belong to us"  

also Rev could use some skins and Helms. 
if you ever stopped to think "why do people not play our other frames but people play excal all the time" might have to do with you paying all the attention to excal an not enough to the rest. people wont use what you dont care about, no skins, no love, no players. that simple.

(for those who somehow find this offensive or rude. please feel free to email me at icoldknot@careless.com)

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JFsn7BV.png

These pickups? The Diodes ones? When they drop from the things inside the small green clouds, they seem to be immune to vacuum, which makes picking them up annoying, doubly so if you're actually driving your ship.

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Engineering crafting Yields bonus does not apply within the dojo for all Payload thus costing players more to craft items in dojo, than in mission.

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Crafting supplies before going to drydock negates all of the crafted amounts.

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I just had to abort a 30+ minute Anomaly mission on Ruse War Field in Veil Proxima because no flying Sentient enemies spawned inside the Sentient ship.  I couldn't even upload my EE.log because the file size was too big.  Thanks DE. :thumbdown:

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Quite late to say this, but the Gokstad Elite Lancers (the ones with Quartakks) will continue to fire at you even if they get staggered, knockdowned, ragdolled, or any other form of CC which will actually damage you. They can fire around 3 times as their single burst consist around 3-4 total shots from the Quartakk.

Furthermore, a few more:

  • Garuda is unable to use her Talons after exiting and entering from Archwing.
  • Unable to use finishers reliablely after exiting and extering Archwing.
  • Exo Fighters firing perfectly at you regardless of their orientation when flying away to find a Exo Crewship's healing bubble (which is more apparent with Exo Cutters).

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When piloting a railjack I can't see if there's anyone in the domegun position, when I use the minimap overlay. I can see everyone else though. It would really be useful if I could see if someone was there.

Must be frustrating for the boomer too wondering why I'm not helping with targeting crew ships.

I find the minimap overlay very useful as a pilot so I can see where everyone is positioned or if they're moving towards another position. e.g. someone might be headed to the forge which means I don't have to go there or there may be someone headed to a downed crew member or they might be almost at a repair so I know not to bother interrupting flying to remote heal it myself.

I don't like the mini icons on the right they're not very intuitive and as a pilot there's not much time to scroll through everyone's cam views to see where they are.

I also can't see enemies using the overlay - annoying if not a bug.

Yeah I know, get some friends, join a clan, use a mic. get gud etc. but I think this little tweak would help promote railjack in general especially in public games.

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  Railjack enemy AI ignores captured crew ships until you take the pilot seat:

  In solo Railjack mission if you park your RJ out of agro range then board and clear out crew ship, all enemy fighters and crew ships lose target and just sit still / patrol around the area. This means that you can hop on a side turret and just blast them with no danger to yourself. Tried it in a couple of missions, AI blanks every time, however, if you first capture the crew ship properly (take the pilot position) and then hop on a side turret, enemies attack you normally.

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I'm unable to open the Railjack Tactical Menu when using an Xbox One controller on PC. The 'L' key works on keyboard to bring up the menu, but the binding that I believe is used for consoles (RB + D-pad Left) does not work. 

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If you press "C" (default) to change the camera, then leave the pilot's seat on a Railjack, your camera does not reset to the Warframe.
The same happens if you go down.

This happens 100% of the time your camera is outside the Railjack when going down or leaving the seat, and can only be fixed by re-entering the seat and manually resetting the camera position.

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Hello there, I did the sortie and received no reward. I know alot of people think they didn;t get a reward but actually got a booster or something. I really did not receive a reward. 

see in my picture that all 3 missions say completed but underneath its still telling me to complete the 3 sortie missions to get a reward and no rewards have been ticked.

This is mildly frustrating and i would like some help please. thanks :)20200219110316_1.jpg?width=1202&height=6

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Probably already reported and known, but stats for tactical avionics, while in the tactical menu in mission, do not seem to reflect the bonus increase from upgraded slots. 

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Whelp, this wasn't addressed in the latest hotfix so here I go again:

Same thing I've been posting about, namely how both wing gunners and turrets spawn inside/outside the actual ship:

092975D8987694F0C7298CCA4E5A09D47D5507BBA9E6097DAD4C0B90CD7E9CA73FC10BDE2303C3F4797CB744D05AC3D8B14C80560EB382D8DB756E74

And how parts of the skybox are black when operating a wing turret:

4CB4A269ABA8C19CBDC1BF2056D64FE2B04D922DB84CD85FD784EF3B9F13AD59DC950CC65C7B9662HOWEVER, I have a strong notion as to the cause of this, the fact that the turrets can't properly sync with the railjack if they're mounted during movement of the ship itself and the black edges are the ship's hull clipping into your vision from being misaligned. This is officially no longer a visual bug since, you know, it's kinda hard to aim a turret with half the screen blocked.

Since, as I expected, the latest hotfix didn't address this, I've decided that I'm going to post about this again for every hotfix that still doesn't address it in the future. I'm going to keep bringing this up until it's resolved.

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