ninjawsome10 Posted December 13, 2019 Posted December 13, 2019 staticor makes black hole after shooting it i have black energy not sure if that helps
NinjaZeku Posted December 13, 2019 Posted December 13, 2019 10 hours ago, ninjawsome10 said: makes black hole That's just a tiny bit vague, what exactly happens? Can you provide screenshots?
NinjaZeku Posted December 13, 2019 Posted December 13, 2019 Okay yeah, so, I just tried out Staticor, and something is definitely wrong here: The AoE on charged shots leaves behind some kind of vision-warping sphere, that pops out of existence a few seconds later. It's actually a very cool effect, but since it (is also very distracting and) wasn't mentioned in the Update notes, I can only assume it's a (fantastically wild) bug.
NinjaZeku Posted December 14, 2019 Posted December 14, 2019 (edited) After noticing that apparently most weapons now have some version of this "warping" effect, be it in place of a muzzle flash, during projectile travel, and / or upon impact, I guess this effect, while broken on Staticor, is an undocumented but intended addition? (If it's been in the game longer than that - aside from Zarr where I noticed it a while ago - then oof I'm oblivious.) Anyway, I still find it somewhat overly aggressive on certain weapons, e.g. Ogris sends out a severe shockwave on launch that turns the world a good 20° or so sideways, Kuva Seer has a weaker version of that but higher Fire Rate (and wants you to aim) so it's not really comfortable either, Scourge's Full-Auto fire leaves behind trails that all have a strong "wake ripple" effect, and OMG Sonicor. While on the other hand, on e.g. Boltor Prime / Hikou Prime / Fusilai / Rakta Ballistica, the projectile trails are only minimally affected by Energy Color(s) now, mostly replaced by this (actually somewhat faint at times) new effect, not sure if that's not also a bug maybe. Edited December 14, 2019 by NinjaZeku
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