Emperrier Posted December 13, 2019 Share Posted December 13, 2019 3 minutes ago, pecanin said: Turrets should be moved from sides to top & bottom with 360 degree firing arcs At the moment 90 % of damage to railjack is caused by craft approaching from blind spots If moving turrets means ramping up difficulty so be it. This is solved at level 2 gunner, at a cost of 3 intrinsics. You get like 3-4 on a typical Earth Proxima mission. Link to comment Share on other sites More sharing options...
iHeuksal Posted December 13, 2019 Share Posted December 13, 2019 5 hours ago, Alanthier said: Give us an option to rush railjack construction It's not worth, even if you can rush it. Read the comments all over the board and reddit. They speak the truth. Link to comment Share on other sites More sharing options...
SugarrSniper Posted December 13, 2019 Share Posted December 13, 2019 Left pilot guns are clipping through the floor Link to comment Share on other sites More sharing options...
Hellboy265 Posted December 13, 2019 Share Posted December 13, 2019 Opening doors Link to comment Share on other sites More sharing options...
pecanin Posted December 13, 2019 Share Posted December 13, 2019 Just now, Hellboy265 said: Opening doors If you board ship and find locked door just quit mission,you will fail it anyways even if you "win" ..you still "fail" Link to comment Share on other sites More sharing options...
SlybanditZ Posted December 13, 2019 Share Posted December 13, 2019 Being able to exit after a mission without losing the resources would be great. As well as host migrations leading to a lone player being kicked from the squad and forced to deal with the entire railjack(which isn’t possible). Thanks DE you guys are F&@$^*^in amazing!! Link to comment Share on other sites More sharing options...
ThisIsMyWarframe Posted December 13, 2019 Share Posted December 13, 2019 Great update so far, the mode really opens up once you've put some Intrinsics into Gunnery and Engineering and Didacs into your Avionics. Aside from some intermittent albeit not-so-minor bugs, this is the most fun I've had in Warframe in a while. Some issues: friends list appearing offline thus unable to invite, floors and walls of the Railjack disappearing after leaving the side Gunnery positions if you have the full 360 degree view, being stuck on the rewards screen when returning to the Dry Dock requiring an Alt-F4 and lastly rewards not being delivered properly. Otherwise a solid effort. Could have probably used another week in the oven for bug squashing, but so be it. Link to comment Share on other sites More sharing options...
EinFassMet Posted December 13, 2019 Share Posted December 13, 2019 Did not get all the loot that was displayed at the end of the empyrean mission. Also only got 1 Intrinsic Point, mission reward said it should be 2. Link to comment Share on other sites More sharing options...
yarl5000 Posted December 13, 2019 Share Posted December 13, 2019 Hey DE can you explain the Refine portion like if I don't do that before the mission ends do I get jack S#&$? If so why is this a thing that has to be done and isn't auto done or told to do it in game? Refine Resources Link to comment Share on other sites More sharing options...
xXPeGaSuSXx Posted December 13, 2019 Share Posted December 13, 2019 Plx make the item from half repaired unit crush out for an new better one it's not running and iam fked up if an better one drops :S http://prntscr.com/qajr6x Link to comment Share on other sites More sharing options...
vanaukas Posted December 13, 2019 Share Posted December 13, 2019 I got stuck on a grineer ship, doing some random moves I was able to go back to the space, but I can't enter again on any ship anymore. That resulted on a quit of course and loosing all the loot. I'm very dissapointed, game breaking bugs should be priority rather than "infinite farming" of sentients. I hope this will be fixed soon, I really want to play this mode, I was expecting aptiently for the whole year and now, having it on the top of mi fingers I can't play it because of the bugs. Sad. Link to comment Share on other sites More sharing options...
BronzeDrago Posted December 13, 2019 Share Posted December 13, 2019 I can still join people on freeroam despite never completing the required quest. Link to comment Share on other sites More sharing options...
SQLOwns Posted December 13, 2019 Share Posted December 13, 2019 let's be honest, this is closer to an alpha release than beta.............please bring beta back. Link to comment Share on other sites More sharing options...
--UNBE--Q--ANNT-- Posted December 13, 2019 Share Posted December 13, 2019 No Rejoin to Squat Function! Link to comment Share on other sites More sharing options...
Gilational Posted December 13, 2019 Share Posted December 13, 2019 We really badly need better flight controls for controller, direct translation of stick to crosshair placement should at least be an option. Link to comment Share on other sites More sharing options...
LovePeaceZordon Posted December 13, 2019 Share Posted December 13, 2019 anyone else having problems about getting stuck in the void vortex after the mission? been there on the bridge for more than 10 minutes: nothing happened after that. its pretty broken somehow Link to comment Share on other sites More sharing options...
voidlily Posted December 13, 2019 Share Posted December 13, 2019 I was piloting in operator form, then hit L to fast travel. After clicking on my destination it kicked me back into the pilots seat still in operator form. I got out of the pilots seat and hit 5 to go back into my frame. Then I got stuck under the pilots seat with the seat engaged and can't move or press keyboard buttons. Screenshot attached Link to comment Share on other sites More sharing options...
JellyBean1799 Posted December 13, 2019 Share Posted December 13, 2019 Can we have an option to let our Archwing pick up the Avionics too instead of only letting Railjack pick it up? When are you guys going to adjust the pick-up/vacuum range of Archwings/Railjack? Because some materials in the game you have to be next to it to pick them up and its starting to get tedious considering that the new Railjack mission is HUGE Oh and before I forget, there's a bug right now that after you leave the side guns the inside model of Railjack doesn't render and everything is see through with the exception of the doors Besides that, great job on the new update. Looking forward to this changes Link to comment Share on other sites More sharing options...
CheezyBroc Posted December 13, 2019 Share Posted December 13, 2019 DE, did you even playtest this update? Link to comment Share on other sites More sharing options...
voidlily Posted December 13, 2019 Share Posted December 13, 2019 I'm stuck in a loading screen and there's a roomba on my ship with placeholder text (there are roombas on the railjack in my clan's dojo) Link to comment Share on other sites More sharing options...
CryoSaber Posted December 13, 2019 Share Posted December 13, 2019 Can we also get a fix for Octavia’s mandachord song randomly being reset to default during missions Link to comment Share on other sites More sharing options...
Nasheim Posted December 13, 2019 Share Posted December 13, 2019 1: Why are hitscan archguns no longer hitscan and why in the name of the Holy Prophet of the Void and Profit have archgun projectile speeds not been adjusted to deal with these new much faster and more maneuverable railjack enemies? We should not have to get almost into melee range to reliably hit the enemy, and some weapons coughFluctuscough have such awful projectile speed that it's almost impossible to hit anything that isn't stationary, flying straight at you or a Crew Ship. Please buff archgun projectile velocity, or add a mod (and utility slot) for that purpose. This isn't "difficulty", it's just bloody annoying. 2: If I'm not aboard (or steering? unsure which) the Railjack, I flat out don't get any of the avionics picked up during the mission. This has happened several times now, and I'm assuming it's not intentional. 3: I often get stuck in a seemingly endless void transit into the Dry Dock and cannot leave the ship normally, but have to use Fast Travel or Leave Dojo to do so. If I use Fast Travel, the dry dock is empty until I leave and re-enter the Dojo. Similarly, my loot from the mission usually doesn't appear as available in the Dry Dock upgrade menus until I leave and re-enter (played with a friend and was not the host in any of these instances). 4: Space is big, and the Railjack missions are no exception. The lack of loot radar and vacuum makes picking up all the drops on Railjack missions take almost as long or even longer than completing the actual objectives does. This is not okay. If you could please add vacuum, and if possible, loot radar, or some sort of loot detection sonar pulse, that would be awesome. If no loot radar can be added, maybe make items visible from further away? We shouldn't have to spend 5-10 minutes just flying around picking up drops. It's tedious and boring and some of us would really like to actually play missions, not "find the items scattered randomly across a five kilometer area". 5: Still no new Lich quality of life changes to reduce the grind and useless duplicates... 😞 6: Sentient cores are still unvacuumable, buggy and have UI tags that can be seen from several hundred meters away. Please just make them into normal item drops already. 6: The way Unairu wisps work could really use some polishing. The "item" spawned is currently almost invisible and can be vacuumed away by any random player with Fetch or Vacuum equipped on their companion, making it impossible to actually pick up your buff. This is supposedly an ability meant to buff anyone and not just yourself, but it's incredibly awkward to use for that purpose. Currently it's only really reliable if you play solo. Most people don't play eidolon hunts solo. Link to comment Share on other sites More sharing options...
Rhyandra Posted December 13, 2019 Share Posted December 13, 2019 vor 16 Stunden schrieb null_Zer0: Couldn't extract after update, had to abort, losing all rewards And they just did it again... Link to comment Share on other sites More sharing options...
willininja Posted December 13, 2019 Share Posted December 13, 2019 hi. i just did a 1 hour railjack mission an got over 700 cubic diodes. hotfix hits and we suddenly cant return to dock because "you have to update in order to begin a new mission" we couldnt get the rewards from our 1 hour mission because you cant end mission without going to dock. DE plz fix or i will commit sudoku Link to comment Share on other sites More sharing options...
Gesteur Posted December 14, 2019 Share Posted December 14, 2019 6 hours ago, DroneIceSoldier said: Could you please release the crew command a little faster than the whole thing, finding a group is a little challenging since people want communication by voice and not text. If it is tied to the main mission then i guess there is nothing you can do. Hope to play it then. I haven't tried the find group, but as difficult as it can be I have passed railjack missions with only 2-3 person group. just very likely to fail too. Link to comment Share on other sites More sharing options...
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