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[DE]Megan

Empyrean: Hotfix 27.0.1

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I've had good luck so far with railjack. It has bugs like any launch, but it's still good for me.

ISSUE - ship disappears leaving either random bits or just doors after gunning or mission end while in a gun position
WORKAROUND - exit the railjack into space or fast travel if in dock and re-enter the railjack to reload interior.
Full fix - do not unload interior when in a position, or force reload interior map when exiting

ISSUE - rewards not being delivered to players - seems to be related to owning a railjack - if you own one, you get rewards, if you don't you just get credits sometimes

ISSUE - rewards/drops of new basic resources too low given cost of upgrades - this is glaringly obvious in the case of things used in revolite

ISSUE - all players must be in the railjack to exit the mission - this is a modebreaker, especially if you have one kamikaze that dies outside. they can't re-enter and the mission becomes incompletable. if the host migrates everyone else loses their rewards, and the mission resets. we need a votekick or tractorbeam or something for this

ISSUE - Railjack takes too much damage - this is partially true, it is very fragile at base but with a few hundred .. space endo ... you can upgrade the gridslots and mods to give it a bit more tank. Also smart piloting helps here tremendously - asteroid tank is far better than cockpit tanking. play more hide-and-seeking-missile.

ISSUE - joining the free flight mission from orbiter nav prompts withthe 'need to be in dry dock to host' message popup, but still finds and joins squads just fine. matchamking needs some love, it's broken weirdly in spots like invasions as well.

ISSUE - animations at the shipboard forges are too slow - you'll spend 8-10 seconds animating and cvamera swooping instead of pushing the damn build button. they are pretty, but by necessity of function must be far faster. Also the hotspot to interact is both tiny and very directional, exacerbating the problem.

ISSUE - the bars in the omni tool minigame disappear against the blindingly bright polychrome behind them, burning resources

This update is good, having fun with it. Getting a good crew is nice. I'd recommand getting your gunnery up to 3 and engineering at least to 1 as soon as possible, as that gives much better gunning from freeview and reduced costs to repair from the omni tool. Revolite while neat eats all the returns of pustules. component costs are still too high at base level for the returns we getfrom the missions after use in repairs and ammo. 

This doesn't erase the existing issues with lich which still need to be fixed, but it does go a long way towards having me ask 'what lichframe?', which is a good thing. Thanks for coming through, hope you follow through as well.

:)

Edited by Xyngrr

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35 minutes ago, thelostspy007 said:

The railjack is supposed to be a formidable ship, yet it constantly gets boarded and has hull breaches. 

Turrets should be moved from sides to top & bottom with 360 degree firing arcs

At the moment 90 % of damage to railjack is caused by craft approaching from blind spots

If moving turrets means ramping up difficulty so be it.

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I stuck on the crewships - no way to the reactor (door won't open) and no way out (leave ship with archwing don't work)

it happen very often and crash mission please fix it

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3 minutes ago, pecanin said:

Turrets should be moved from sides to top & bottom with 360 degree firing arcs

At the moment 90 % of damage to railjack is caused by craft approaching from blind spots

If moving turrets means ramping up difficulty so be it.

This is solved at level 2 gunner, at a cost of 3 intrinsics. You get like 3-4 on a typical Earth Proxima mission.

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5 hours ago, Alanthier said:

Give us an option to rush railjack construction

It's not worth, even if you can rush it. Read the comments all over the board and reddit. They speak the truth.

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Just now, Hellboy265 said:

Opening doors

If you board ship and find locked door just quit mission,you will fail it anyways even if you "win" ..you still "fail"

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Being able to exit after a mission without losing the resources would be great. As well as host migrations leading to a lone player being kicked from the squad and forced to deal with the entire railjack(which isn’t possible). Thanks DE you guys are F&@$^*^in amazing!!

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Great update so far, the mode really opens up once you've put some Intrinsics into Gunnery and Engineering and Didacs into your Avionics. Aside from some intermittent albeit not-so-minor bugs, this is the most fun I've had in Warframe in a while.

Some issues: friends list appearing offline thus unable to invite, floors and walls of the Railjack disappearing after leaving the side Gunnery positions if you have the full 360 degree view, being stuck on the rewards screen when returning to the Dry Dock requiring an Alt-F4 and lastly rewards not being delivered properly.

Otherwise a solid effort. Could have probably used another week in the oven for bug squashing, but so be it.

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Did not get all the loot that was displayed at the end of the empyrean mission.

Also only got 1 Intrinsic Point, mission reward said it should be 2.

Edited by EinFassMet

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Hey DE can you explain the Refine portion like if I don't do that before the mission ends do I get jack S#&$?

If so why is this a thing that has to be done and isn't auto done or told to do it in game?

 

Refine Resources

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I got stuck on a grineer ship, doing some random moves I was able to go back to the space, but I can't enter again on any ship anymore. That resulted on a quit of course and loosing all the loot.  I'm  very dissapointed, game breaking bugs should be priority rather than "infinite farming" of sentients. I hope this will be fixed soon, I really want to play this mode, I was expecting aptiently for the whole year and now, having it on the top of mi fingers I can't play it because of the bugs. Sad.

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let's be honest, this is closer to an alpha release than beta.............please bring beta back.

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We really badly need better flight controls for controller, direct translation of stick to crosshair placement should at least be an option.

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anyone else having problems about getting stuck in the void vortex after the mission? been there on the bridge for more than 10 minutes: nothing happened after that. its pretty broken somehow

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I was piloting in operator form, then hit L to fast travel. After clicking on my destination it kicked me back into the pilots seat still in operator form. I got out of the pilots seat and hit 5 to go back into my frame. Then I got stuck under the pilots seat with the seat engaged and can't move or press keyboard buttons. Screenshot attachedp4DshP4.jpg

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  • Can we have an option to let our Archwing pick up the Avionics too instead of only letting Railjack pick it up?
  • When are you guys going to adjust the pick-up/vacuum range of Archwings/Railjack? Because some materials in the game you have to be next to it to pick them up and its starting to get tedious considering that the new Railjack mission is HUGE
  • Oh and before I forget, there's a bug right now that after you leave the side guns the inside model of Railjack doesn't render and everything is see through with the exception of the doors
  • unknown.png

Besides that, great job on the new update. Looking forward to this changes

Edited by JellyBean1799

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I'm stuck in a loading screen and there's a roomba on my ship with placeholder text (there are roombas on the railjack in my clan's dojo)IKKEII3.jpg

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1: Why are hitscan archguns no longer hitscan and why in the name of the Holy Prophet of the Void and Profit have archgun projectile speeds not been adjusted to deal with these new much faster and more maneuverable railjack enemies?

We should not have to get almost into melee range to reliably hit the enemy, and some weapons coughFluctuscough have such awful projectile speed that it's almost impossible to hit anything that isn't stationary, flying straight at you or a Crew Ship.

Please buff archgun projectile velocity, or add a mod (and utility slot) for that purpose. This isn't "difficulty", it's just bloody annoying.

2: If I'm not aboard (or steering? unsure which) the Railjack, I flat out don't get any of the avionics picked up during the mission. This has happened several times now, and I'm assuming it's not intentional.

3: I often get stuck in a seemingly endless void transit into the Dry Dock and cannot leave the ship normally, but have to use Fast Travel or Leave Dojo to do so. If I use Fast Travel, the dry dock is empty until I leave and re-enter the Dojo. Similarly, my loot from the mission usually doesn't appear as available in the Dry Dock upgrade menus until I leave and re-enter (played with a friend and was not the host in any of these instances).

4: Space is big, and the Railjack missions are no exception. The lack of loot radar and vacuum makes picking up all the drops on Railjack missions take almost as long or even longer than completing the actual objectives does. This is not okay.

If you could please add vacuum, and if possible, loot radar, or some sort of loot detection sonar pulse, that would be awesome. If no loot radar can be added, maybe make items visible from further away?

We shouldn't have to spend 5-10 minutes just flying around picking up drops. It's tedious and boring and some of us would really like to actually play missions, not "find the items scattered randomly across a five kilometer area".

5: Still no new Lich quality of life changes to reduce the grind and useless duplicates... 😞

6: Sentient cores are still unvacuumable, buggy and have UI tags that can be seen from several hundred meters away. Please just make them into normal item drops already.

6: The way Unairu wisps work could really use some polishing. The "item" spawned is currently almost invisible and can be vacuumed away by any random player with Fetch or Vacuum equipped on their companion, making it impossible to actually pick up your buff. This is supposedly an ability meant to buff anyone and not just yourself, but it's incredibly awkward to use for that purpose. Currently it's only really reliable if you play solo.

Most people don't play eidolon hunts solo.

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