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Empyrean: Hotfix 27.0.1


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I noticed a huge glaring flaw with railjack. The fire extinguisher/repair thing needs resources, to get resources you need to finish the mission, you fail the mission and get no resources if you fail, you can't repair without resources, you fail the mission. Repeat ad infinitum.

You could just say "git gud" as a solution but starting out you will be constantly taking damage and needing to repair, but you can't keep up with the repairs because surprise surprise, no resources.

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Was in Railjack mission before hotfix, once the hotfix was live I couldnt return to the drydock because it technically counted as trying to select a mission. Forced to abort the mission and lose rewards. Please make a way to complete missions without having to select drydock in navigation for future hotfixs/updates.

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Solo Railjack feels like a bad escort mission. My Archwing is way stronger than the slow ship that gets shot up in an instant... I constantly have to repair breaches and as soon as I am done the next one is already there... When I leave my ship behind I have to babysit it like a bullet magnet that needs attention every 30 seconds. 

Flight controls feel great though and what I have played so far is a good start. Just the whole mission fail thing needs work asap!

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Dropping the update and patching this late? Y'all are insane!

EDIT: According to a teammate, it seems like per-mission Revives are not being refreshed between consecutive Empyrian missions (i.e. launching into space and doing multiple missions without returning to orbiter). This seems to have been the case even when returning to Dojo after a failed mission.

Edited by SortaRandom
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So, is there going to be a fix for the friends and clan list soon?  I can only see some of my friends online.  Heck, I can literally see people in my Clan Dojo that aren't appearing on my Friends or Clan list.

Oh, and 27.0.1 appears to have made it worse.  People that I could see who were on before the update don't appear despite us all logging back on after the update.

Edited by VGPowerlord
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Just now, JustABody said:

Solo Railjack feels like a bad escort mission. My Archwing is way stronger than the slow ship that gets shot up in an instant... I constantly have to repair breaches and as soon as I am done the next one is already there... When I leave my ship behind I have to babysit it like a bullet magnet that needs attention every 30 seconds. 

Flight controls feel great though and what I have played so far is a good start. Just the whole mission fail thing needs work asap!

This, solo play is IMPOSSIBLE for railjack and with matchmaking being essentially dead, it just doesnt work

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Because of the hotfix I had to abandon a mission and lose the loot, because apparently it treats trying to return to the Dry Dock as a new mission during the "exit your mission stage". 

Edited by Larryg
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3 minutes ago, Chakravikari said:

I noticed a huge glaring flaw with railjack. The fire extinguisher/repair thing needs resources, to get resources you need to finish the mission, you fail the mission and get no resources if you fail, you can't repair without resources, you fail the mission. Repeat ad infinitum.

You could just say "git gud" as a solution but starting out you will be constantly taking damage and needing to repair, but you can't keep up with the repairs because surprise surprise, no resources.

join somebody else?

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2 minutes ago, Gravemind93 said:

Archwings need to be more tanky.

They take 2 hits maximum before dying. Even with Blinks and at max speed, they're just too fragile to even attempt to board a crew ship with unless its' engines are destroyed and not a single fighter around. And fighting in your Archwing is totally out of the question.

Dude, this is going to be a chain of disasters, people asking for things being easier then people asking for things being harder.

I say just keep it as it is, if not make it harder in Archwing. I don't think you should stick around in Archwing long anyway. We shouldn't make being in Archwing more viable than Railjack.

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