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Empyrean: Hotfix 27.0.1


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2 minutes ago, SprinKah said:

Dude, this is going to be a chain of disasters, people asking for things being easier then people asking for things being harder.

I say just keep it as it is, if not make it harder in Archwing. I don't think you should stick around in Archwing long anyway. We shouldn't make being in Archwing more viable than Railjack.

Totally missed the point of what I said.

I'm not whining it's too hard to stay out as your Arch', I'm saying it's objectively completely unfair how weak and vulnerable Archwings are despite being small and fast. Even going a short distance as fast as possible to board a Crew Ship has you lucky to even survive. I never said it should be more viable or even on-par, but it needs to at least not be an immediate death sentence in the very first level.

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I hope the company is at least springing for whatever you guys can get catered/delivered at this time of night. 10pm deploy is brutal.

Edit: as a hackathon organizer in days gone by, my list of recommended developer fuel includes burritos, pizza, and protein sources such as nuts and seeds. Skip the sugars and go straight for the fatty protein fuel.

Edited by Recon419A
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7 minutes ago, JustABody said:

Solo Railjack feels like a bad escort mission. My Archwing is way stronger than the slow ship that gets shot up in an instant... I constantly have to repair breaches and as soon as I am done the next one is already there... When I leave my ship behind I have to babysit it like a bullet magnet that needs attention every 30 seconds. 

Flight controls feel great though and what I have played so far is a good start. Just the whole mission fail thing needs work asap!

bro, they literally said that Railjack is meant for co-op, solo players will have to wait till the Command update come

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Once in awhile I was having an issue with the repair tool stuck fire extinguisher when I'm trying to repair the dull. It fixed with switching to weapon and getting it back out.

Also curious if you're going to have it so we can switch to between repair tool and the melee weapon without having to go back in gear (like the fishing pole allows)

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4 minutes ago, SprinKah said:

Dude, this is going to be a chain of disasters, people asking for things being easier then people asking for things being harder.

I say just keep it as it is, if not make it harder in Archwing. I don't think you should stick around in Archwing long anyway. We shouldn't make being in Archwing more viable than Railjack.

Archwings are able to take on Fomorians, but by your logic they can't handle some measly frigates? 

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Unable to join/invite clanmates for missions, as it seems like the game constantly thinks they're offline. I am able to see them in the chat window, but the clan/friends window does not show them as online. 

 

I hope this gets fixed soon, getting kinda lonely in my ship that seemingly no one else wants to join ):

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1 minute ago, Sandalot said:

I'm also experiencing the friends list offline bug. We can still talk in clan chat and see each other in the dojo, just not invite or join each other for missions 😞

yah thats the worst bug yet and they didnt get it

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13 minutes ago, kuryux said:

Nah, did 20+ so far all over earth and starting second planet, 0 fails so far

it was a first mission for me and probably for those random players too. So, we were still figuring out. Maybe your random squad just much better.

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