Firedtm Posted December 13, 2019 Share Posted December 13, 2019 The Archwings are losing their shields... is me or did any one notice that they get their butts handed to them, the second the ship? is it a bug or is it because they have no shields ? Link to comment Share on other sites More sharing options...
Nazzami Posted December 13, 2019 Share Posted December 13, 2019 No shields and enemy ships are perfect accuracy with explosive weapons basically bombards in space so 1-2 is enough to down you even with odonata shield or ameshas rush active 6 Link to comment Share on other sites More sharing options...
TheGuyver Posted December 13, 2019 Share Posted December 13, 2019 I straight up get one shot on saturn missions on elytron with max shields hp and armor. Really nice of DE to put blink on a cooldown that ruins your momentum when you use it too soon, nerf our AW weapons and give the new enemies hit scan weapons. 5 Link to comment Share on other sites More sharing options...
-Krism- Posted December 13, 2019 Share Posted December 13, 2019 I have to agree that enemies are doing too much damage, to the Railjack & our Archwing 2 Link to comment Share on other sites More sharing options...
(PSN)Dishinshoryuken Posted December 13, 2019 Share Posted December 13, 2019 Gotta remember that these enemies are using weapons to take out SHIPS. The ones that we fight usually with Archwings are made to fight Archwings.....these guns are made to fight bigger, more armored and shielded ships than our flight pods. Besides, it sits with the tradition of DE giving the players something new that knocks them down many times before they nerf it into the ground to give back that gods walking feel. Who knows...maybe we will get some shield and armor upgrades after a while to withstand the new guns. Let's just hope they cover the flaw with using Skywings and getting 1 hitted out of it there as well. 2 Link to comment Share on other sites More sharing options...
Klaleara Posted December 13, 2019 Share Posted December 13, 2019 5 minutes ago, (PS4)Dishinshoryuken said: Gotta remember that these enemies are using weapons to take out SHIPS. The ones that we fight usually with Archwings are made to fight Archwings.....these guns are made to fight bigger, more armored and shielded ships than our flight pods. I mean, that doesn't make the game fun though.... 3 Link to comment Share on other sites More sharing options...
Corvid Posted December 13, 2019 Share Posted December 13, 2019 Part of the problem is that the defensive abilities of Archwing are rendered fairly ineffective. For instance, Energy Shell doesn't block the splash damage from Crewship weapons. Also, pro-tip: When you board a crewship, take out the gunners. Even if you're just planning to destroy it, killing them will increase your odds of survival upon exiting the craft, as they continue to fire until the ship explodes. 2 Link to comment Share on other sites More sharing options...
HeHeLp Posted December 13, 2019 Share Posted December 13, 2019 Git Gut.... archwing weapons do almost no dmg alongside with the railjack weps, but the enemies do crap ton of dmg with aimbot accuracy........ so how the F is it possible to farm materials for the ship upgrades if its impossible due to the overpowered enemies? I am playing mostly in solo and I can say for sure that it is impossible to complete even the very first mission.... I wouldnt say anything if it would be possible to get even a little bit of materials and jump away from the fight("little by litte get the materials").... but nope its not possible.... the enemy blows up the railjack and the material are going in to the void with it while smashing in to the players face MISSION FAILED.. making it impossible to farm the required materials for the upgrades... So for me this railjack is a freakin big failure. I wonder if DE will do something about it or leave it the way it is, if they leave it the way it is now then its not worth the time to waste on it 1 Link to comment Share on other sites More sharing options...
BDMblue Posted December 13, 2019 Share Posted December 13, 2019 At what point do they challenge the archwings? I’ve only done the 1st 2 nodes and I think my archwing is more powerful then the Railjack? 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted December 14, 2019 Share Posted December 14, 2019 This is more likely a case of most not having their AW gear leveled up and modded. Link to comment Share on other sites More sharing options...
Desolator_X Posted December 14, 2019 Share Posted December 14, 2019 2 hours ago, HeHeLp said: Git Gut.... archwing weapons do almost no dmg alongside with the railjack weps, but the enemies do crap ton of dmg with aimbot accuracy........ so how the F is it possible to farm materials for the ship upgrades if its impossible due to the overpowered enemies? I am playing mostly in solo and I can say for sure that it is impossible to complete even the very first mission.... I wouldnt say anything if it would be possible to get even a little bit of materials and jump away from the fight("little by litte get the materials").... but nope its not possible.... the enemy blows up the railjack and the material are going in to the void with it while smashing in to the players face MISSION FAILED.. making it impossible to farm the required materials for the upgrades... So for me this railjack is a freakin big failure. I wonder if DE will do something about it or leave it the way it is, if they leave it the way it is now then its not worth the time to waste on it Did you read any summary on Railjack? Solo isn't supposed to be done right now, that's what the greyed out "command" intrinsic is for. Archwing weapons do feel underpowered atm (gratler with no range anyone?), and crewships with explosive weapons which have insane tracking are a bit overdone and they need to be toned down a bit. Not being able to solo isn't a valid complaint right now though Link to comment Share on other sites More sharing options...
zakaryx Posted December 14, 2019 Share Posted December 14, 2019 I posted this I the feedback forums. Crew ship damage seems to be nearly instant death. Later Saturn missions are even worse. Fighter damage seems to be much more manageable in comparison. Mods are max health/armor/shields If you don't have an Amesha it's very hard to survive or even catch up to fighters that are faster than you. 3 Link to comment Share on other sites More sharing options...
TeaVice Posted December 14, 2019 Share Posted December 14, 2019 19 minutes ago, zakaryx said: I posted this I the feedback forums. Crew ship damage seems to be nearly instant death. Later Saturn missions are even worse. Its even worse than that at times, you can die in the black screen transition and animation before you can even move. If its not me being flund into a void where I cant see anything or do anything, im getting instantly killed without no ability to respond. And they want me to grind out my railjack to make it better? when things like pustrels take so damn much to craft one single part? This game just isnt currently worth the time for me. Link to comment Share on other sites More sharing options...
DaigojiGai Posted December 14, 2019 Share Posted December 14, 2019 You are an ant going against a cruiser with a flak cannon... That makes sense. Check your mods. Link to comment Share on other sites More sharing options...
Oreades Posted December 14, 2019 Share Posted December 14, 2019 (edited) If I was going to guess it almost seems like something has some sort of proximity fused AoE flak explosive. The kind of thing that would be perfect on the Grattler. Think a good part of the issue is that Archwing have long since hit peak health/shields and as far as I am aware there is no progression curve being added to compensate for the fact that the entry level Empyrion mobs are just slightly beyond existing Archwing capacity. Edited December 14, 2019 by Oreades Link to comment Share on other sites More sharing options...
SordidDreams Posted December 14, 2019 Share Posted December 14, 2019 33 minutes ago, zakaryx said: Crew ship damage seems to be nearly instant death. You know what's even more funny? Crew ship damage ignores Amesha's 4. Not even literal permanent invincibility can save you. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 14, 2019 Share Posted December 14, 2019 4 minutes ago, SordidDreams said: You know what's even more funny? Crew ship damage ignores Amesha's 4. Not even literal permanent invincibility can save you. The Grineer now have Nullifier-tipped bullets. Link to comment Share on other sites More sharing options...
Oreades Posted December 14, 2019 Share Posted December 14, 2019 3 minutes ago, SordidDreams said: You know what's even more funny? Crew ship damage ignores Amesha's 4. Not even literal permanent invincibility can save you. I wonder if they hecced up and accidentally gave the Grineer the same anti AW gear from the plains. Except since your'e in AW proper instead of dismounting you it just Yeets you like it they Yeet Titania in Razorwing. Link to comment Share on other sites More sharing options...
zenshu1 Posted December 23, 2019 Share Posted December 23, 2019 (edited) The problem is not people's gear or mods, the problem is simply piss poor design period. I have a 3 formaed amesha with maxed health and shields and armor and when dismounting a crewship, if there is another one ANYWHERE nearby I die before the black screen transition even lets me take control of my arch-wing again. Add to that the fact that my archwings energy seems to get reset back down to base starting energy everytime I dismount preventing me from spamming 4 during the transition even on the off chance that it goes off and gives me a split second to at least attempt to react and the fact that (contrary to rumors the crewships do not actually ignore ameshas 4, they just do so damn much damage per shot that it maxes your energy pool in a single hit which turns the invulnerability off) a single blast from a crewship gun maxes my energy, shuts off my invulnerability, and kills me and it all adds up to a very lacking, un-fun, grindy, disappointing, game mode that should have continued to be worked on for a while longer. As it stands I find myself hiding my railjack miles from the combat zonr and doing literally everything I arch-wing because I have yet to gather enough materials to make the railjack not a sloppy sack of crap that gets torn apart in a few hits out of the literally thousands of shots flying at it every second, so tvis entire "new content" patch has really so fsr just been new arch-wing missions with an expensive bus for me anyway and it really compounds the feeling of disappointment brought on by this update when you have to destroy 6 crewships and die literally everytime you exit one (since none of the railjack guns I have managed to find/research and craft do nearly enough damage to the crewships to justify getting close enough to hit them with the amount of damage they put back on the railjack requiring boarding and destroying their reactor) making you end up woth a failed mission with one or two crewships left to destroy while having literally 0 control over your deaths because they happen during a stupid ass map transition. Edited December 23, 2019 by zenshu1 Link to comment Share on other sites More sharing options...
Tinklzs Posted December 23, 2019 Share Posted December 23, 2019 On 2019-12-13 at 4:45 PM, (PS4)Dishinshoryuken said: Gotta remember that these enemies are using weapons to take out SHIPS. Funny how you can tank those anti-ship weapons on the ground (heavy gunners on plains or the corpus equivalent on fortuna) and shrug them off. Get into archwing though in RJ and they sneeze and you're dead. Hardly fair, balanced or most critically, fun. 20 minutes ago, zenshu1 said: The problem is not people's gear or mods, the problem is simply piss poor design period. Exactly. Link to comment Share on other sites More sharing options...
Aldain Posted December 23, 2019 Share Posted December 23, 2019 Likely the issue stems from the hasty integration and launch of Empyrean for Archwings, they rushed it out so hard that they didn't have time to (or likely really care to) check the balance of the Archwings vs the enemies that are designed to damage the larger and heavily armored Railjack. I mean DE has basically admitted they crunch time'd Empyrean out, so it doesn't surprise me that the balance is comically out of whack. Link to comment Share on other sites More sharing options...
nslay Posted December 23, 2019 Share Posted December 23, 2019 (edited) On 2019-12-13 at 9:07 PM, SordidDreams said: You know what's even more funny? Crew ship damage ignores Amesha's 4. Not even literal permanent invincibility can save you. You know what even funnier than that? Normal Archwing enemies like Ogma and certain missile-wielding Dargyns also ignore Amesha's 4. I've always assumed Amesha's 4 wasn't actually making you invincible despite the grey health/shield bars. That this was normal? Is this actually a bug? Because yeah... it doesn't make you invincible to the the simpleton enemies of normal Archwing. EDIT: Oh, I guess it's not a bug... look: https://warframe.fandom.com/wiki/Vengeful_Rush Quote The ability makes Amesha invulnerable as long as its energy pool isn't full. When the Amesha's energy pool is full, the damage conversion stops, making the Amesha vulnerable again. So basically 4 doesn't make you invincible to crewships since 1 single shot will probably max the energy pool. Then you take damage again. This little invulnerability effect should be ignored. It's not practically useful or reliable in any way. Edited December 23, 2019 by nslay 1 Link to comment Share on other sites More sharing options...
GPrime96 Posted December 23, 2019 Share Posted December 23, 2019 5 minutes ago, nslay said: So basically 4 doesn't make you invincible to crewships since 1 single shot will probably max the energy pool. Then you take damage again. Can be the same for Fighters with 180% PS. Link to comment Share on other sites More sharing options...
SordidDreams Posted December 23, 2019 Share Posted December 23, 2019 15 minutes ago, nslay said: So basically 4 doesn't make you invincible to crewships since 1 single shot will probably max the energy pool. Then you take damage again. That's why you keep your 3 on at the same time, constantly draining it and ensuring it's never full. Link to comment Share on other sites More sharing options...
nslay Posted December 23, 2019 Share Posted December 23, 2019 1 minute ago, SordidDreams said: That's why you keep your 3 on at the same time, constantly draining it and ensuring it's never full. That doesn't drain very fast. Two consecutive quick hits will be death. Basically, 4 is a waste of time unless you need energy. Link to comment Share on other sites More sharing options...
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