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[DE]Megan

Empyrean: Hotfix 27.0.2

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33 minutes ago, Voltage said:

Thank you for the hotfix.

Any chance Arch-Guns could return to their previous state in atmosphere? We are in the vacuum of space. It's already bad enough that Itzal is bad, but now many weapons are rendered useless due to the range fall-off and/or annoyance of projectiles.

Can the Quellor be buffed? It has some of the worst stats for a weapon to date with a low fire rate, base cold and impact on charge, an alt fire falloff close to Euphona Prime, and a whopping 4 second reload. A Mastery Rank 12 lock on this weapon is quite honestly laughable with how horrendous its stats are. Acceltra is MR 8 locked, Battacor MR 10, Prisma Grakata MR 11.... There are many choices that are lower than this new weapon with more desireable features. A charged shot that deals impact and cold will not compete with a Battacor/Opticor; not to mention the Quellor's charged shot falls off in 18 meters. If the stats don't change, this weapon should be Mastery Rank 6 locked, not 12. No wonder the Dax fell to the Tenno with this as their standard issue rifle.

I agree on the quellor needing to be buffed :)

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Well I don't know about you guys...but my favorite part of the empyrean update was the changes to pets to make them more space worthy

Spoiler

XD2HHaU.jpgoY8UoTv.jpg

 

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No crewship block fix? This really need to be fixed, boarding crewship now is a 50/50 chance to bug and NEVER be able to exit the first room...

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Some of us still arent having our railjacks spawning. Before this update if you manually walked to the dock it would spawn. Now there does not seem to be anyway..

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There is no Extraction post-hotfix for Railjack missions. So people are told to stay in their missions and cannot recover their resources since they cannot Dock post-hotfix.

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Please fix, updates preventing you from selecting the dry dock on your railjack navigation, so you can properly end the mission. Having to abort because you can't go there and loosing some of your rewards just isn't fun.

Screenshot-114.png

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36 minutes ago, NoLife said:

There is no Extraction post-hotfix for Railjack missions. So people are told to stay in their missions and cannot recover their resources since they cannot Dock post-hotfix.

i'm exactly there and not giving up on my resources:
350 Dirac
65 Asterite
521 Cubic Diodes
7 Aurux Condensers
6 Trachons
302 Pustrels
358 Carbide
840 TItanium
436 Copernics
3 Nullstones
7 Galos Bars(Barras de Galos)
2 Golden heat Disipator(avionics)
1 Golden Boquilla Conica(avionics)
1 golden Ojiva(avionics)
1 golden Tejido de casco(avionics)
 

picture because I cant uploaded.... because reasons apparently

another page, imgur in this case

Edited by Jcyrano

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Pustrels seem to be bugged - you are not collecting them in the mission. You only get post mission reward, which is nowhere near enough.

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33 minutes ago, Neuroszima said:

So one may ask how do i feel when playing Warframe right now… and i feel like that:

Two Warframes!

In a Liset!

And then Plague Star hits,

And they bulletjumped as fast as they could. From giant Infested Ancients, And then Inaros sandstorm comes, And that's when things get knocked up to the 12th gear!

A Corpus armada shows up, With weapons made of Nosam cutters stolen from poor Old Man Suumbat. And you better bet your last Kuva drop that those two Warframes know how to handle bussiness In...

INFESTED uhh... INVASION...

NOSAM CUTTER EQUIPPED CORPUS ARMADA WARFRAMES

THAT ARE JUST REGULAR EXCALIBUR AND VOLT

FLYING AWAY... IN A LISET FROM A STAR AND ALL SORTS OF THINGS

THE GAME!!!

Hold on! There’s more! Old Sentients are coming. And they are also in the game, And they’re gonna come and... Cross attack those two Warframes,

But lets get back to those Warframes because they got strong Operators
Ya don't wanna know it here, but I'll tell ya one thing...

THE FOMORIAN! It comes lasersniping the entire relay and whaddya do then?!
It's Two Warframes... and a.. .and... and they're gonna...

It's called Warframe. It's just called Warframe

For those that don't get the reference:

  Reveal hidden contents

 

Seriously, this update made me crash the game 3 Times in 30 minutes, once only because i died in a ship i couldn't leave because of lag and doors that didn't open, and game despawned me below the map. After using famous "/unstuck" i warped outside of the ship, we made it to the dojo (at least i was told we are in) but there were still previous mission pickups, that made the game freak out. And that is only one bug out of many

And why can't we pick up everything in archwing while playing Railjack missions? I have to mark my pilot a mod that is 10km away just because we want to split to collect resources faster, doubling the sweeping area. AND NO he has to get back to me those 10km, even though i could pick this myself in AW. That's just stupid.

Not even to mention:

no-hitscan space things, I dunno what was behind this decision, and from logical point, air has friction, which make projectiles slower, not VACCUM SPACE??!!

Melee broke to the point conclave suffers repercussions of your decisions for a month already without addresing a single problem. THIS IS FROM U26:

and my personal thing from lunaro when client checks ball no momentum is applied:

  Reveal hidden contents

 

 

 

All of these problems still haven't even been acknowledged with a single word, despite detailed and constructive reports. And we're already on the next big pile of bugs that have to be worked through, because yes, it's obvious that Empyrean is not quite ready yet, either (and that's regardless of how much me or anyone enjoys Empyrean right now).

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Please make it so that Archwings are more resilient to enemy fire.
Or... at least make it so that enemy fire is more easy to reliably dodge. Getting one- or two-shot while invisible by auto-tracking homing missiles just... doesn't feel great.

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28 minutes ago, Tworedshirt said:

Hey not to be mad or anything but maybe let us SPEND OUR INTRISINC while we dont have our OWN RAILJACK. so we dont stay useless forever yes?

 

In your orbiter hit Esc, go to profile, intrinsics, there you can spend them without having a railjack.

 

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A good thing to note about the railjack, finishing a mission when a hotfix drops will make you forfeit anything you have earned. Lost around 20+ minutes of progress to this

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The one two cents i've noticed is that Archmelee no longer tracks targets and hasn't for a bit. Hoping your end is coming along well and keeping together, I really want to see Empryean reach for the stars!

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35 minutes ago, Tworedshirt said:

Hey not to be mad or anything but maybe let us SPEND OUR INTRISINC while we dont have our OWN RAILJACK. so we dont stay useless forever yes?

 

While on your Orbiter:
ESC->Profile->Intrinsics

 

This is the way DE expects us who don't have the Railjack done yet to do it.

 

It is stupid as hell and needs a giant neon sign over it because you'd only find this option by pure luck normally.  But it exists.

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Now that I think abou it, why is there fall-off in space? It makes no sense. You made everything a projectile cause realism - and I agree, it is more interesting - if harder - trying to determine how much to lead targets. But damage fall-off in space makes no sense from realism standpoint (nothing is slowing it down with no atmosphere) and also no sense from gameplay perspective (bullet spread fullfills that role on rapid fire weapons, and sniper weaons like velocitus shoul be, well, sniper weapons.

Still waiting for stuck in crewships fix, since that one has been the worst so far.

Some resource costs on parts are plain stupid, so I'll be waiting for that to be fixed too.

Don't get me wrong though - I only come to complain, when Im having fun I just don't come here to express it, Im busy with the game. Overall, solid foundation for the mode, with some cripppling bugs/decisions you made, but both can (and I hope will) be fixed.

Edited by Scissorsmith

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Increased the vacuum radius on Archwing and Railjack 

  • Railjack 200-250 
  • Archwing 25-50

You could easily take that out to double the archwing value and go 5x on the railjack and be fine. Given the scale of the mission maps, it wouldn't be game breaking to take that Railjack vacuum out to 500m or even 1000m.

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Boarding crew ships in multiplayer is more or less a 50/50 chance that it will soft-lock you in some way. Either by not opening doors or by completing divorcing you from the geometry. It leaves you and your team very vulnerable, and eliminates part of the core loop - I assume Crewships are hard to destroy with 'regular' weapons to encourage boarding or the Tunguska cannon, but without boarding Empyrean can rapidly become deeply frustrating.

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Still is the first day of the update and maybe witth more rank up later weapons and railjack become stronger. But for now all rank 5 piloting gunnery some avionic upgrades all this things...... and some missions are insane hard.

-Can you nerf the railjack missions please? Or maybe make few easy missions like the first missions on earth to any planet?

-Maybe im wrong but for now i didn't saw any weapon to mark multiplier enemies and throw missiles. it would be nice to have something like that or maybe i didn't found it yet

because co-op didn't work so much. Many people leaves the groups very fast, no1 stay to play and that make it impossible to complete the missions and we lose resources for repairs ammo and all this things without reason.

Also seems to me very boring to play the same first 2-3 missions on earth over and over. 

Just one easy mission on every planet it would be nice by my opinion to have some extra fun

Edited by Semblant89

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Sorry but I'm not feeling empyrean is fun as supposed to be... for me all this content drought for deliver this experience... man... DE seriously lost the point...

this game is remember for fast paced combat... them you think let put some battles in this sky it will be good? WHEN??? Warframe aren't about spaceships battling...

 

 

 

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7 minutes ago, Kreegs73 said:

You could easily take that out to double the archwing value and go 5x on the railjack and be fine. Given the scale of the mission maps, it wouldn't be game breaking to take that Railjack vacuum out to 500m or even 1000m.

Totally agree, going all over the place to scoop up resources kills the WF vibe for me, even more so when the railjack is meant to be some epic space battle.

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Fix matchmaking, what is wrong with you?,are you forcing to me to play "empyrean" with the matchmaking  broke? i don't want to play boring archwing 2.0...

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