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Empyrean and the decline of Warframe

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1 minute ago, Hypernaut1 said:

On one hand, I do think I would've liked umpteen different new tilesets and new mission types based closely on core gameplay, but I appreciate DE giving us something new. I'm glad this game isn't designed by committee. If it was, we'd practically have the same thing just reskinned over and over. 

This. Thing is, new modes aren't the problem. New modes are great when they can expand on the scale and scope of Warframe's core gameplay. They're terrible when they don't fit Warframe's core scifi combat-based gameplay (like Lunaro, Frame Fighter, and Mining and Fishing activities), and when they aren't designed in a way that enhances the core gameplay experience. Open world could've been great if it had been focused on integrating Warframe's various tileset game modes into one location: the open world map. Instead, DE made it all about farming, mining, and grinding for resources and standing, as well as on the terrible Operator amp mechanics and their associated boss fights (imo). A space combat mode would've been great, had it reinforced Warframe's fast pace by drawing inspiration from something like Battlefront 2's space modes (Pandemic and EA versions) instead of Sea of Thieves. The problem isn't that Warframe tries something new. It's that often, what's new doesn't fit Warframe's gameplay, and when it does, it's based on something other than the core Warframe gameplay experience.

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24 minutes ago, Dragmod said:

What's so wrong about having diversity in a game? I rather enjoy the fact that I dont have to tab between games just to do something different. There's always something for whatever mood I'm in.

Also, arcade minigames in larger games is always a blast. I put in quite a few hours playing Lost Viking in Starcraft 2.

Diversity in games always comes at the major expense of everything else not seeing any updates. Even one of their other goals of the year, "fixing" melee hasn't even been taken care of, and probably stuck dealing with the current issues for the foreseeable future due to the new stuff being a higher priority.

It's also not as if they really fixed issues people had with Archwing combat either, and instead actually nerfed it a bit. It's pretty normal for people that like Warfame's mission style and combat to seriously detest the current update too. The new missions are incredibly slow feeling when you compare it to the rest of the game, even comparing it to normal Archwing missions.

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7 minutes ago, Fire2box said:

My personal desire for the sentient threat that is now known as "the new war" was we take our orbits and invade the sentient system directly. New planets and nodes to explore. That's not Cookie Cutter experiences, it's adding new maps and hopefully new mission types to Warframe while expanding out it's lore. 

with railjack it's just fighting grinner and corpus yet again for mods and resources that are exclusively used within railjack itself with no lore expansion to speak of apart from a very literal finger. 

New War should give us more of that core gameplay. I'm hoping railjack ties it all together. 

Edited by Hypernaut1
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7 minutes ago, Hypernaut1 said:

If it was, we'd practically have the same thing just reskinned over and over.

primes, vandal, wraith, prisma?

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2 hours ago, (PS4)vinster said:

I believe that the epic space battle concept was part of DE Steve's original dream with Warframe when it launched.

This sounds like his vision come to life after many years of work and it looks like the entire team at DE went along with this even though it sounds like a majority of the player base prefer the traditional ground combat shooter mechanic.

The hint that this is not as popular should have come from Archwing. While still alive and works, is never a preferred game mode amongst players.  Why DE decided to still push Empyrean through remains a mystery to me.  My guess is they committed to this at TennoCon 2017/2018 and to backtrack would admit a mistake and wasted investment in dev effort.

I dunno.  Whether they have gone too far with this remains to be seen.

Well Empyrean ain't an epic space battle, chief. If it was more arcadey, with the Railjack designed to take on multiple Galleons, and we could fight in huge space battles alongside Syndicate ships, then it'd be an epic space battle. Steve described Empyrean and Squad Link as "M***** F****** Battle of Endor." Empyrean isn't that. It should be, but it isn't.

Edited by TheGildedOni
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4 minutes ago, Hypernaut1 said:

New War should give us more of that core gameplay. I'm hoping railjack ties it all together. 

I for one am glad that DE doesn't just kb6 wefeed us new tilesets and enemies. 

De already said on at least the last dev stream if not more that Railjack is the key component of New War. Which I'll give credit makes sense lore wise at least given how big Hunhow is. But somehow I doubt we are gonna fight full on Sentient's as they showed yet another space gallon but ya know, sentient themed. 

 

Edited by Fire2box

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9 minutes ago, Hypernaut1 said:

On one hand, I do think I would've liked umpteen different new tilesets and new mission types based closely on core gameplay, but I appreciate DE giving us something new. I'm glad this game isn't designed by committee. If it was, we'd practically have the same thing just reskinned over and over. 

I would rather have one good thing repeated several times, than a dozen different things that all fail to satisfy me. I would not mind DE's ambition running wild if they saved it for after they did their best to make the base gameplay, the gameplay that attracts me and thousands of others to play Warframe at all, as good as it could be.

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1 minute ago, ty91 said:

primes, vandal, wraith, prisma?

If DE listened to the forums we'd have twice as many of those variants in the game. Baro would be bringing one every week. Not saying I wouldn't like it, but I also appreciate DEs approach of not just feeding our addiction with variants

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7 minutes ago, Fire2box said:

with no lore expansion to speak of apart from a very literal finger. 

DE metaphorically gave us the finger.

jim carrey hip thrusts GIF

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il y a 2 minutes, Fire2box a dit :

Railjack is the key component of New War. 

Perfect. Then I will not play New War either.

:thumbup:

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7 minutes ago, Hypernaut1 said:

I for one am glad that DE doesn't just kb6 wefeed us new tilesets and enemies. 

so you must of disliked Jupiter rework/disruption update this year I suppose? 

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1 minute ago, (NSW)ToadBlue said:

I would rather have one good thing repeated several times, than a dozen different things that all fail to satisfy me. I would not mind DE's ambition running wild if they saved it for after they did their best to make the base gameplay, the gameplay that attracts me and thousands of others to play Warframe at all, as good as it could be.

At this point, it's not a Warframe problem, it's a you problem if you've been unsatisfied a dozen times. 

Devs aren't machines. Maybe they just aren't interested in repeating the same thing over and over. Maybe this is how they keep their juices flowing. 

Base game is FINE. if not, then why are you even here? Base game was fine years ago, that's why I'm still playing. I've played games that needed the base game improved. I didn't put in 1000+hrs on something that wasn't wholly satisfying.  If you did, that's a personal issue. 

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il y a 1 minute, Hypernaut1 a dit :

Maybe they just aren't interested in repeating the same thing over and over.

And the solution they have found is to make us fish, mine or fly in a space simulator in a third-person shooter.

you-got-a-problem-38-gota-solution-imgfi

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5 minutes ago, Fire2box said:

so you must of disliked Jupiter rework/disruption update this year I suppose? 

Key word "JUST". 

I played the tileset and enjoyed it, but no, I'm glad it hasn't been 4 years of new tilesets. It really didn't feel all that different to me. 

I don't get what point youre trying to make.

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2 minutes ago, Hypernaut1 said:

Devs aren't machines. Maybe they just aren't interested in repeating the same thing over and over. Maybe this is how they keep their juices flowing. 

Maybe they should make a different game and let Warframe be Warframe.

3 minutes ago, Hypernaut1 said:

Base game is FINE. if not, then why are you even here? Base game was fine years ago, that's why I'm still playing. I've played games that needed the base game improved. I didn't put in 1000+hrs on something that wasn't wholly satisfying.  If you did, that's a personal issue. 

It is fine. But it could be better. So why shouldn't it?

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3 minutes ago, Hypernaut1 said:

Key word "JUST". 

I played the tileset and enjoyed it, but no, I'm glad it hasn't been 4 years of new tilesets. It really didn't feel all that different to me. 

I don't get what point youre trying to make.

Just asking a question is all. Apprently you dislike Warframe's core gameplay experience of ground combat. Why not go play Ace Combat 7 or any SHMUP game. 

 

 

Edited by Fire2box
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1 minute ago, Awazx said:

And the solution they have found is to make us fish, mine or fly in a space simulator in a third-person shooter.

you-got-a-problem-38-gota-solution-imgfi

I don't mind any of those things. Heck, I still do scans for Simaris. I'm more upset they still giving us snippets of lore. 

I personally think they dropped the ball with AW by not continuing to expand it and making it Warframe in space. But clearly they had other plans. 

I'm hoping they make railjack feel deep enough that railjack progression feels worthwhile. AW is so little that rewards related to only AW don't feel meaningful enough. 

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Just now, Hypernaut1 said:

I personally think they dropped the ball with AW by not continuing to expand it and making it Warframe in space

that's literally railjack. 

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à l’instant, Hypernaut1 a dit :

I'm hoping they make railjack feel deep enough that railjack progression feels worthwhile. 

At this point in the road I have no hope in anything.

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7 minutes ago, Fire2box said:

Just asking a question is all. Apprently you dislike Warframe's core gameplay experience of ground combat. Why not go play Ace Combat 7 or any SHMUP game. 

 

 

I don't know how you got to that conclusion. I'm saying I'm glad they aren't just repeating the same thing over and over. I love the core gameplay, but I like the variation they give us. I still enjoy all of the tilesets years later. Core game is solid in my opinion. 

Edited by Hypernaut1
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2 minutes ago, Hypernaut1 said:

I'm hoping they make railjack feel deep enough that railjack progression feels worthwhile

If 99% of the game is based on the ground and tilesets and archwing has not been integrated with the rest of the grind I doubt railjack will.

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2 minutes ago, Hypernaut1 said:

I don't know how you got to that conclusion.

literally your own words? 

unknown.png

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2 minutes ago, Fire2box said:

that's literally railjack. 

What I meant was I first thought AW would've been pretty much progressing at the same pace as the core game. Like with new AWs, missions, bosses, tilesets, weapons, mods, etc. 

Railjack uses AW, but not really an expansion of it. It's an entirely new progression system. 

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1 minute ago, Hypernaut1 said:

What I meant was I first thought AW would've been pretty much progressing at the same pace as the core game. Like with new AWs, missions, bosses, tilesets, weapons, mods, etc. 

Railjack uses AW, but not really an expansion of it. It's an entirely new progression system. 

railjack is merely a extension of archwing. Rather then going around with what amounts to jetpack on our back now we have a space ship to protect or instant wipe. 

 

at least you get part of what you want, meanwhile I and other's who want lore content are getting zero of it. 

Edited by Fire2box
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il y a 2 minutes, Hypernaut1 a dit :

Railjack uses AW, but not really an expansion of it. It's an entirely new progression system. 

It is true. It is the first time I use fire extinguishers in this game.

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