(PSN)Paholanani_X Posted December 14, 2019 Posted December 14, 2019 Why not use previous "New material" for new material blueprints? Why must each chapter introduce another material grind. Revitalize the crafting aspect
Uhkretor Posted December 14, 2019 Posted December 14, 2019 ... They are. That's why there are always new resources when something new pops.
Steel_Rook Posted December 14, 2019 Posted December 14, 2019 Because it's a lazy way to ensure people can't stockpile progression into a new unreleased system. The result is us sitting on literal millions of older resources we're never going to use because each new system will have its own. Long live Pustrels.
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