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Railjack - Enemy ship fails to spawn, making the mission unwinnable


D1videdByZer0
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Mission: Korms Belt, Earth Proxima

Mission state: every objective finished, except 3/4 Crewships

Problem: No enemy ships remain, there are no more fighters, and not even crewships to destroy, entire map was searched for 45 minutes. One Squad member reported to have seen a crewship retreating... until it despawned.

As there is no option to retreat from the mission either to at least keep the loot gained so far, the mission had to be aborted and all loot gained had to be abandoned.

Edited by D1videdByZer0
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He actually does spawn.  Every time we had this glitch,  he spawns inside the asteroid, Behind the giand air lock looking thing.  Still unwinnable cause you cant kill it,  but we've managed to find him there every time.

Edited by TennoTraitor
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This is still a problem in U30. I've only really seen it happen on Grineer Railjack missions. DE please fix this annoying issue of telling us to kill X fighters/crewships and not spawning them in.

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Same issue with fighters, Storm R-9 Veil. every objective done then crewships 8/8 and finally stuck at 90/93 fighter ships for more than 20 minutes.

tried to enter bonus level and exit, go through the entire map, have player 2 disconnect, nothing helped.

I think we need a command like /unstuck to make ennemies spawn again

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On 2021-06-17 at 6:48 AM, 60framespersecond said:

Could not finish solo R-9 Void Storm due to lack of fighter spawns, stuck at 87 of 110 or something. Did POIs first, then actively started the fighter/crew ship hunt. Please fix this already.

Same here, we had 88/102 and nothing else spawned, when we aborted, a bunch spawned in but our ship was dropping into the wormhole thing so it was too late...

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