rockscl Posted December 14, 2019 Posted December 14, 2019 (edited) The space fighting is cool and satisfying for me, but the crewship clearing is extremely easy, its like a 1 room extermination mission type, imho there should have isntances of defense, mobile defense, rescue, etc, all during a railjack mission, also those instances of on foot mission should award common resources but with higher numbers due to the rarity of the mission spawn. Something like that.. (also let me choose NOT to host missions please) Edited December 14, 2019 by rockscl
Mephane Posted December 14, 2019 Posted December 14, 2019 Just wait, at some point you will also start boarding asteroid bases and galleons. 2
RXCK3T Posted December 14, 2019 Posted December 14, 2019 Nice idea, but I think they should emphasize more the "explore, find a lost ship/planet/other and go inside it on foot to search for enemies and loot" like i need more of that. The space GTA aspect is reeeeaaally what I dig personnally. I don't think missions have to give better normal mission reward, because we get railjack ressources already, just add the normal ressources to be available in railjack missions like when you are on foot but don't give more than normal missions because if they do that who will do normal missions after unlocking railjack ? 😕
rockscl Posted December 14, 2019 Author Posted December 14, 2019 hace 28 minutos, Mephane dijo: Just wait, at some point you will also start boarding asteroid bases and galleons. sure, and orokin towers, derelicts, it almost obvious and they would have considered more than once, im probably stating the obvious because someone has to do it now and then
Uhkretor Posted December 14, 2019 Posted December 14, 2019 ... 3 days after update went live, right...? ... Give them time to develop it.
Tellakey Posted December 14, 2019 Posted December 14, 2019 (edited) I think the infantry work might be easy because combat is easy. DE will have to put something artificial like stat boosts to make it harder. Either that or prolong the process of taking over the ships by, again, artificially increasing the number of enemies you need to clear/making ships bigger and longer to traverse. Instead, what we need is better core gameplay. Edited December 14, 2019 by Tellakey
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