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Inventory management on RJ (30 wreckage cap)


kuryux
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Scenario before railjack:

Players can farm for hours straight for anything without ever having to worry about inventory management. All resources and mods and everything have an endless stock.

Scenario on railjack:

Every few minutes of game players have to get back to drydock to micro manage inventory to avoid losing important stuff. Group gets disbanded, time is wasted. This is bad design and not fun.

Proposed solution:

Since armaments are way too common and are not really randomized, they should work as any other blueprints and stock endless. They should show as dupes on inventory, not separately.

Components are rare and have random stats so they can stay the way they are without being too much of a hassle. Only change needed is for extras to stay above cap like rivens and not get auto scrapped. 

That way only the person that has reached the cap would leave the party to manage inventory and without any losses.

 

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3 minutes ago, kuryux said:

Scenario before railjack:

Players can farm for hours straight for anything without ever having to worry about inventory management. All resources and mods and everything have an endless stock.

Scenario on railjack:

Every few minutes of game players have to get back to drydock to micro manage inventory to avoid losing important stuff. Group gets disbanded, time is wasted. This is bad design and not fun.

Proposed solution:

Since armaments are way too common and are not really randomized, they should work as any other blueprints and stock endless. They should show as dupes on inventory, not separately.

Components are rare and have random stats so they can stay the way they are without being too much of a hassle. Only change needed is for extras to stay above cap like rivens and not get auto scrapped. 

That way only the person that has reached the cap would leave the party to manage inventory and without any losses.

 

Wouldn't say "Every few minutes".  But yes, this is lame, along with the refinement system.  And neither of them tell you when you're full, unless you go check it yourself.

Basically the worst system they could throw at us in an extremely resource intensive game.

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5 minutes ago, Klaleara said:

Wouldn't say "Every few minutes".  But yes, this is lame, along with the refinement system.  And neither of them tell you when you're full, unless you go check it yourself.

On all games I played so far, ppl find the need to go back to drydock every one or two missions. The fear of losing something is great

Btw, it shows in the end what u lost, but by then its a little too late

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