kuryux Posted December 17, 2019 Share Posted December 17, 2019 Scenario before railjack: Players can farm for hours straight for anything without ever having to worry about inventory management. All resources and mods and everything have an endless stock. Scenario on railjack: Every few minutes of game players have to get back to drydock to micro manage inventory to avoid losing important stuff. Group gets disbanded, time is wasted. This is bad design and not fun. Proposed solution: Since armaments are way too common and are not really randomized, they should work as any other blueprints and stock endless. They should show as dupes on inventory, not separately. Components are rare and have random stats so they can stay the way they are without being too much of a hassle. Only change needed is for extras to stay above cap like rivens and not get auto scrapped. That way only the person that has reached the cap would leave the party to manage inventory and without any losses. Link to comment Share on other sites More sharing options...
Klaleara Posted December 17, 2019 Share Posted December 17, 2019 3 minutes ago, kuryux said: Scenario before railjack: Players can farm for hours straight for anything without ever having to worry about inventory management. All resources and mods and everything have an endless stock. Scenario on railjack: Every few minutes of game players have to get back to drydock to micro manage inventory to avoid losing important stuff. Group gets disbanded, time is wasted. This is bad design and not fun. Proposed solution: Since armaments are way too common and are not really randomized, they should work as any other blueprints and stock endless. They should show as dupes on inventory, not separately. Components are rare and have random stats so they can stay the way they are without being too much of a hassle. Only change needed is for extras to stay above cap like rivens and not get auto scrapped. That way only the person that has reached the cap would leave the party to manage inventory and without any losses. Wouldn't say "Every few minutes". But yes, this is lame, along with the refinement system. And neither of them tell you when you're full, unless you go check it yourself. Basically the worst system they could throw at us in an extremely resource intensive game. Link to comment Share on other sites More sharing options...
Test-995 Posted December 17, 2019 Share Posted December 17, 2019 (edited) Yeah limited slot shouldn't be a thing for turret mounts, those guns doesn't even have a mod so there is no reason to limiting turrets. Edited December 17, 2019 by Test-995 Link to comment Share on other sites More sharing options...
kuryux Posted December 17, 2019 Author Share Posted December 17, 2019 5 minutes ago, Klaleara said: Wouldn't say "Every few minutes". But yes, this is lame, along with the refinement system. And neither of them tell you when you're full, unless you go check it yourself. On all games I played so far, ppl find the need to go back to drydock every one or two missions. The fear of losing something is great Btw, it shows in the end what u lost, but by then its a little too late Link to comment Share on other sites More sharing options...
HeartPurity Posted December 17, 2019 Share Posted December 17, 2019 ya that auto-scrapping mechanic is making people nervous & we can't check how many we have while in the ship. Link to comment Share on other sites More sharing options...
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