[DE]Rebecca Posted December 17, 2019 Share Posted December 17, 2019 Empyrean: Ivara Prime 27.0.5 Avionics Drop Chance Increase + Dirac Resource Drop Change: Dirac is one-size-fits-all resource for Railjack upgrading - from Grid to Avionics. Wreckage can be scrapped for it, Avionics can be scrapped for it, and it can be found virtually everywhere in Railjack missions. Avionics are an important part of your Railjack customization and power experience, and are only found in a few places. For this round of changes, we are doing the following: Removed Dirac from Grineer Fighter Drop Tables. This now means everywhere else (mission complete, scrapping, point of interest, etc) are the best sources for Dirac. Having Grineer Fighters be the best source for everything was overkill - they now are Avionics and Resource focused. Increased Avionics Drop Chance from 10% to 15% from Grineer Fighters. This means you will come across Avionics more frequently, thus - more chances at ones you don’t have, and more Dirac chances from your duplicates. Increased the Wreckage Dirac Scrap Values across the board by 3x. MK I Wreckage increased from 25 to 75 Dirac. MK II Wreckage increased from 50 to 150 Dirac. MK III Wreckage increased from 75 to 225 Dirac. This also fixed an issue with Clan Engines not all scaling correctly. Next up on our list is Resources overall, universal Loot Pickup sharing, and more! Railjack Changes & Fixes: Crewships now have their own unique enemy marker to differentiate them from all other fighters around! Removed (for real this time) Credit Caches from the Railjack rewards, as the ‘bonus rewards’ still included Credits. Elite Kosma Flaks will now only use their shield ability if facing their target. Removed Resource collection sound for all items except: Carbides, Copernics, Cubic Diodes and Pustrels due to a constant stream of that specific sound because it happens for every single pickup. Sound is now reserved for important Forging Resources! Fixed an exploit where Turret encounters would infinitely respawn despite not being intended to (nor Grineer having the means to generate infinite turrets, yet). Fixed inability to complete a Railjack mission with a Pulse Turbine objective if a Host migration occurred, due to vulnerable radiators respawning and breaking the objective. Fixes towards Clients taking a longer time than normal to load back into a Railjack mission after a Host migration has occurred. Clients will typically take longer than the Host to load back in, but hopefully this cuts down the load time a bit. Fixed Armament Wreckage not showing their innate bonuses before and after Repair. The before Repair stats can be seen by selecting the Armament Wreckage and pressing TAB. Fixed unequipping and equipping Railjack Components resulting in their upgrades stacking. Fixed a potential script error with the Missile Platforms in Railjack missions. Fixed a script error when using the Railjack Particle Ram. Fixes: Fixed Octavia using the default songs for Clients. Fixed Kubrow animations popping/jittering when returning to the Incubator after the menu is opened. Fixes towards Syandana’s clipping through Excalibur Zato Skins body. Fixed a script error when the Eidolon Teralyst screams. Fixed a script error when casting numerous Archwing abilities. Fixed a script error when casting numerous Warframe abilities. Link to comment Share on other sites More sharing options...
dotAyanami Posted December 17, 2019 Share Posted December 17, 2019 Thanks for the hotfix (rip credit caches 2019-2019, maybe this time for real) Returning back to Kuva Liches, will it be possible to add a button which "unallows" a player to be elegible for a kuva larvaing spawn? Doing stealth missions is almost impossible due to kuva larvaing alerting enemies nearby when we are in medium-higher grineer maps. Thanks for the universal loot sharing mention! Link to comment Share on other sites More sharing options...
Neyo Posted December 17, 2019 Share Posted December 17, 2019 Thanks! Not sure if this update fixed this, but I keep getting a bug that makes missions spawn one less crewship than what is needed for the objectives. This is awful for me as a constant host because the squad members still get the rewards from the mission, yet I get screwed from them. Link to comment Share on other sites More sharing options...
StrikeAgainst Posted December 17, 2019 Share Posted December 17, 2019 Thanks! EDIT: Today I applied my first Reactor upgrade, some time later I found out that the capacity has reset and the Reactor screen now shows me this: I think this needs some fixing... Link to comment Share on other sites More sharing options...
HatedByLifeItself Posted December 17, 2019 Share Posted December 17, 2019 At least remove half the cost to craft resources, with all the RNG this is getting asinine Link to comment Share on other sites More sharing options...
NightmareT12 Posted December 17, 2019 Share Posted December 17, 2019 Thanks Rebecca. Don't have the skin for Excalibur so can't check how it behaves with Syandanas, but I hope it's not creating further parachutes. Cloth collision is a little extreme these days, many assets seem excessively floaty (ever put Cycuta Prime on Hydroid Prime?) Link to comment Share on other sites More sharing options...
Neuroszima Posted December 17, 2019 Share Posted December 17, 2019 A few problems that concern me: Why can't we use orbiter suport in Railjack missions? I got stuck in one of the missions and we had to abort 1h of the progres just because Grineer activated lockdown in missle battery complex THAT HAS NO CONSOLES TO HACK! Why you make smaller models of warframes in archwing, but you don't make ephemeras smaller, that cover entire view of the field (ex. Smoking body, Vengeful toxin/flame). Why did you not add trading of the RJ avionics, when in market they are listed as tradeable? EDIT: ok apparently Pablo works on making them tradeable, mb. Why there is NO RJ AVIONICS LINK! Why there is no menu of what we can choose for scrapping if our RJ inventory is full??? Now it is even more important since you added RNG TO GUNS, so auto-remove has potential of removing good buffed guns without our knowledge beforehand! Also why you ignore every problem from conclave: And my 5 cents from lunaro: Spoiler Link to comment Share on other sites More sharing options...
MirageKnight Posted December 17, 2019 Share Posted December 17, 2019 That was fast o.O Thanks for the quick updates following the release of U27 and all the additions, fixes, and optimizations that have come with them. I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Ranged Stealth kills do not trigger the stealth kill XP bonus timer. This has been broken for more than two months. - Baruuk's Desolate Hands' orbiting daggers will target and kill wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Deth Cube Prime looses its ability to engage enemies with any sentinel weapon after a while when equipped with the Assault mod and the Vaporize mod. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - When no other melee weapon is equipped, Garuda's Talons switch to their "undeployed" animation state after performing a Stealth Kill finisher. - Limbo's Stasis no longer pauses the duration of existing status effects afflicting enemies within the Rift. - Polearms cannot be used properly when modded for very high speed. Balance / Gameplay-related Issues and Concerns: - Archwing "Blink" ability is only marginally useful and awkward to employ. - Archwings are too easily destroyed by Crewships and abilities that are designed to counter their missiles seldom seem to work. - A Lich ally's contribution to gameplay is largely insignificant. The Lich will only show up at random when player health is very low and will leave after only 2 minutes. Lich allies need to be far more reliable to justify the grind spent obtaining them. Specters are more useful. Please make Lich allies a summonable ally via a deployable beacon. - Acquiring Grendel is incredibly and needlessly grindy and tiring. Players are not only forced to run numerous Arbitrations to get the needed amount of Vitus Essence (75), but they are also required to run lengthy level 40 Excavation, Defense, and Survival missions without the aid of mods, arcanes or the Operator.This isn't providing "challenge". This is placing hardcore arbitrary restrictions / conditions and immense pressure on a player to succeed. Grendel's parts being guaranteed rewards doesn't justify forcing us into long, mid-level missions where we are completely stripped of any and all bonuses. As far as being a reward for our troubles, Grendel might be fun, but he is not worth the slog. - Attempting a kill or conversion on a Lich nemesis with the Parazon without the right mod sequence or any mods should not result in the player dying, nor should it automatically level up the Lich. This is needlessly punishing. On defeat and a failed "hack", the Lich should only initiate an emergency teleport escape so it can fight another day. In addition, the Lich should only be able to level up if it defeats the player in an actual fight. We level our weapons and 'Frames by defeating enemies. It should be no different with a Lich. When the Lich defeats a player, it teleports away and levels up. When it levels up, it only reclaims the nodes the player previously cleared out but doesn't spread further. - Allowing Requiem mods to be rendered useless after 3 successful Lich kills / conversions fails to respect player time and effort and it's completely inconsistent with how all other mods work. - As the Rising Tides update has painfully pointed out, Dojo planning and assembly can be a really frustrating and time consuming task, especially when trying to accomodate something as massive as the Dry Dock. - Duplicate Kuva weapons are still a thing and this needs to be properly addressed. One idea would be to give the Larva a regular version of the Kuva weapon it would get if it became a Lich nemesis. This way, players can quickly decide as to whether or not to simply gun down the Larva and let it die or trigger it so that it turns into a Lich with the appropriate Kuva weapon. This gives the player more agency and a better idea of what they'd wind up getting at the end of the grind. - Having Kuva and Ayatan Amber Stars as possible rewards for cracking open Requiem Relics is nothing more than needless drop-table filler. - Kuva Weapons require no less than 5 Forma each to get Mastery for them, which is inconsistent with how other weapons work. Don't even bring the Paracesis into this - it's not even comparable in terms of acquisition and origin. - There is a need for an opt-out mechanic / "peace offering" option for players that have a Lich nemesis that they don't or no longer want to fight for whatever reason. - Mercy Kills on anything but Lich nemesis enemies and Thralls are absolutely pointless. In addition, the window of opportunity to perform a Mercy Kill on regular enemies is ridiculously small. - Nekros Shadows are affected by Oberon's Renewal despite Nekros having his own means of "healing" them if the player so desires. This can pose a large and unreasonable energy drain on Oberon players who are modded for healing. Shadows need and should be exempt from the effects of Renewal. - Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, are still not co-op friendly due to being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone else with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them. - Zenistar's default timer for having its disc out is still too low. No, the time should not be based on combos. Also, it would be really appreciated if you all could: - Allow us to completely remove Focus Lenses from 'Frames and Weapons, as opposed to just replacing them. In fact, Focus Lenses ought to work like Arcanes in that you can equip and un-equip them at well. - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). Thanks for reading. Link to comment Share on other sites More sharing options...
That1Cactus Posted December 17, 2019 Share Posted December 17, 2019 Let us opt out of 'hold melee button to heavy attack' please~ Link to comment Share on other sites More sharing options...
SpiceCaique Posted December 17, 2019 Share Posted December 17, 2019 Thanks again! Link to comment Share on other sites More sharing options...
Revanx Posted December 17, 2019 Share Posted December 17, 2019 11 minutes ago, [DE]Rebecca said: Fixed Armament Wreckage not showing their innate bonuses before and after Repair. The before Repair stats can be seen by selecting the Armament Wreckage and pressing TAB. I'd rather just not have more rng stats tbh... 11 minutes ago, [DE]Rebecca said: MK I Wreckage increased from 25 to 75 Dirac. MK II Wreckage increased from 50 to 150 Dirac. MK III Wreckage increased from 75 to 225 Dirac. right when i scrapped everything. 😕 Link to comment Share on other sites More sharing options...
Exastiken Posted December 17, 2019 Share Posted December 17, 2019 Can we please do away with the RNG stats on railjack components and armaments? It's a really malicious grind. Link to comment Share on other sites More sharing options...
Duality52 Posted December 17, 2019 Share Posted December 17, 2019 Is it wrong if we get a full refund from scrapping repaired Wreckages? Getting half back feels rather cheap. Link to comment Share on other sites More sharing options...
--Impulse-- Posted December 17, 2019 Share Posted December 17, 2019 Enemy crewships continue to use the Fighter flee AI when their objective was finished even though crewships have not. Link to comment Share on other sites More sharing options...
GruntBlender Posted December 17, 2019 Share Posted December 17, 2019 So liches are done then? No more revisions to them? Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted December 17, 2019 Share Posted December 17, 2019 Command Intrinsic when? Link to comment Share on other sites More sharing options...
Afterburner_X Posted December 17, 2019 Share Posted December 17, 2019 Hi DE. Now that you can get Umbra Formas from Railjack missions, can you replace that Umbra Forma reward in future Nightwaves with Primed Chamber please? ^__^ Also about Baro. When will he bring back Pedestral Prime? Last time was October 2018. Also Baro tends to bring only new cosmetics recently, which is a bit sad. If he could bring a new Weapon or Primed Mod again, that would be great. Some new Primed Mods for Archwing stuff are probably a good idea, now that Railjack is here. [Primed Afterburner] when? Link to comment Share on other sites More sharing options...
NightmareT12 Posted December 17, 2019 Share Posted December 17, 2019 1 minute ago, That1Cactus said: Let us opt out of 'hold melee button to heavy attack' please~ Also this, there has to be a way to toggle it under Options (or creating a new binding, like Sprint / Sprint + Roll)! Link to comment Share on other sites More sharing options...
---Gnosis--- Posted December 17, 2019 Share Posted December 17, 2019 Thanks! Can check the HUD bug? Cant leave a invisible menu in Railjack missions. EDIT: Intrinsics lost after host migration? Showed for me 27 intrinsics points in the end of mission, but in middle of mission a host migration ocorred. In drydock i have only 19. Maybe lost in the middle? Mission in Veil. Link to comment Share on other sites More sharing options...
GingaNinjah Posted December 17, 2019 Share Posted December 17, 2019 Amm why does Ivara and Ivara prime have the same base armor stats? Link to comment Share on other sites More sharing options...
kxZyle Posted December 17, 2019 Share Posted December 17, 2019 These are all great. Thanks so much. ❤️ Link to comment Share on other sites More sharing options...
.Nabu. Posted December 17, 2019 Share Posted December 17, 2019 4 minutes ago, [DE]Rebecca said: Next up on our list is Resources overall, universal Loot Pickup sharing, and more! DE proves to be one of the greatest dev teams yet! Thank you for listening to the players tips and suggestions! Link to comment Share on other sites More sharing options...
Lorelei Posted December 17, 2019 Share Posted December 17, 2019 2 minutes ago, That1Cactus said: Let us opt out of 'hold melee button to heavy attack' please~ Please~ Link to comment Share on other sites More sharing options...
jyutani Posted December 17, 2019 Share Posted December 17, 2019 increasing the wreckage cap maybe? or let us choose before auto scrapping them Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted December 17, 2019 Share Posted December 17, 2019 Been on the forums for 7 months now, please fix this Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.