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COMING SOON: Devstream #135: Empyrean!


[DE]Rebecca

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Will the stalker come to empyrean? he could have his own railjack, operated by the acolytes xD

Avionics menu needs some sort of marking for equipped avionics.

Marking the crewships with a diferent "marker" was an excelent move. Will we see this replicated for some other ship clases (fighters, heavys (outriders), ramsleds)?

Dogfighting in archwing is fun but neigh impossible to hit anything... can we get a crosshair thingy like with the first lvl of gunnery intrinsics? That would be infinitely useful considering the change of several archguns from hitscan to projectile. :3

Any news on other types of missions for railjack? like an escort/defense, exploration missions, anything?

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Are there any plans to introduce easy to implement quality of life changes to Kuva Liches? I get that Empyrean is your primary focus, but you can't completely ignore other aspects of the game that are still awful. A very easy to implement change for example would be to disallow Liches from taxing sortie missions like shown here. That would make me very happy.

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Now that one of the resource things in space is just the salvage block.  What is salvage? Any plans on replacing it with railjack resources to allow people to get those resources outside playing railjack missions so railjack isn't a CONTENT ISLAND? Or adding chances for railjack resources to drop from crates in all asteroid or galleon tilesets since they would logically have those resources on board right?

 

Edit: more questions.

Why do we only get some of the Mark 0 equipment on my railjack and not have all of the mark 0 equipment to choose from for my railjack? Let me experiment with weapons without having to invest time and resources into building them.  If the Sigma clan series is suppose to be the baseline why are they still expensive to get into? What is my incentive with them to bother with the mark 1 or 2 when I know now in a few days I will have the mark 3s? Could they be turned into an actual upgrade tree so I am incentives to go up that tree?

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Here's some suggestions, bugs, improvements, etc. mostly for Railjack:

  • Range indicators on enemy ships.  Doesn't and shouldn't be for every ship, only the one in/closest to the crosshairs or if one isn't in the crosshairs the nearest enemy ship.  Lets you know what you can and can't hit with weapon ranges, archwing slingshot, etc.
  • Automatic refining of collected resources when returning to the drydock, and a popup asking the player if they want to refine when they choose the next mission in navigation. It's easy to forget to refine, and it sucks when everyone neglects to do it after spending 5-10 mins flying around the map breaking asteroids.
  • A large scale map would be appreciated, showing large asteroids/asteroid clusters, outposts, with the railjack, players in archwing, and players in crewships/outposts. Just hold m for everyone like you do in PoE/Fortuna, no need to be fancy.
  • Please display players in crewships to railjack pilots/gunners.  I've archwing-ed over multiple times to either capture or destroy and the crewship gets blown up by the BFG before I even have time to go to the reactor.
  • I like flying the railjack as the operator. Please don't take this from them.
  • Good move on giving crewships a larger and different icon/outline healthbar, it only shows up when crewships are in view, can this carry over to the periphery HUD as well?
  • Crewship reactors can be damaged/destroyed by punchthrough weapons, negating the need to enter the room the reactor is in.
  • When you launch into space with the archwing catapult, you do not equip archguns/blades, only primaries/secondaries.
  • Can we get a different icon for captured crewships than the railjack icon? Sometimes there's 2+ captured crewships flying around, and if you might fly over to a crewship instead of back to the railjack.
  • IMO the flashier resource popups could be reduced to the small popups for all the "common" resources (copernics, pustrels, titanium, etc.) in railjack missions, can stay the same in non-railjack missions.
  • Have Cy say something when one of the crafted resources is low/out. Not a common problem but would be nice QoL.
  • Archwing survivability is terrible and could be boosted by some sort of evasion/accuracy mechanic that would make them harder to be hit without manually juking and blinking.  It's a rush to get from point to point without getting killed.
  • Could we get to use sigils as railjack decals, specifically thinking syndicate sigils would look awesome.
  • More fonts for ship names, and the ability to color the text independently from the (tertiary? accent?) ship color.
  • It appears that everyone gets resources picked up in space/through refining, but resources/BPs dropped on crewships/outposts are picked up as they are in normal missions. Might want to change this (at least for BPs) so that everyone gets them, its impractical for everyone to try and get over to one point outside the railjack in the middle of combat.
  • A (longer) period of invulnerability would be nice when entering crewships/outposts/etc., its not uncommon to instantly be downed.
  • Revive mechanics NEED an overhaul for railjack, either a much longer timer, increased respawns, increased ability for companion reviving, or something else.  If you're downed you'll usually be spending a revive due to nature of the missions, which tend to spread out the players.
  • The Sacrifice Sentinel mod should revive the player instead of wasting a respawn when holding [x] to manually respawn during bleedout. I don't want to wait 20 seconds for the bleedout timer for this to take effect, and it should be used instead of using one of your respawns. I might be mistaken on this one.
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Will there be a toggle on "Hold E to heavy attack"?

Are forges on the railjack going to show how longuntil they are usable again?

What about Rahetalius' suggestion of focusing on smoothing out the game next year? (after already promised content is released)

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What region of space is veil Proxima supposed to represent, and why do the Grineer have such a strong hold over it? Earth Proxima and Saturn Proxima are obviously over Earth and Saturn respectively, but the veil does not seem to overlap with any Grineer settlements except for Ceres and maybe the Kuva Fortress if it passes by.

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:facepalm:Will you guys please stop making more server CPU chewing made up resources, RNG, and insane crafting costs... if this is going to be the norm from here on out for future "content" then a large chunk of your player base that has little time on their hands will stop playing this "new" content completely, even if its mandatory for the "new war" based "content". 

also if you guys really want players to start having an interest playing "abandoned" (for me personally its arbiters of fail-exis trials, kuva lousy-iches, and now rail-junk) content, you need to stop putting restrictions saying "its mandatory to play this repetitive broken mess, other wise you can't have the content that is locked behind it" (archgun deployer locked behind Flop-rtuna standing grind wall and game crashing gimmicy mechanics orb-mother heist that gets you one-shotted ever 5 seconds due to unending hordes of enemies).

My rail-junk experience: The building section of the railjack update cost was unnecessary and should have been used to upgrade rail-jack itself. most people who have solo/small clan and/or don't have much time on their hands (because they have real lives to live...) can barely keep up with the credit costs let alone have anyone with the will (or interest) to contribute to it. I ran a random railjack mission and see that its not even worth the time to play since most of it just results in you being blown up instantly in archwing because you didn't equip the meta-archgun/arching combo to instakill everything or your ship just randomly being destroyed due to Cephalon Cy saying "unavoidable game-play gimmic mechanic has happened! play it or instant game-over!" that wasn't even needed for the sake of non-existent immersion or interest.

of course that is my thoughts..... not that it even matters any more:awkward:

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Where did the "entering enemy ship animation" go?

There was this animation that the Warframe entered with a slide in the enemy ship, now he pops up like a mole from whack a mole

And the old wall runs?

 

Obligatory...Nox Cannon, Machinist flamethrower, Ghoul saw (both kind) and Cadus when?

 

Any plan to rework operator's animation? (maybe with Duviri...)

 

Any news on 43th frame? Leverian expansions? I kind of expected an Ivara one...

 

YOU'RE SUPER DUPER LATE WITH FRAME NOGGLES!!!

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8 hours ago, xRufus7x said:

1. Are we ever going to get custom primary and secondary weapon positioning like Melee currently has?

2. Can we get the option to add sugatras to primary and secondary weapons?

3. Any update on the Proto weapon skins that we saw a long time ago?

4. Several skins and armor sets have mismatched color channels. Do you guys plan on doing a review for this to at least make the metallic slots consistent or give us the option to color individual armor pieces and helmets separately?

5. Please let us use Excal Prime's helmet/skin on Excal Umbra.

6. Updates on Melee 3.0/rage mode?

7. When are the changes to pets coming to remove stasis? It is still a big hindrance to using them.

8. Can you please stop disabling certain face gear when using certain head gear on operators? From what I have seen people were way less concerned with the clipping than their ability to customize their operators.

9. Any chance we will get the option to swap out exalted weapon models for their standard/prime/umbra appearances.

10. Is the loadout UI going to be overhauled to show everything that should be loadout specific(Archwings, their weapons, archwing guns for ground combat, operator arcanes and amps?

11. Are we ever going to get a focus dump? Once you max the schools there is nothing to do with accumulated focus.

12. Can we get more Loadout and Riven slots or possibly just uncap them and let us buy as many as we want?

13. Now that thrown weapons have a comfortable timed recall, are we ever going to get the Arcata added to PVE?

14. Can we get mod capacity removed while in the simulacrum so we can properly test builds before applying Forma?

15. With liches being added to the game are there any discussions about a better way to handle status immunity? Making enemies completely status immune removes a large chunk of the arsenal.

16. There are several items that are still exclusive to the chinese version of Warframe, including the Cadus, a chinese exclusive staff weapon. When can we expect these to be added to the global build?

17. What ever happened to Steve's "Alchemy" system that was supposed to use the infested room?

18. Any chance that we will get additional hotkeys on PC? Would be nice to be able to hotkey several orbiter functions like decorating or going to the foundry rather then going through menus.

19. WIll the acolyte and Plague Star ever become naturally reoccurring events like Razorback and the Formorian?

20. Now that they have been nerfed can we get access to the acolyte mods on Exalted weapons?

This guy's post should appear in every page

Thanks man!

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I really wanna talk about bugs that persist outside of Empyrian, but if it's an Empyrian only stream then here's all I can talk about...

Will there be a fix for the Sungem skin not showing the ship name/sigil while in missions?
Can we really look at the resource costs for the different components? They are all really high, bad enough to the point where by the time I beat every node in Earth and Saturn Proxima, I could only afford a single Mk1.
Any chance for a refund or compensation for those who spent resources and drones on Railjack weapons before the RNG was revealed for them as well? Alot of people built their weapons only to find that the RNG component now exists on them as well and they got terrible RNG rolls.
Speaking of unfair RNG rolls and resource costs combined, can we have salvaging give back more then just 50% as well? Something around 75% or 80% feels more reasonable given how huge the resource costs are.

One last edit... Will there be any use for excess Dirac? I'm sitting on over 10k now with nothing to spend it on as my entire grid is maxed and I'm not getting any avionics to spend them on.  Maybe for a transmute system for avionics instead?

Ok one last LAST edit... Earlier in Tennocon this year you talked about bringing the entire world together (via Squadlink mostly)... Will there be any plans of tying more of the game together then just through Squadlink?  Maybe even going back and brushing up/working on alot of old content?

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QUESTION:

Why is this good that melee does 5x or even more damage (not even mentioning the millions red crits here) while weapons didn't get any boost at all since years?

Melee 3.0 Didn't get rid of the classical slide attack gameplay on end-game, quiet the opposite, made melee able to clean a room just as easy now in general than prior the change certain melee weapons were able to do that only.

I would rather ask a global melee Nerf than a weapon buff but probably melee Nerf won't happen so weapons need buffs now to be on par with melee. Wich is illogical since enemy is very easy to kill  up 110+ either.

Damage need to be rebalanced all around.

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Can you please allow players to use the skin of the default Regulators on Mesa Prime instead of using the model for Regulators Prime? Also, are there any plans to allow the choice of regular version skins on Prime weapons?

 

Can we get the ability to tie operator arcanes to specific loadouts? The desired arcanes frequently switch depending on the equipped frame.

 

For Riven mods, have you considered standardizing number values for each stat type and scaling it with Riven disposition? This should significantly reduce overhead for storage of Riven mod data if only the stat combinations need to be stored rather than stats and numerical values. It makes no sense for for 2 Rivens with the same stats for the same weapons to have slightly different numbers.

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This is a reply I received back from support in reference to not getting the Glaxion Vandal during the game awards.

 

Support states below they'll be doing a re-drop during primetime this Thursday.

Is Primetime considered to be the devstream in this case?

[DE]Candice (WARFRAME Support)

Dec 13, 16:11 EST

Hey there AgonostisRex,

Thanks for contacting us, we are sorry to hear of the issues you were experiencing getting this Twitch Drop! While support cannot add any Twitch Drop items to player accounts manually, we can help you confirm the Twitch link is working on both ends for future drops.

NOTE Please be aware that we will be doing a re-drop for any users who may have missed or experienced issues during the original TGA stream. This re-drop is happening next Thursday during PRIMETIME. Tune in for a second chance to get your reward 🙂

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Any chance of any of the other archwings being useful again? Enemies in Railjack missions deal so much damage and you do so little damage, (If you don't use a certain gun) you have to use Amesha if you want a fighting chance.  And even then, I've been nuked as soon as I set foot outside, before I could even press 1.

When Itzal was the most popular due to her mobility, rather than addressing the root of the problem you just nerfed her and made traveling feel worse.  Can we expect the same to happen to Amesha, or will archwing FINALLY get a complete rework to make them useful and unique in this new game mode? Or will you ignore it until the new archwings that you have planned, come out? Knowing how things get delayed, this might put us in the uncomfortable situation where we're waiting and waiting for a fix with a hastily nerfed Amesha.

We also used to be able to melee from target to target in space, but you completely broke that so melee is next to useless.  Any chance of a fix for that? I don't think I've seen you mention that it is a bug, so I can only assume that the inability to hit anything with melee is the desired outcome.

Still, even with these complaints, I love the update.  It's really grindy and buggy, but fun as hell.  Good work everybody and have a relaxing winter break when you all go home.

 

 

Oh and Itzal's ripline is still awful, btw.  Valk's worst ability does not a good replacement make.  I'm honestly surprised you remember Valk existed to take her first skill from :D  Valkyr rework and deluxe skin when?

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