Thunderousxyz Posted December 20, 2019 Share Posted December 20, 2019 The description of gunner 10 says "Aim snaps turrets to the nearest lead indicator". However as you can see in the video the snaping lasts for ~3 seconds and doesnt work at all while firing. You get the aimbot behaviour (which is expected based on the description) only if you spam right click and fire at the same time. Demo: https://www.youtube.com/watch?v=CkQthSZCu9M&feature=youtu.be 4 Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted December 20, 2019 Share Posted December 20, 2019 This video appears private - can you possibly make unlisted? 1 Link to comment Share on other sites More sharing options...
trunks013 Posted December 20, 2019 Share Posted December 20, 2019 Yup i want to see it too because gunner 10 was kinda my big target ^.^ 1 Link to comment Share on other sites More sharing options...
Thunderousxyz Posted December 20, 2019 Author Share Posted December 20, 2019 22 minutes ago, [DE]Rebecca said: This video appears private - can you possibly make unlisted? I set it to unlisted but it changed back to private for some reason. It should be public now sorry about that. 2 Link to comment Share on other sites More sharing options...
trunks013 Posted December 20, 2019 Share Posted December 20, 2019 (edited) 4 minutes ago, Thunderousxyz said: I set it to unlisted but it changed back to private for some reason. It should be public now sorry about that. Oh i see ! Just wondering have you tested side guns too ? Edited December 20, 2019 by trunks013 Link to comment Share on other sites More sharing options...
Thunderousxyz Posted December 20, 2019 Author Share Posted December 20, 2019 1 minute ago, trunks013 said: Oh i see ! Just wondering have you tested side guns too ? It does the same thing with side guns as well. 1 Link to comment Share on other sites More sharing options...
SnowyGreyish Posted December 20, 2019 Share Posted December 20, 2019 1 hour ago, Thunderousxyz said: The description of gunner 10 says "Aim snaps turrets to the nearest lead indicator". However as you can see in the video the snaping lasts for ~3 seconds and doesnt work at all while firing. You get the aimbot behaviour (which is expected based on the description) only if you spam right click and fire at the same time. Demo: https://www.youtube.com/watch?v=CkQthSZCu9M&feature=youtu.be I was about to upgrade to 10, but that is worthless 😕 1 Link to comment Share on other sites More sharing options...
trunks013 Posted December 20, 2019 Share Posted December 20, 2019 (edited) 3 minutes ago, Thunderousxyz said: It does the same thing with side guns as well. Well thanks a lot tenno i guess ill aim for something else ( for my intrinsic ) in the meantime ^.^ Edited December 20, 2019 by trunks013 1 Link to comment Share on other sites More sharing options...
Alaena. Posted December 20, 2019 Share Posted December 20, 2019 Shouldn't be surprised they forgot to implement the rank 10 intrinsics, they probably thought we would take longer to reach them (mind you I'm nowhere near yet) Link to comment Share on other sites More sharing options...
SSI_Seraph Posted December 20, 2019 Share Posted December 20, 2019 (edited) Can we have a confirmation on if this is the inteded effect please? Don't wanna waste 512 intrinsics on this. I have a feeling the snapping at the start is all it actually does but that would be really disappointing for a rank 10 perk. Edited December 20, 2019 by SSI_Seraph Link to comment Share on other sites More sharing options...
Czin Posted December 20, 2019 Share Posted December 20, 2019 I mean it does as it says, but I guess you were expecting a lock on the lead indicator? Link to comment Share on other sites More sharing options...
Skaleek Posted December 20, 2019 Share Posted December 20, 2019 The end of the video was pretty funny, he basically found a way to fix it through spam snapping. Well played Op well played. Link to comment Share on other sites More sharing options...
Thunderousxyz Posted December 20, 2019 Author Share Posted December 20, 2019 2 minutes ago, Czin said: I mean it does as it says, but I guess you were expecting a lock on the lead indicator? Yes, basically what happens at the end of the video when I am spam clicking aim. Currently this is only useful with the Cryophon as you can one shot ships with it so you don't need the continious snap. I was hoping this would make the MK3 Apocs easier to use since you have to lead 5 light years in front of the ship to hit it. Link to comment Share on other sites More sharing options...
SSI_Seraph Posted December 20, 2019 Share Posted December 20, 2019 (edited) 9 minutes ago, Skaleek said: The end of the video was pretty funny, he basically found a way to fix it through spam snapping. Well played Op well played. If the intended perk is just a useless initial lock on, That would be concidered a bug/exploit and would be quickly patched out with some internal cooldown. Still failing to inderstand how that's worth 512 intrinsics while the cost and the other perks could easily trick you into thinking it's a lock on. Edited December 20, 2019 by SSI_Seraph Link to comment Share on other sites More sharing options...
enemystand Posted December 20, 2019 Share Posted December 20, 2019 thank you, you saved me some time, i didn't know if i wanted pilot 10 or gunner 10 first, but now i know i will go to pilot 10 first Link to comment Share on other sites More sharing options...
Urlan Posted December 20, 2019 Share Posted December 20, 2019 Useful video and heads-up, thanks for the tip. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted December 20, 2019 Share Posted December 20, 2019 This would be ok with Cryophon, and with a sniper-like weapon if we had one, but is otherwise useless. I sure hope this is not the intended function. Link to comment Share on other sites More sharing options...
-MG-CephalonCinnamon Posted December 20, 2019 Share Posted December 20, 2019 That is disappointing. But quick question, what have you been doing to farm intrinsics. Link to comment Share on other sites More sharing options...
OneRFeris Posted December 21, 2019 Share Posted December 21, 2019 I 2nd the above question. Link to comment Share on other sites More sharing options...
IamLoco Posted December 21, 2019 Share Posted December 21, 2019 Wow this is bad. I also got the impression that the Rank10 would be a long term goal - and give us then a perma lock on the targets. I thought to myself "That´s ok as we´re all probably done with the content once we´re able to reach rank10 so it just speeds up the farming process." But now that I´ve seen this, I can understand the disappointment. This is completely useless. Link to comment Share on other sites More sharing options...
Thunderousxyz Posted December 21, 2019 Author Share Posted December 21, 2019 11 hours ago, CephalonLewd said: That is disappointing. But quick question, what have you been doing to farm intrinsics. 6 hours ago, OneRFeris said: I 2nd the above question. I've been farming Gian Point in the veil (with affinity booster) for vidar reactors not specifically for intrinsics. Intrinsics just built up naturally. Link to comment Share on other sites More sharing options...
Antharris Posted December 23, 2019 Share Posted December 23, 2019 And did you manage to get at least 1 vidar reactor? Link to comment Share on other sites More sharing options...
The_Hecatomb Posted December 25, 2019 Share Posted December 25, 2019 On 2019-12-20 at 10:53 AM, Thunderousxyz said: Yes, basically what happens at the end of the video when I am spam clicking aim. Currently this is only useful with the Cryophon as you can one shot ships with it so you don't need the continious snap. I was hoping this would make the MK3 Apocs easier to use since you have to lead 5 light years in front of the ship to hit it. Yeah, i wouldn't want it to "lock on". I think "snap to" is preferable. Does it snap to targets off your screen that are located behind, below, or to the sides of your field of view? Or does it just snap to targets within your field of view? Link to comment Share on other sites More sharing options...
Sorrode Posted December 25, 2019 Share Posted December 25, 2019 Working as intended, the description already indicate that it is useless like the pilot and tactical one Link to comment Share on other sites More sharing options...
The_Hecatomb Posted December 25, 2019 Share Posted December 25, 2019 5 hours ago, Sorrode said: Working as intended, the description already indicate that it is useless like the pilot and tactical one I think "useless" is the wrong word here. The tactical one seems handy. Tactical 4 and Tactical 10 would allow you to port back and forth between the ship and your "away team". It's probably more useful for teams that are shorthanded. The Pilot 10 doe seem less useful. It might work well in conjunction with the Particle Ram, but it should probably do more damage than 2k. It needs a bit of a rebalance. DE, fortunately, has acknowledged that some of these need a rework and/or rebalance. I think the Gunnery 10 would be handy if it snapped to targets out of your field of view, when you have no targets in your field of view. That, however, is the only way that I'd find it useful. I don't need or want an auto-aim. However, I'm not certain that either of these is worth the amount of intrinsics we'd have to spend to acquire them. Link to comment Share on other sites More sharing options...
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