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[DE]Megan

Empyrean: Ivara Prime 27.0.8

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3 minutes ago, Senguash said:

Thanks for the hotfix!

Still hoping for critical chance on slide attack to receive a similar treatment to crit chance so it makes sense comparatively.

Sacrificial Steel = 220%
CC on rivens = 180%
Maiming Strike = 150%
Slide CC on rivens = 90%

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you to slide exclusively.

This makes no sense.

Just because railjack released does not mean it's suddenly not an issue.

there it is, the unrelated F5 comment for every update.

> Just because railjack released does not mean it makes any sense.

what does that even mean lmao, this update was mainly to fix the railjack mode, and the bugs that came with it. youre better off making a new thread of your own rather than spamming F5 for top post lul

 

=================

DE since the railjack update, there is a bug on relic runs where everytime someone joins your squad or someone starts a mission it forces the void relic refinement station / window to force close.hence you have to interact it all over again. this also bugs the upgrade refinement on the relic itself.

Ciper failed count on Profile stats is also "bugged". since the release of the Parazon on the Lich / New Blood update, it counts everything from mercy kills to Forge pulldown on railjack.

Happy new years DE

 

PS. it would be nice to disallow editing comments in every Hotfix Posts / Updates, to prevent spammers like this guy: https://imgur.com/a/mKpFG1h

Edited by Lucieai
clari
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Could there be something done about the spawns of fighters? There always seems to be several that don't spawn to complete the skirmish.

Edited by HLixir
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Thanks!

Just some food for thought going into the break but, could you potentially look into making Wreckage cheaper to repair (but start weaker) and allow us to use various resources to upgrade particular stats on the restored component? For example, I have a Mk3 Engine with 0.23% boost speed right now after the 15,000 titanium grind. 

What if I was able to grind just 5,000 titanium instead to repair a... say, 0.15% boost speed engine, and then opt to use 10,000 titanium (in total) to steadily upgrade that? I think for me, part of the problem isn't necessarily with the high resource cost for repairs, but rather, that we need to spend long chunks of time meandering through space without any meaningful upgrades to our equipment/Railjack in between.

My post here might be kinda wordy, so I'll put the easier-to-understand bit here:

Now: 

15,000 Titanium (+various other mats) -> Mk3 Engine with +0.23x Boost Speed Multiplier (BSM)

 

Possible change: 

5,000 Titanium (+relatively reduced quantities of other mats) -> Mk3 Engine with +0.17x BSM

Optionally spend 5,000 Titanium (+other mats) -> Mk3 Engine with +0.20x BSM

Another 5,000 Titanium -> +0.23x BSM

Again, it's just brain-food. I figure this might soothe some of the dissatisfaction of continuous grind. This idea here's just mooching off the mod system, honestly: You pick up a weak-ish thing, dump some resources into it, and have it become slightly stronger. It could very well be that one of the aims of Railjack components is to avoid having just Mods 2.0, but I do hope that my words can give a little boost to the cogs up in those head fruits. I personally wouldn't mind having additional wait time while the NPCs are reinforcing the components either. It's been repeatedly said that the intent is for people to not be done with in Empyrean in just a few days, and I think the resource costs here are manageable. 

Thanks again for the patch, thanks for the Update, and I wish all of you at DE the greatest holidays!

Edited by -Reylik-
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thx

Redtext:
unknown.png

QOL changes without changing the overheat bar to not being blocked any more?
*sad gunner noises* 😿
unknown.png

Edited by Dark_Lugia
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Any word on only getting 50% of resources invested into repairs when scraping built items?

 

Edited by TheTundraTerror
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Looking forward to a long press heavy attack toggle making it in in 2020.

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PLEASE add a keybinding for Omni Tool! I'm begging you! 🙂

 

EDIT: For the people PM'ing me in game to tell me "leave your first slot empty and it'll have a keybind", which means changing everything else I already have set to do something not clearly described or probably intended. Opposed to having an option in the menu to assign any key so you don't have to use your gear wheel bindings at all. This way you can, for example, set it to one of your 12 mouse buttons or a shift modifier. I've spent 5,000 hours in game with my keybinds how I like them, I don't want my energy pizzas to be Num8 when they've been Num7 for 5,000 hours. 

Edited by I.V.A.R.A
Explanation
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Thanks for update. Could we please get codex for certain RJ entries fixed? Ie Cannon Battery is missing.

Also Earth Proxima is missing enemies such as the Elites, like Elite Kosma Cutter, and Veil Proxima is missing regular Exo units, like Exo Cutter. This way, we are unable to receive some specific avionics.

Edited by Inquizitor
nevermind then
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Can we get a fix for whatever happened to my vidar mk3 reactor? 

Went from +97 avionics

Used a repair drone to build it 

Bam. +39 avionics. 

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So this is going to be the state of Empyrean for the next two weeks.

A lot of fixes, but still utterly broken. Maybe next time don't choose release dates based on memes. 

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3 minutes ago, [DE]Megan said:

 

Railjack Changes & Fixes:

  • Significantly increased the amount of Common Resources awarded by the End of Mission Rewards. This touches on our plans for Economy balancing within Railjack, and should lend a hand to furthering your Wreckage and Payload crafting projects!
  • Crewship projectiles no longer seek after Archwings! They’ll still attempt to fire at you but they will no longer seek and one-hit-KO your Archwing.
  • Fixed inability to enter the ‘Investigate Anomaly’ objective on Ruse War Field. 
  • Fixed screen turning completely black when inside a Blackhole, forever searching for that guy from that space movie with the books.
  • Fixed players becoming stuck in an infinite loading tunnel when launching from the Orbiter.
  • Fixed Non-Elite Exo Fighters unable to spawn in Veil Proxima.
  • Fixed Gyre Elites not dropping Avionics.

All major problems I had been running into, thanks!

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