Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Veil repair fields can only be damaged by host


Recommended Posts

So currently, only hosts are able to see and fire upon the large green-white repair spheres that crewships create in Veil missions.  Even when the host tells clients precisely where to shoot with side or nose turrets, client firing does not interact with the repair fields.  The weapons tracers pass through undeflected without dealing damage or reducing their size.

Clients can see the particle effects of the repair fields being created by crew ships, but once the fields are actually in the playing field, clients cannot see or damage them.

This generally means that the host has to pigeonhole themselves to a gunner position to keep these repair fields under control, making the veil combat experience rather different than what is likely intended.

Edited by megalomaniacalHalide
Link to comment
Share on other sites

This topic is now closed to further replies.

  • Create New...