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Shedu Bug (Can't shoot anymore.)


MarbleSodaFox
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I'm here to address an issue that it's been happening to me recently with the new sentient weapon the Shedu.

I already made a post about this in the Rebecca's post about the new hotfix but I figured it'd be better to make a post by itself now since I gathered evidence and figured how it happens.
The issue about the Shedu is that it stops working completely, you can't shoot even though the clip is full, you hear a trigger sound when you try to shoot as if the weapon had an empty mag.

How does this happen?

This happens when you're trying to shoot when the ammo is regenerating, it hits a point where it just stops working.

  • In the first clip I took the Shedu was already bugged.
  • In the second clip is when I went to the simulacrum to show how it happens and when the Shedu stops working, you can hear me click my mouse and the trigger of the Shedu responding but it doesn't shoot at all.

 

I would like this bug to be fixed as soon as possible because the only way to get the Shedu working again is by aborting/extracting the mission or in the simulacrum by swapping guns and equip back the Shedu, this can be really annoying in casual missions and it's worse when trying to do long runs.

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Yup, first time I ever attempted to use it, it stopped working almost immediately, full magazine.

Didn't really even get a chance to use it on anything so I still don't even know what it does... unless

this is what it does, makes a clicking sound. 

What a wonderful new MR fodder we've been forced to grind behind a time gate for.

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From what I can tell, the Shedu sometimes produces more ammo than it can hold, possibly resulting in a buffer overflow, and thus making it think it has negative ammo despite displaying 7, and therefore it can never fire as it has not been told to "reload" back to 7.

Edit:  For now put fast hands on your build, it seems to fix the issue with the reloading code.

Edited by Tyrrel
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55 minutes ago, Tyrrel said:

From what I can tell, the Shedu sometimes produces more ammo than it can hold, possibly resulting in a buffer overflow, and thus making it think it has negative ammo despite displaying 7, and therefore it can never fire as it has not been told to "reload" back to 7.

Edit:  For now put fast hands on your build, it seems to fix the issue with the reloading code.

Thank you very much for the info, I will try it.

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On 2019-12-23 at 8:36 PM, Tyrrel said:

From what I can tell, the Shedu sometimes produces more ammo than it can hold, possibly resulting in a buffer overflow, and thus making it think it has negative ammo despite displaying 7, and therefore it can never fire as it has not been told to "reload" back to 7.

Edit:  For now put fast hands on your build, it seems to fix the issue with the reloading code.

Do you mean prime fast hands or regular fast hands. I tried regular fast hands and it didn't fix it for me.

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On 2019-12-25 at 6:37 AM, (XB1)Vaktalor said:

Do you mean prime fast hands or regular fast hands. I tried regular fast hands and it didn't fix it for me.

Actually scratch what i said earlier. I think i know what's the problem. It has to do what @Tyrrel said earlier before mentioning fast hands.
 

On 2019-12-23 at 8:36 PM, Tyrrel said:

From what I can tell, the Shedu sometimes produces more ammo than it can hold, possibly resulting in a buffer overflow, and thus making it think it has negative ammo despite displaying 7, and therefore it can never fire as it has not been told to "reload" back to 7.

Edit:  For now put fast hands on your build, it seems to fix the issue with the reloading code.

I think you're absolutely correct on the buffer overload part, but increasing reload speed won't fix the issue because the gun is already being told to reload too many rounds than it's suppose to without increasing magazine capacity because it's a buffer overload bug. You would have to increase the magazine capacity and that's exactly what I did.

I put on a Max rank Magazine Warp so I would have 9 rounds at a time instead of 7. The problem is fixed for me so far which means it is a buffer overflow. The game is trying put 9 rounds in the shedu when it can only hold 7 rounds resulting in it having negative ammo regardless of the UI showing it have 7 rounds.

This means DE is gonna have to fix this bug by either increasing the default magazine capacity from 7 to 9 or tell the gun to only reload 7 rounds.

I hope this works for you guys too. If the problem persists be sure to put it up on this thread or others like it and hope we can have DE see this and it gets fixed soon.

Edit: In railjack archwing to ship transitions can sometimes break the weapon too.

Edit 2: Apparently this fix doesn't work for everyone. There's so many causes for this issue like

  • Potential Buffer Overload bug which requires Magazine increase to fix.
  • Railjack transitions render the weapon unusable.
  • Attempting to reload cancel with the shedu sometimes result in the weapon being unable to be fired.
  • The weapon can sometimes get jammed when entering a public squad
  • and more..
Edited by (XB1)Vaktalor
Added even more info..
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6 hours ago, (XB1)Vaktalor said:

I put on a Max rank Magazine Warp so I would have 9 rounds at a time instead of 7. The problem is fixed for me so far which means it is a buffer overflow. The game is trying put 9 rounds in the shedu when it can only hold 7 rounds resulting in it having negative ammo regardless of the UI showing it have 7 rounds.

Magazine Warp does seem to work but doing any action that could stop a reload still breaks the weapon. So far getting knocked down, going into kid mode, casting an ability, etc. while the Shedu is reloading just breaks it.

If I were to fix the weapon, i'd switch from automatic reload to manual which would give me a good excuse to add a cool looking reload animation and give Shedu a passive like the first shot after a reload has an increased AOE radius or increased damage BUT causes self-damage (no one like self-damage but you know DE would eat that up.)

Edited by (XB1)BobaSoda
Left out an idea I wanted to share.
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1 hour ago, (PS4)bhaalshad said:

Welp.... I loaded into a public match and quess what.
From the moment I loaded in my gun was locked. Didn't even fire a shot.

Only had that happen once for me. Either it instantly stops working or you perform another action while it's in the middle of reloading and it locks up.

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8 hours ago, (XB1)BobaSoda said:

Magazine Warp does seem to work but doing any action that could stop a reload still breaks the weapon. So far getting knocked down, going into kid mode, casting an ability, etc. while the Shedu is reloading just breaks it.

Strange, seems to work fine for me. Maybe certain things work for certain people. There might be a root cause more complex than we thought. Maybe there are times the gun just bugs out entirely due to a major script error. I'm not sure what kind of error exactly.

Edited by (XB1)Vaktalor
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11 minutes ago, (XB1)Vaktalor said:

Strange, seems to work fine for me. Maybe certain things work for certain people. There might be a root cause more complex than we thought. Maybe there are times the gun just bugs out entirely due to a major script error. I'm not sure what kind of error exactly.

It's pretty scuffed.

Edited by (XB1)BobaSoda
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24 minutes ago, (XB1)BobaSoda said:

I only really get the issue when performing an action that would normally cancel a reload. Going into operator, swapping weapons, getting knocked over, etc. mid reload bugs it out.

I think there might be multiple bugs that causes the gun to stop shooting. Unfortunately I couldn't replicate this issue. Might be a thing that happens occasionally. Based on responses i've seen so far and from personal testing here's a list of causes of this particular issue.

  • Buffer Overload bug which requires Magazine increase to fix.
  • Railjack transitions render the weapon unshootable.
  • Attempting to reload cancel with the shedu sometimes result in the weapon being unable to be fired.
7 hours ago, (PS4)bhaalshad said:

Welp.... I loaded into a public match and guess what.
From the moment I loaded in my gun was locked. Didn't even fire a shot.

  • The weapon can sometimes get jammed when entering a public squad

Not sure what else there could be that causes the gun to break, but there's definitely multiple causes for the gun getting jammed.

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7 minutes ago, (XB1)Vaktalor said:

I think there might be multiple bugs that causes the gun to stop shooting. Unfortunately I couldn't replicate this issue. Might be a thing that happens occasionally. Based on responses i've seen so far and from personal testing here's a list of causes of this particular issue.

  • Buffer Overload bug which requires Magazine increase to fix.
  • Railjack transitions render the weapon unshootable.
  • Attempting to reload cancel with the shedu sometimes result in the weapon being unable to be fired.
  • The weapon can sometimes get jammed when entering a public squad

Not sure what else there could be that causes the gun to break, but there's definitely multiple causes for the gun getting jammed.

Heard from someone in-game that being inflicted with a status effect also causes the weapon to jam. At this point, simply breathing is enough to break it.

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20 minutes ago, (XB1)BobaSoda said:

Heard from someone in-game that being inflicted with a status effect also causes the weapon to jam. At this point, simply breathing is enough to break it.

Just recently i had encounter it break after using turrets and forward artillery in railjack.

Edited by (XB1)Vaktalor
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