SordidDreams Posted December 22, 2019 Share Posted December 22, 2019 39 minutes ago, NinjaKitsune56 said: Another good way to check... bring Helios and scan them. The space Grineer troops are all using Ferrite Armor/Cloned Flesh health/armor types, meaning they're vulnerable to the original damage group. I agree that Helios is a fantastic tool, however a minor nitpick: RJ grineer have regular flesh, not cloned. No idea if that's intentional or not. 1 Link to comment Share on other sites More sharing options...
AltheusV Posted December 22, 2019 Share Posted December 22, 2019 I hit them with a Paracesis with umbral mods on it. Then they fall over. Link to comment Share on other sites More sharing options...
grindbert Posted December 22, 2019 Share Posted December 22, 2019 just ignore them. Link to comment Share on other sites More sharing options...
Andvarja Posted December 22, 2019 Share Posted December 22, 2019 Rhino Stomp, Roar, and Paracesis. The high level ones just shrug off my Fulmin, and while my Kuva Dubba Stubbas armor strip very effectively, allowing me to swap to the Fulmin and finish them off, ammo can become an issue on the Stubbas. Paracesis just takes care of them, so I often just default to that for Veil enemies. Link to comment Share on other sites More sharing options...
veryhighcholesterol Posted December 22, 2019 Share Posted December 22, 2019 (edited) On 2019-12-21 at 9:48 AM, DarthIronclad said: What are your ways of dealing with the ground based railjack enemies...they are already know for having insane ehp Taking a RJ Elite lancer,if the base level is 15(same as normal elite lancers),at level 90(should be highest RJ ground enemy level),it has a absurd ehp of 1715628! A same level corrupted heavy gunner has an EHP of 1517822...basically a non heavy unit has more EHP than a heavy unit... On to my personal way of dealing with the insane EHP values,i will go with inaros,using his 1 to blind the enemies,causing them to take stealth damage from melee weapons,at this point most melees properly build should be able to take them out fairly quickly due to the stealth damage bonus,i would recommend that the melee your choose can do red crits and 100% status with enough base crit ad status chance through the use of blood rush and weeping wounds. Checklist: 4x Corrosive Projection. Fragor Prime: Corrupt Charge, Amalgam Organ Shatter, Killing Blow, Viral (Radiation or Corrosive if less than 4x Corpro), Sac Steel, P Reach, P Pressure Point. A single heavy attack will oneshot crew members and boarding parties effortlessly. Edited December 22, 2019 by veryhighcholesterol Link to comment Share on other sites More sharing options...
War.Machine.9 Posted December 22, 2019 Share Posted December 22, 2019 Revenant mesmer skin and laser dance. Link to comment Share on other sites More sharing options...
Darksamus224 Posted December 22, 2019 Share Posted December 22, 2019 Inaros so I don't die and can lock the enemies down for a few seconds with pocket sand, then slash them to pieces with Nikana Prime (hybrid crit/status build with corrosive for armor removal in case the party doesn't all have corrosive projection) and let the slash procs do most of the work against the standard enemies. Against the commanders, just keep cutting and they'll die eventually. Link to comment Share on other sites More sharing options...
Diavoros Posted December 22, 2019 Share Posted December 22, 2019 Just go melee, primary and secondary weapons scale poorly against the grineer units in railjack, but melee melts them with ease (provided you dont have 10 IQ melee builds) Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted December 23, 2019 Share Posted December 23, 2019 19 hours ago, SordidDreams said: I agree that Helios is a fantastic tool, however a minor nitpick: RJ grineer have regular flesh, not cloned. No idea if that's intentional or not. Right. My bad. Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted December 23, 2019 Share Posted December 23, 2019 On 2019-12-21 at 9:25 AM, Meneliki said: Grendel is pretty good here. just eat them. by the time he's out of energy and spits them out, their armor is stripped so you chop em up fast. We got boarded, my weapons weren't up to snuff, I swallowed 11 enemies and jumped out an airlock. Link to comment Share on other sites More sharing options...
CephalonDizzy Posted December 23, 2019 Share Posted December 23, 2019 3 hours ago, (PS4)Pengu_Imperialus said: We got boarded, my weapons weren't up to snuff, I swallowed 11 enemies and jumped out an airlock. Pretty much the Warframe equivalent of super smash brothers Kirbycide. Link to comment Share on other sites More sharing options...
(PSN)deathwolfclaw666 Posted December 23, 2019 Share Posted December 23, 2019 Loki with Tigris/stealth melee. Avoiding combat would probably be easier but I try to take over a crew ship. Link to comment Share on other sites More sharing options...
(PSN)guzmantt1977 Posted December 23, 2019 Share Posted December 23, 2019 On 2019-12-21 at 11:11 AM, (XB1)GearsMatrix301 said: You’ve been having troubles with them? ☝️I agree with this guy. Generally I deal with them by hitting them. If they're still standing, I hit them again. If they're on my ship, I stomp and then I hit them. Other than that, it's not a big deal. 🙂 Link to comment Share on other sites More sharing options...
elmetnuter Posted December 23, 2019 Share Posted December 23, 2019 Wisp third ability + status melee weapons Link to comment Share on other sites More sharing options...
SpringRocker Posted December 23, 2019 Share Posted December 23, 2019 On 2019-12-22 at 11:36 AM, SordidDreams said: I agree that Helios is a fantastic tool, however a minor nitpick: RJ grineer have regular flesh, not cloned. No idea if that's intentional or not. Yeah, I found that weird too. The ships are also robotic health. Not cloned flesh (like the other Grineer ships), not machinery (like the machine based enemies/enemy), but instead Corpus robotic health for Grineer ships in RJ. Seems REALLY awkward that the one enemy type that isn't a roller that machinery health would fit instead uses Corpus stats. Link to comment Share on other sites More sharing options...
Cloudyvisage Posted December 23, 2019 Share Posted December 23, 2019 I run Lesion with a Slash Gas status build, melts anything in front of it nigh instantly, plus it's easy to get and you only need one dual status mod or Weeping wounds to make it crazy strong. I run Volt with 250 or 280% range, depending on my mood. Everything on the Ship gets CC'd and I see damage numbers to tell where they are. When I'm boarding I ignore them because they don't matter, run into reactor room, go kiddo+invis, disable reactor shielding then shoot reactor until kiddo dies and finish off with my gun before kiddo'ing out the back. Kiddo is busted and you should use it whenever you need it. Now, to be fair, when I'm invading a crewship it's usually because no one else is taking them out and it's pounding the heck out of the ship so I, as the engineer, repair a minor breach then exit and run over as fast as possible, time is of the essence for me. Clever note, if you ever need more time to do something as the engineer you can repair a minor breach which will heal the ship by a little, this does NOT end the catastrophic event, when the ship gets back to catastrophic health levels the 1 minute timer will reset to full again. This isn't quite as effective as repairing a major breach but it can be used to potentially decrease your revolite usage in a pitched battle if there is a calm moment. Is it more effective than just repairing a major breach? Situational. Link to comment Share on other sites More sharing options...
BornWithTeeth Posted December 23, 2019 Share Posted December 23, 2019 Genuinely not kidding about the Naramon plus Magus Lockdown combo. - Tough enemies - Relatively small squads of them - In a necessarily constrained area where all available enemies in the aoe of the Void dash They all get pinned and then you finisher them. Link to comment Share on other sites More sharing options...
Prexades Posted December 23, 2019 Share Posted December 23, 2019 Spores, Toxic Lash, a few melee strikes and in the unlikely case something still stands: Miasma. Link to comment Share on other sites More sharing options...
schilds Posted December 23, 2019 Share Posted December 23, 2019 I poke them and they die. Link to comment Share on other sites More sharing options...
Athnamos Posted December 23, 2019 Share Posted December 23, 2019 I use vauban, throw vortex to round them up, fire status weapon proc to strip armor, then proceed to do heavy attack using 2 handed melee. Link to comment Share on other sites More sharing options...
SordidDreams Posted December 23, 2019 Share Posted December 23, 2019 40 minutes ago, SpringRocker said: Yeah, I found that weird too. The ships are also robotic health. Not cloned flesh (like the other Grineer ships), not machinery (like the machine based enemies/enemy), but instead Corpus robotic health for Grineer ships in RJ. Seems REALLY awkward that the one enemy type that isn't a roller that machinery health would fit instead uses Corpus stats. Yeah, it is odd. Then again, if you look at a mob def computer console through the scanner, it also has flesh health. So there's that. At the end of the day they're just sets of vulnerabilities and resistances 1 Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted December 23, 2019 Share Posted December 23, 2019 I used wisp for this. Hope you get there cause master rank 20 is a peac of cake. .. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 23, 2019 Share Posted December 23, 2019 Earth ones aren't so bad, Saturn ones are roughly as bad as Sortie 3 enemies IMO. Veil Proxima though.. them bois are tough. I usually just keep them perpetually CC'd with Rhino Stomp while I repair any Catastrophic Breaches. there are probably a few melee setups that work, but I'm too busy either repairing, piloting, gunning or taking down Crewships/objectives to deal with Boarders, which someone else usually takes care of. pro tip: Specters can be used while in a Railjack, and they work as normal, so you can put one in the center room, tell it to hold position and it will help with any Boarders. Link to comment Share on other sites More sharing options...
bananacat89 Posted December 24, 2019 Share Posted December 24, 2019 I been meleeing em. Hate scythe heavy attack build with some good reach make short work of the toughest of borders. The actual objectives where we gotta go into the base I treat as any other objective type mission. Run by em and do what you gotta do, Then run back. Then run by em again. Use wisp to blind em and they stand no chance. Link to comment Share on other sites More sharing options...
LarryYourWaiter Posted December 24, 2019 Share Posted December 24, 2019 I love how this thread has named like over a dozen frames and many different methods. That’s the diversity we want 1 Link to comment Share on other sites More sharing options...
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