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Forward Artillery is too weak.


LucifelShiningL
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Proc them:

Original Damage Type

Damage Type Status Effects Notes
Slash Particle Tear
Ship receives increased damage.
An exponential stacking debuff.
       
Puncture Plasma Decompress
Ship has reduced shields and armor.
Stacks similarly to Corrosive b Corrosive procs.

Then Use Avionics.

Forward Artillery

Increases Forward Artillery (the Tunguska cannon) Damage. Drops from Exo Cutter (0.101%), Kosma Outrider (3.794%), Elite Exo Taktis (1.106%), and Gyre Outrider (3.794%).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 1

+6.5%

Drain: 4

+13%

Drain: 4-5

+19.5%

Drain: 4-5

+26%

Drain: 4-5

+32.5%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+5.5%

Drain: 6

+11%

Drain: 6-7

+16.5%

Drain: 6-8

+22%

Drain: 6-9

+27.5%

Drain: 7-10

+33%

Drain: 8-10

+38.5%

Drain: 9-10

+44%

Drain: 10

HouseZetki House Zetki

Ranks: 7

+??%

Drain: 6

+??%

Drain: 7

+??%

Drain: 8

+34%

Drain: 9

+??%

Drain: 10

+??%

Drain: 11

+??%

Drain: 12

+93.5%

Drain: 13

 

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9 minutes ago, Firetempest said:

Proc them:

Original Damage Type

Damage Type Status Effects Notes
Slash Particle Tear
Ship receives increased damage.
An exponential stacking debuff.
       
Puncture Plasma Decompress
Ship has reduced shields and armor.
Stacks similarly to Corrosive b Corrosive procs.

Then Use Avionics.

Forward Artillery

Increases Forward Artillery (the Tunguska cannon) Damage. Drops from Exo Cutter (0.101%), Kosma Outrider (3.794%), Elite Exo Taktis (1.106%), and Gyre Outrider (3.794%).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 1

+6.5%

Drain: 4

+13%

Drain: 4-5

+19.5%

Drain: 4-5

+26%

Drain: 4-5

+32.5%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+5.5%

Drain: 6

+11%

Drain: 6-7

+16.5%

Drain: 6-8

+22%

Drain: 6-9

+27.5%

Drain: 7-10

+33%

Drain: 8-10

+38.5%

Drain: 9-10

+44%

Drain: 10

HouseZetki House Zetki

Ranks: 7

+??%

Drain: 6

+??%

Drain: 7

+??%

Drain: 8

+34%

Drain: 9

+??%

Drain: 10

+??%

Drain: 11

+??%

Drain: 12

+93.5%

Drain: 13

 

Pss, not enough.

Veil proxima crewships over 50000, but Forward Artillery base damage done under 22000.

Edited by LucifelShiningL
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16 minutes ago, Firetempest said:

Proc them:

Original Damage Type

Damage Type Status Effects Notes
Slash Particle Tear
Ship receives increased damage.
An exponential stacking debuff.
       
Puncture Plasma Decompress
Ship has reduced shields and armor.
Stacks similarly to Corrosive b Corrosive procs.

Then Use Avionics.

Forward Artillery

Increases Forward Artillery (the Tunguska cannon) Damage. Drops from Exo Cutter (0.101%), Kosma Outrider (3.794%), Elite Exo Taktis (1.106%), and Gyre Outrider (3.794%).

Manufacturer Unranked Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7
HouseLavan House Lavan

Ranks: 1

+6.5%

Drain: 4

+13%

Drain: 4-5

+19.5%

Drain: 4-5

+26%

Drain: 4-5

+32.5%

Drain: 5

HouseVidar House Vidar

Ranks: 4

+5.5%

Drain: 6

+11%

Drain: 6-7

+16.5%

Drain: 6-8

+22%

Drain: 6-9

+27.5%

Drain: 7-10

+33%

Drain: 8-10

+38.5%

Drain: 9-10

+44%

Drain: 10

HouseZetki House Zetki

Ranks: 7

+??%

Drain: 6

+??%

Drain: 7

+??%

Drain: 8

+34%

Drain: 9

+??%

Drain: 10

+??%

Drain: 11

+??%

Drain: 12

+93.5%

Drain: 13

 

Just wanna also point out those drop rates are trash.

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Wow so the thing has caped damaged ? I though the whole reason underbelly cannon existed to destroy enemy crewships considering it has very limited amount of ammo .

I guess this explains why I wassint able to kill crewship with 3 shots on saturn , I though it was range thing .

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The Forward Artillery is also not meant to trivialize crew ship to none existence, You can still use normal guns to damage them and apply status effects, as long as the final damage is done by the Forward Artillery it will obliterate the Crew Ships.

Me and my friends are doing exactly that, we damage the ship down with the normal guns and then blast it with the Forward Artillery, working perfectly fine and we do not even have the Avionic for it. My main complaint about the Forward Artillery would be that it does not have any punchthrough, so a single fighter flying in the way can block the shot or even worse / more likely the freaking crew ship engines block the shot and thus not killin it.

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3 hours ago, Hellmaker2004 said:

The Forward Artillery is also not meant to trivialize crew ship to none existence, You can still use normal guns to damage them and apply status effects, as long as the final damage is done by the Forward Artillery it will obliterate the Crew Ships.

Me and my friends are doing exactly that, we damage the ship down with the normal guns and then blast it with the Forward Artillery, working perfectly fine and we do not even have the Avionic for it. My main complaint about the Forward Artillery would be that it does not have any punchthrough, so a single fighter flying in the way can block the shot or even worse / more likely the freaking crew ship engines block the shot and thus not killin it.

if can't killing crewship at one dome charge, then invade into crewship and detonate reactor using slingshot much faster than forward artillery.

it's worthless than slingshot.

no way to use.

and if no one matched mission(Frequent situations), then doing everything at solo.

shoot to status applies onto crewship?

it's funny. if you no one matched and forced to play solo, you can that?

 

Forward Artillery:Need one tenno, require gunnery 5, slow charge, long range(but hard to sniping distanced target), non-lock-on able, require 1 dome charge.

Slingshot:Need one tenno, require gunnery 3, fast charge(if locked-on, no charge), middle range, lock-on able, no require resources.

worth it?

Edited by LucifelShiningL
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15 hours ago, Robolaser said:

I don't think artillery is meant to 1shot crewships at higher levels. Board them instead.

Also dome charges can be crafted by level 5 engineers.

 

They can, but if it can only destroy crewships if you've spent forever chipping away at them with the regular guns, why bother spending resources on them?

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15 hours ago, Robolaser said:

I don't think artillery is meant to 1shot crewships at higher levels. Board them instead.

Also dome charges can be crafted by level 5 engineers.

 

There is no point in existence of them, then.

Literally a waste of resource, time and effort, and also maybe forge.

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53 минуты назад, zuraja сказал:

They can, but if it can only destroy crewships if you've spent forever chipping away at them with the regular guns, why bother spending resources on them?

 

31 минуту назад, Test-995 сказал:

There is no point in existence of them, then.

Literally a waste of resource, time and effort, and also maybe forge.

Right now it exists for the sole reason of awesomeness, when I sit in gunner's seat and yell IMMA CHARGIN MAH LAZOR!!!!1!1 so my neighbours think im going nuts. And if it red crits it kinda kills Saturn level stuff unmodded.

I'm gladly paying small amount of common resources for that opportunity.

And maybe, just maybe they'll make it more convenient to use and more uses for it. Blasting huge rocks for resources or structures as objectives.

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Actually me and buddy have strategy for this.

You want Lavan apocs with +fire rate. They have extra status chance which lets you shred crew ships armor quickly.

It then takes about 10-15 seconds of shredding and you can oneshot veil crewships with arti WITHOUT forward artillery avionics.

Edited by -skimmer-
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17 minutes ago, CowDung said:

Max zetki forward artillery + rhino roar 1 shot

 

18 minutes ago, -skimmer- said:

Actually me and buddy have strategy for this.

You want Lavan apocs with +fire rate. They have extra status chance which lets you shred crew ships armor quickly.

It then takes about 10-15 seconds of shredding and you can oneshot veil crewships with arti WITHOUT forward artillery avionics.

Slingshot no need zetki forward artillery avionics, and no need rhino roar, and nooooo need 10~15 seconds of shredding before fire forward arty.

Edited by LucifelShiningL
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2 minutes ago, LucifelShiningL said:

 

Slingshot no need zetki forward artillery avionics, and no need rhino roar, and nooooo need 10~15 seconds of shredding before fire forward arty.

Well, it is actually slightly faster with arti, but not in any meaningful way.

Slingshot is certainly far too cheap compared to arti. It should take resources or something.

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3 minutes ago, -skimmer- said:

It needs skill and strategy at higher levels.

I would argue that slingshot is overpowered and boarding and killing reactors is too easy.

If boarding more harder, then nobody want to boarding and kill crewships. Just make forward arty more worthy.

Edited by LucifelShiningL
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On 2019-12-22 at 1:56 PM, Robolaser said:

I don't think artillery is meant to 1shot crewships at higher levels. Board them instead.

Also dome charges can be crafted by level 5 engineers.

 

So you literally need to level 2 different Railjack classes to make it partially functional? 

Nope.

Although, in my experience it does absolutely nothing most of the time since it's bugged, on console at least. It shows damage dealt, but the health doesn't change. 

Edited by (PS4)Ozymandias-13-
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just make the Tunguska Cannon another weapon to equip
higher levels = more damage
different families = different added effects
Lavan, punch through
Vidar, drags nearby fighters into the exploding crewship, damaging them
Zetki, more damage

added effects could include:
10% of damage dealt is converted to shields for the railjack
kills with the Tunguska cannon have a 20% chance to not consume a dome charge
additional damage when shield is depleted 
nearby fighters panic when charging
fighters near target lose control on hit

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17 minutes ago, (PS4)Ozymandias-13- said:

So you literally need to level 2 different Railjack classes to make it partially functional? 

Nope.

Although, in my experience it does absolutely nothing most of the time since it's bugged, on console at least. It shows damage dealt, but the health doesn't change. 

That's just blow up their engines. not hulls. freakin.

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8 hours ago, LucifelShiningL said:

That's just blow up their engines. not hulls. freakin.

It seems to have zero punchthrough, so if you hit the engine, a fighter that flew past while it was charging, or a random piece of tiny space junk that was in your line of fire, the shot gets completely wasted.

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