Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Idea for Extractors and Railjack


ArrusOptimus
 Share

Recommended Posts

Currently, extractors (the things you place on planets and, after 8 hours, get the equivalent of a 1 minute mission of resources worth) are completely obsolete. This is where Railjack comes in. Excluding the idea of a mission type just for mining, Extractors and their prime and distilling variants could be used as gear items after the completion of a Railjack mission to begin sucking up all the resources in that mission instance that haven't been picked up yet. Some details for example: 
Mission complete, place down basic titan extractor
2 minute defend, basic enemies will target you and the extractor. Prime extractors will take 1 minute 30 seconds, and distilling extractors have the chance to increase rare drops by 2x. After the timer is done, and if the excavator hasn't been destroyed, all loot on the map will be automatically added to the mission rewards, not going to the forge, so as not to overfill it and lose items. This somewhat eliminates the long time it takes to loot a map after the mission is over, and gives extractors a use again.

  • Like 3
Link to comment
Share on other sites

I really like this. I would argue that the extractors could probably fly around as their own agents and harvest already spawned resource in the same way that players do.

Another thing they could do is spawn more resources from asteroids and other debris that normally do not generate resources. Where the extractor behaves as like a kubrow around locked lockers, having a chance of generating a new drop at each of a specific type of asset on the map. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...