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=-Schaffen-= Sheep Warframe V3. CC-Frame With Rideable Wool K-Drive and Exalted Hammer -some K-Drive suggestions too


(PSN)Tomplexthis
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------Version 1----- Thought to redo it.

No idea what brought it on but, i guess it sounds like a "BaaaD" idea.... in a good way maybe.

Thinking wooly, cotton, fluffy, a warframe who pulls pieces of its regenerating/growing fur off and uses it in its powers. 

Passive: Cotton Spore

Upon receiving damage, fluffys of tuft and wool will float off and onto nearby enemies, this slows their movement speed by 50% and weighs them down.

Cotton is explosive/flammable, and if hit with a melee weapon or by bullets it will explode and deal damage to the enemy. [Causes Knockdown]

Upon exploding, the enemy is freed from the cotton spores. [Cotton explosion deals 20% of the enemies base health upon destruction in 6m]

-Alternatively, the tufts of wool will clear status effects from allies, they act like tokens, that when picked up by an ally, clears any status afflictions they have

Power 1: Woolmunation 

Udyrnis summons a cloak of wool upon his body that acts like a damage absorbing shield [Like adaptation]

But this cloak will absorb a damage type, and then act as a grenade, it charges until it is full, and reduces that damage taken by 50%

Then when Woolmunation is cast again, the wool cloak is tossed and explodes dealing that damage type +% of damage reduction its become.

This is boosted by power strength. up to 3 damage types are absorbed and can be stored into the wool then tossed.

-Seems complicated, but the idea is that his 1 functions like Adaptation, absorbing damage, and reducing that type up to 50%. 

then you toss those damage type's back at your enemies.

Power 2: Drifting Fleece

Udyrnis summons an aoe field of tufts and fluff that lull the enemy, this field lasts for 30 seconds and is a 20m aoe. 

Enemies fall asleep upon entering this field, and slowly the fleece corrodes their armor. 

---Was also thinking of an alternative. [can swap between each like power wheel]

The concept is that this power creates a field of tufts and fleece and it corrodes enemy armor, and thickets all enemies.

Enemies will have their accuracy of attacks reduced by 33% and damage they deal reduced by 33% while in this thicket.

The fleece tufts float around the area, and rain constantly in a slow motion

Power 3: Mosey Dander

Udyrnis summons, Wool/Fleece, landmines to the targeted location, and when an enemy touches it, they become trapped and can not move

There can be up to 18 mines at a time, and upon activation, the enemy will be trapped for 12 seconds.

Enemies can still swipe at or attack[shoot] you, but can not move. 1 mine can trap 1 enemy. 

Each cast summons 6 mines at 1 time that flow out and land, then stick to the ground or enemies. 

the mines also provide a distraction as they may be irradiated and cause confusion, causing non-stuck enemies to attack the trapped ones. 

Power 4: Hooveshaw Hammer [Exalted Hammer] [Slams heal allies] [Heavy attacks proc a damage reduction]

Udyrnis has an Exalted hammer, that has a unique passive where upon a slam it causes a 15m radial heal that heals nearby allies and Udyrnis.

It deals impact - radiation - viral damage. [Each slam has a 15m heal that restores a portion of allies health per slam]

Heavy attacks cause an explosion of tuft upon each hit that grant Udyrnis and his allies +40% damage reduction for 12 seconds. [15m range proc]

=--Stats--=

Health: 475 at 30 

Shields: 350 at 30

Armor: 225

Energy: 225 at 30

Sprint: 1.05

Aura Polarity: Vazarin - Exilus Polarity: Naramon

Polarities: 2 Vazarin and 1 Madurai

 

would love to be able to place a wool wall like Atlas though, one that we can ride or sit on. 

I've been wanting a warframe who can place an object, like atlas, but one that can be stood on, or placed anywhere and stood on.

The idea came from my desire for fishing, to have the power to place an object and sit on that and fish over open water. 

-For Udrynis, whats sitting in my head is him placing a blob of wool that he can jump on and bounce really high, or stand on and fish on open water

Like a boat summon.  possibly put into the 2, alongside the fleece aoe options./power wheel

--He places a rideable floof, that grants 100% immunity to knockdown, and grants +75 health per second while riding. that would be cool

^maybe this would make a better 1, but as well it has the Adaptation effect up reducing incoming damage by 50%, op cloud riding power

 

4878928712_44fa465326_b.jpg

Design is that of a sheep-frame. stuffy and woolen with small curled rams horns on its head and 4 lights like eyes.

The concept, is a CC - Damage Reduction Frame. 

Passive: Tuff-Thicket 

Upon Receiving damage, Schaffen will release fleece spores that spread outward and cling to enemies or allies.

Allies who pick up the fleece will have their status affliction's cured.

Enemies who touch the fleece are procced, and have 1 fleece node placed upon their bodies.

(Fleece procced enemies deal 15% reduced damage to all their targets, and move 20% slower)

(The fleece itself combusts when shot with guns or hit with melee to deal instant critical damage but boosted by 200% CC and 200% CD of the attack)

(Fleece proc's will live on a target for 18 seconds)

Power 1: Woolmunation 50 energy [powers other abilities]

Schaffen coats himself in thicker fur, that absorbs damage up to 90% of any types - Like Adaptation.

Woolmunation lasts 30 seconds, then expires, but as well has a 2nd effect of a stacking absorption pool. 

Receiving damage fills bars that build up fleece charges, up to 5-7-9-12 max, over and over. 

After 30 seconds the damage reduction will fade off, but the grenade charges remain. 

---Cast 1 time to activate the 30 second fleece coat, that also absorbs damage to produce charges

---Cast while having a charge up to toss a fleece grenade that is coated in those damage types that explodes in a 8m radius of up to 2 damage types of highest % reduction

The damage dealt is base 500 + (5% EH And modded as 250 + 250, each 250 is 1 of the damage types that are at the highest damage reduction currently built up)

The power works like the mod Adaptation, where taking a damage type applies a stacking buff, but then tossed grenades pick 2 elements that are at highest %reduction.

like if you have 90% radiation and 90% slash/toxin, thrown grenades will deal 250 Radiation and 250 slash/toxin to enemies +5% EH. in 8m

this takes 1 charge, which refill every so often per number of hits you take. [Kind of a weird complicated power, a mix of Adaptation+Iron skin/Mesa's 1]

Rank 0 [500 damage +5% EH - 8m range Explosion 5 max charges] 250/250   --30 second Damage reduction coating

Rank 0 [550 damage +5% EH - 8m range Explosion 7 max charges] 275/275   --30 second Damage reduction coating

Rank 0 [600 damage +5% EH - 8m range Explosion 9 max charges] 300/300   --30 second Damage reduction coating

Rank 0 [700 damage +5% EH - 8m range Explosion 12 max charges] 350/350   --30 second Damage reduction coating

Power 2: Drifting Fleece and Cumulonimbus

Drifting Fleece [75 energy]

Schaffen summons a field of slow raining fleece upon a 20m area for 30 seconds, enemies inside are affected by this.

1: Projectile speeds of enemy weapons are 50% slower, enemy damage outputs are reduced by 33% and their movement speed is slowed 50%

2: Enemy armor/Shields are slowly depleted by 4% per second while inside this field 

3:Allies inside this field also regenerate Shields 70% faster while inside the area of effect and gain +125 armor bonus [scales with strength]

---

or [you may cycle between either like a power wheel]

---

Cumulonimbus [costs 1 Woolmunation charge]

Schaffen summons tuft of rideable fleece/like K-Drive\ and gains bonuses while riding this 

1: 100% immunity to knockdowns, and +75 health per second while upon the Cumulonimbus cloud. [it has a base speed of 240] 

2: Schaffen gains a +125 Armor bonus [Scales with strength] You may fire and shoot with your guns, but not melee

3: Melee will take you off of the cloud mount. 

4:this has no duration, only a 50 energy cost to summon. 

5: you may fish while riding this cloud [it can hover over water and objects]

Power 3: Mosey Dander [Costs 1 Woolmunation charge]

Schaffen summons, Wool/Fleece, landmines to the targeted location, and when an enemy touches it, they become trapped and can not move

There can be up to 16 mines at a time, and upon activation, the enemy will be trapped for 12 seconds., casting mines costs 1 Woolmunation charge

Enemies can still swipe at or attack[shoot] you, but can not move. 1 mine can trap 1 enemy. 

Each cast summons 4 mines at 1 time that flow out and land, then stick to the ground or enemies. 

the mines also provide a distraction as they may be irradiated and cause confusion, causing non-stuck enemies to attack the trapped ones. 

After 12 seconds, the mines will self-destruct and deal 250 impact and 250 radiation damage + 5% eh in 8m to all enemies. 

Power 4: Hooveshaw Hammer [Exalted Hammer] [Slams heal allies] [Heavy attacks proc an armor buff of 60%] 

[Costs 4 energy per second - channeled]

Schaffen has an Exalted hammer, that has a unique passive where upon a slam it causes a 15m radial heal that heals nearby allies and Schaffen.

It deals impact - radiation - viral damage. [Each slam has a 15m heal that restores a portion of allies health per slam]

Heavy attacks cause an explosion of tuft upon each hit that grant Schaffen and his allies +60% armor buff for 12 seconds. [15m range proc]

=--Stats--=

Health: 475 at 30 

Shields: 350 at 30

Armor: 325

Energy: 225 at 30

Sprint: 1.05

Aura Polarity: Vazarin - Exilus Polarity: Naramon

Polarities: 2 Vazarin and 1 Madurai

Edited by (PS4)Tomplexthis
Reworked -- Version. 3
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Ayughgughug, really thinking about the rideable tuft cloud... so i think type 2 is up for thoughts

Spoiler

 

---Schaffen Version 2---

Passive: Cotton Spore

Upon receiving damage, fluffys of tuft and wool will float off and onto nearby enemies, this slows their movement speed by 50% and weighs them down.

Cotton is explosive/flammable, and if hit with a melee weapon or by bullets it will explode and deal damage to the enemy. [Causes Knockdown]

Upon exploding, the enemy is freed from the cotton spores. [Cotton explosion deals 20% of the enemies base health upon destruction in 6m]

-Alternatively, the tufts of wool will clear status effects from allies, they act like tokens, that when picked up by an ally, clears any status afflictions they have

Power 1: Cumulonimbus

Udyrnis summons tuft of rideable fleece/like K-Drive\ and gains bonuses while riding this 

1: 100% immunity to knockdowns, and +75 health per second while upon the Cumulonimbus cloud. 

2: Udyrnis gains a 50% damage reduction bonus while on cumulonimbus, you may fire and shoot with your guns, but not melee

3: melee will take you off of the cloud mount. 

4:this has no duration, only a 50 energy cost to summon. 

5: you may fish while riding this cloud [it can hover over water and objects]

Power 2: Drifting Fleece

Udyrnis summons a field of slow raining fleece upon a 20m area for 30 seconds, enemies inside are effected by this.

1: Projectile speeds of enemy weapons are 50% slower, enemy damage outputs are reduced by 33% and their movement speed is slowed 50%

2: Enemy armor/Shields are slowly depleted by 4% per second while inside this field

3:Allies inside this field regenerate Shields 70% faster while inside the area of effect and gain +125 armor bonus [scales with strength]

Power 3: Mosey Dander

Udyrnis summons, Wool/Fleece, landmines to the targeted location, and when an enemy touches it, they become trapped and can not move

There can be up to 18 mines at a time, and upon activation, the enemy will be trapped for 12 seconds.

Enemies can still swipe at or attack[shoot] you, but can not move. 1 mine can trap 1 enemy. 

Each cast summons 6 mines at 1 time that flow out and land, then stick to the ground or enemies. 

the mines also provide a distraction as they may be irradiated and cause confusion, causing non-stuck enemies to attack the trapped ones. 

Power 4: Hooveshaw Hammer [Exalted Hammer] [Slams heal allies] [Heavy attacks proc a damage reduction]

Udyrnis has an Exalted hammer, that has a unique passive where upon a slam it causes a 15m radial heal that heals nearby allies and Udyrnis.

It deals impact - radiation - viral damage. [Each slam has a 15m heal that restores a portion of allies health per slam]

Heavy attacks cause an explosion of tuft upon each hit that grant Udyrnis and his allies +40% damage reduction for 12 seconds. [15m range proc]

=--Stats--=

Health: 475 at 30 

Shields: 350 at 30

Armor: 225

Energy: 225 at 30

Sprint: 1.05

Aura Polarity: Vazarin - Exilus Polarity: Naramon

Polarities: 2 Vazarin and 1 Madurai

 

 

Edited by (PS4)Tomplexthis
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Would kind of like a change with this to K-Drives in general, that allows us to use our guns - Primary or Secondary while on K- Drives. 

Or even the Gear wheel. 

I really think a rework of the orb vallis and Plains of Eidolon maps could see reworks that introduce more Grind rails, and tweaks to the K - Drives.

1. K-Drives have a really dumb issue with landing/points. you can pull off a trick, then land, fine, and 1 tiny bump, breaks your score, its really really stupid

2. There are times where you get knocked off that make no sense, and thats pretty obnoxious

3. The steering/forward motion movement can be terrible to control, it could be tweaked better slightly

4. The grinding, on rails, feels off and due to the controls or movement doesn't really work to great 

There is a mod to increase grind rail magnitivity, but thats just a band aid over the foundation of k-drives. 

getting knocked off all the time, its just not worth using a k-drive compared to a archwing in the fields. 

you can use guns on the archwing, so why not the k-drive? your hands are free. gear wheel too

 

Edited by (PS4)Tomplexthis
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