Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Still no ranged stealth kills.


Aryustailm
 Share

Recommended Posts

Ranged attacks, even silent and beyond 75m without multishot (like on earth or venus against low level troops) still do not grant stealth kill multipliers. They also end any such timer you had up from melee finishers even under such conditions.

I have managed a single time, as a fluke, to obtain a stealth multiplier from long range (with an auto-mode Zenith shot in a 1-3 mission) several weeks ago, but that was more likely than anything a hiccup caused by a bad connection at the time: have not been able to reproduce it since.

I am hoping this bug was not erroneously filed as solved, as the problem has been in place since early October.

Link to comment
Share on other sites

  • 1 month later...

Yes, ranged stealth kills on enemies who are not put to sleep typically don't give stealth modifiers. It's been broken since they changed enemies to become aware of silenced shots near them way back in November and there's been no notification that they're aware of the problem.

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...