Aryustailm Posted December 30, 2019 Share Posted December 30, 2019 Ranged attacks, even silent and beyond 75m without multishot (like on earth or venus against low level troops) still do not grant stealth kill multipliers. They also end any such timer you had up from melee finishers even under such conditions. I have managed a single time, as a fluke, to obtain a stealth multiplier from long range (with an auto-mode Zenith shot in a 1-3 mission) several weeks ago, but that was more likely than anything a hiccup caused by a bad connection at the time: have not been able to reproduce it since. I am hoping this bug was not erroneously filed as solved, as the problem has been in place since early October. Link to comment Share on other sites More sharing options...
Seraphim_Okashira Posted February 6, 2020 Share Posted February 6, 2020 So thsi is actually a bug and not of of those changes that DE forgot to mention? Link to comment Share on other sites More sharing options...
Squick Posted February 6, 2020 Share Posted February 6, 2020 Yes, ranged stealth kills on enemies who are not put to sleep typically don't give stealth modifiers. It's been broken since they changed enemies to become aware of silenced shots near them way back in November and there's been no notification that they're aware of the problem. 1 Link to comment Share on other sites More sharing options...
unknow99 Posted February 7, 2020 Share Posted February 7, 2020 Still not fixed? Come on... I really wonder if they care about it. What's worse is that Spy & Rescue are all about Stealth but noooo, it stays like that. Link to comment Share on other sites More sharing options...
Seraphim_Okashira Posted February 12, 2020 Share Posted February 12, 2020 Generally Stealth gameplay doesn't get a lot of love in this game and this bug might've just killed it, ofr now at least. 😕 I just hope this will not go the way of the health orb spawning and end up as a bug turned feature. 😞 Link to comment Share on other sites More sharing options...
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