StrikerTheHedgefox Posted December 31, 2019 Posted December 31, 2019 (edited) Since all Archwing weapons now seem to be projectile-based, a projectile speed mod is necessary, especially for Railjack missions. For example, the amount of lead in your aim necessary to even hit anything with the Imperator (or Vandal version of it) in Railjack missions is insane, making it rather difficult to use. I imagine this also applies to the other Archwing weapons as well. This matter isn't helped by the fact the projectiles seem to lag behind the player's motion by a fair amount. Edited December 31, 2019 by StrikerTheHedgefox
OvisCaedo Posted January 1, 2020 Posted January 1, 2020 No, they need to just have less awful projectile speed baseline instead of requiring a bandaid mod. 4
Traumtulpe Posted January 1, 2020 Posted January 1, 2020 21 hours ago, StrikerTheHedgefox said: a projectile speed mod is necessary What you need isn't a mod, it's called Amesha. Trying to hit one of those fighters that does turns and rolls without Warding Grace is just pointless.
StrikerTheHedgefox Posted January 1, 2020 Author Posted January 1, 2020 (edited) 18 hours ago, OvisCaedo said: No, they need to just have less awful projectile speed baseline instead of requiring a bandaid mod. While this much is true, it wouldn't hurt to perhaps have both a base speed increase and a mod, for those who want to customize their stuff. I understand that they're trying to make it so the Archwings aren't OP in Railjack, but perhaps there's another way to balance it without gimping projectiles or damage output. Edited January 1, 2020 by StrikerTheHedgefox
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