_ZAR_ Posted January 7, 2020 Share Posted January 7, 2020 same Link to comment Share on other sites More sharing options...
Redfeather75 Posted January 8, 2020 Share Posted January 8, 2020 Please fix this bug. This is the third item I've switched to because of bugs and to find out this is bugged is... I don't even know how to describe it. Link to comment Share on other sites More sharing options...
Redfeather75 Posted January 8, 2020 Share Posted January 8, 2020 (edited) I got so excited when I found out about these mods and then my morale dropped when I got one and it didn't even work. Edited January 8, 2020 by Redfeather75 Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted January 8, 2020 Share Posted January 8, 2020 They mostly work fine, reloading the ammo while holstered which makes them actually really good exilus mods for things like tigris, or the Aksomati because you can use it to dump a ton of damage on something and then switch to melee and it will reload while you're smacking things around. Problem is, sometimes you'll load into a mission and they don't work, so, basically for the whole mission one of your mods is doing nothing. It's rare................. Just... not so rare that i haven't seen it five times tonight. Well, with the pistol one anyway, i haven't tested the others but i expect that as goes the goose... 1 Link to comment Share on other sites More sharing options...
Elenortirie Posted January 8, 2020 Share Posted January 8, 2020 on PC I can confirm that at least on sancti tigris, lock and load slotted into exilus never works as a client - only as a host. Didn't try to check if it works from non-exilus slot so I am not sure if it's mod itself that is bugged, or if it's a problem with exilus slot. Link to comment Share on other sites More sharing options...
Kainosh Posted January 8, 2020 Share Posted January 8, 2020 https://forums.warframe.com/forum/149-bug-reports/ 1 Link to comment Share on other sites More sharing options...
xKratos_Aurion Posted January 8, 2020 Share Posted January 8, 2020 Yup, need to be host. The set bonus from the synth mods however always works. Here's hoping it would actually be an easy fix since they have a precedent of a working piece of code to base their work on... Link to comment Share on other sites More sharing options...
taiiat Posted January 8, 2020 Share Posted January 8, 2020 if you're referring to Railjack, FWIW all sorts of Mods on your Weapons can just stop working in that segment of the game. all of them, it seems. sometimes. 1 Link to comment Share on other sites More sharing options...
Neuroszima Posted January 8, 2020 Share Posted January 8, 2020 (edited) For everyone that would like to hear some news, look at this thread, in the given page: (link goes directly to page 4) one of the DE Staff members marked this as "known issue" since someone else mentioned it there Edited January 8, 2020 by Neuroszima Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted January 9, 2020 Share Posted January 9, 2020 I have confirmed this with a few people now, mods like eject magazine and lock and load are not functioning unless you are the host. As these mods are very important to the theoretical build i am designing, I would appreciate them being fixed please? Link to comment Share on other sites More sharing options...
z3us32610 Posted January 9, 2020 Share Posted January 9, 2020 13 hours ago, Neuroszima said: For everyone that would like to hear some news, look at this thread, in the given page: (link goes directly to page 4) one of the DE Staff members marked this as "known issue" since someone else mentioned it there Well that's good to know. Hopefully that means the Shedu will get fixed too Link to comment Share on other sites More sharing options...
(XBOX)l Saminator l Posted January 9, 2020 Share Posted January 9, 2020 Is their also any reason as to why I can't equip Eject Magazine on my Pox? Doesn't show up once I have that pistol equipped. Link to comment Share on other sites More sharing options...
z3us32610 Posted January 9, 2020 Share Posted January 9, 2020 Bump Link to comment Share on other sites More sharing options...
Redfeather75 Posted January 9, 2020 Share Posted January 9, 2020 I wonder if the reason for things not working when not host are the same. I got dual pistol rocket launchers that came with guass that don't explode if I'm not host. Link to comment Share on other sites More sharing options...
xKratos_Aurion Posted January 10, 2020 Share Posted January 10, 2020 well, guess they didn't give a flying F. about 5 different posts about this issue mostly in the 1st page of the sub forum for the entire vacation period 😕 Link to comment Share on other sites More sharing options...
z3us32610 Posted January 11, 2020 Share Posted January 11, 2020 (edited) Title. These mods still only work if the player is the host. They do not work for clients. Was really hoping this would make it into the recent hotfix since it's been acknowledged as a "known issue." Especially because there's been a recent trend of new weapons with increasingly long reload times i.e. Quellor, Akarius, Cyanex.... Please fix these mods Edited January 11, 2020 by z3us32610 1 Link to comment Share on other sites More sharing options...
Redfeather75 Posted January 12, 2020 Share Posted January 12, 2020 On 2020-01-10 at 10:35 PM, z3us32610 said: Especially because there's been a recent trend of new weapons with increasingly long reload times i.e. Quellor, Akarius, Cyanex.... And the mini rockets of Akarius don't arm and explode for clients. Half my loadout requires me to abort mission if I don't load as host. Frustrating. 1 Link to comment Share on other sites More sharing options...
XennethKeisere Posted January 12, 2020 Share Posted January 12, 2020 On 2020-01-10 at 10:35 PM, z3us32610 said: Title. These mods still only work if the player is the host. They do not work for clients. Was really hoping this would make it into the recent hotfix since it's been acknowledged as a "known issue." Especially because there's been a recent trend of new weapons with increasingly long reload times i.e. Quellor, Akarius, Cyanex.... Please fix these mods The Spearguns, too. They're suffering the same issue. Link to comment Share on other sites More sharing options...
xKratos_Aurion Posted January 15, 2020 Share Posted January 15, 2020 Daily bump. this is getting ridicoulous. Link to comment Share on other sites More sharing options...
mikufans_Macha.Coffee Posted January 17, 2020 Share Posted January 17, 2020 (edited) I heard that officials in Jianzhong District rarely enter and check, so I will post it here. (Note: The full text is based on Google Translate) * [Tactical Reload]The mod placed in the special function slot is only effective in the phantom device. In the actual game, if it is in the special function slot, it will not bring any effect. * Similarly, the [Eject Magazine] mod of the off-hand weapon will not bring any effect to the weapon if it is in a special function slot. * Hope the official fix soon Edited January 17, 2020 by mikufans_Macha.Coffee Link to comment Share on other sites More sharing options...
SHADOWEDzed Posted January 17, 2020 Share Posted January 17, 2020 Confirmed still broke 1 Link to comment Share on other sites More sharing options...
MOiiiN Posted January 18, 2020 Share Posted January 18, 2020 (edited) Tactical Reload Mod is not working (reloads a portion of an assault rifle's magazine) even my secondary or melee weapons are holstered. Edited January 19, 2020 by MOiiiN Link to comment Share on other sites More sharing options...
SuspiciousCrow Posted January 18, 2020 Share Posted January 18, 2020 BUMP Seems to trigger if you deplete the magazine, and then start meleeing. If you never deplete the magazine, it seems to work. Please fix DE 😪 Link to comment Share on other sites More sharing options...
Muxailo Posted January 18, 2020 Share Posted January 18, 2020 Same sometimes happen with Synth set. Link to comment Share on other sites More sharing options...
z3us32610 Posted January 18, 2020 Share Posted January 18, 2020 This happens when the player is a client. If hosting it does work. But apparently this has been reported for some time by many players including myself. It has even been acknowledged by a DE staff member that it is a "known issue." Hopefully if we keep up the chatter it wi finally get fixed. Link to comment Share on other sites More sharing options...
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