DarkRuler2500 Posted January 1, 2020 Share Posted January 1, 2020 Because of Ivara Prime's release I was looking at new possible ways of playing her. On the normal Ivara I have not had tested the Concentrated Arrow before so I thought I gave it a try. Strength above 200, Range 145, so rather optimized for the bow. I was extremely underwhelmed by the effectiveness of the bow. The mean reason? Giving the +50% critical hit chance only on headshots. Warframe is a fast paced game and some enemies have almost minuscule heads (or no heads at all, so the effect would not apply) making it harder than necessary. The explosion is nice if it happens but the biggest issue is the head-issue in my eyes. Ofc you can always go with Slow Nova or letting them sleep but if thats the case almost every weapon is good so why bother? I'd suggest that the +50% would always apply. The explosion can and should still be headshot exclusive though. Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 1, 2020 Share Posted January 1, 2020 The REAL issue with Concentrated Arrow is that it is NOT a concentrated arrow. It has 1/7 the power of normal Artemis without multishot. Meaning it has 1/18 the power of a normal Artemis with multishot. Until DE resolves that huge difference in power I consider the augment a waste Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted January 1, 2020 Author Share Posted January 1, 2020 Gerade eben schrieb DatDarkOne: The REAL issue with Concentrated Arrow is that it is NOT a concentrated arrow. It has 1/7 the power of normal Artemis without multishot. Meaning it has 1/18 the power of a normal Artemis with multishot. Yeah the arrow count is cut but it seems they took a single arrow as reference when they balanced the CA augment. Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 1, 2020 Share Posted January 1, 2020 (edited) 4 minutes ago, DarkRuler2500 said: Yeah the arrow count is cut but it seems they took a single arrow as reference when they balanced the CA augment. There's no seems in it. That's exactly what they did. We got one of the Artemis arrows instead a arrow with the full concentrated power of Artemis. edit: You might have noticed that i have strong salty feelings about this augment. Edited January 1, 2020 by DatDarkOne Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted January 1, 2020 Author Share Posted January 1, 2020 vor 5 Minuten schrieb DatDarkOne: edit: You might have noticed that i have strong salty feelings about this augment. Not just you. Seems there is no way to use Artemis Bow at all then. There are so many better primaries. Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 1, 2020 Share Posted January 1, 2020 11 minutes ago, DarkRuler2500 said: Not just you. Seems there is no way to use Artemis Bow at all then. There are so many better primaries. Artemis Bow itself is fine. It's the augment for it that sucks. Hit me up on Discord. I'll share my 3 Artemis Bow builds with you. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted January 1, 2020 Share Posted January 1, 2020 Augment works pretty great with Hunter Munitions and headshots are about the easiest thing in the world to get with a 'frame that immobilizes enemies for easy headshots. Mostly just sounds like a case of user error, tbh. 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 1, 2020 Share Posted January 1, 2020 5 minutes ago, TheGrimCorsair said: Mostly just sounds like a case of user error, tbh. Sounds like someone didn't read what was actually written. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 1, 2020 Share Posted January 1, 2020 Most augments are a waste of a slot Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted January 1, 2020 Share Posted January 1, 2020 It’s a trade off. You lose the massive single target damage Artemis bow has for a pretty big AoE trash clearer. Given that most of Warframes’s enemies are trash mobs, it’s a worthwhile trade off I’d say. Link to comment Share on other sites More sharing options...
kwlingo Posted January 1, 2020 Share Posted January 1, 2020 (edited) Well a replacement to that augment mod is Thunderbolt. lol but no crit change increase. Not sure why they didn't do "Concentrates all bow into one multishot arrow, +25% crit chance with 2m explostion, on initial head shot +50% crit chance with 7m explosion." Aslo it should have a passive on the bow that allows infinate punch through till hitting objects/ walls not enemies. This would allow her to kill multiple enemies in light of sight, not behind walls. Her kit makes her super slow, so at least allow her damage to balance her slowness. Not sure but I have not used Excal for a long time now and after last melee update, but from what I remember the damage doesn't have fall off when passing through objects or enemies, so why should Irava's exalted bow? Or another augment option I would recommend is "Arrows lock onto targets within aim and 2 meter explosion on contact, when fully charged one single arrow locks onto enemies +50% crit chance and 7m explosion." Working similar to the Cyanex passive. Edited January 1, 2020 by kwlingo Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted January 1, 2020 Share Posted January 1, 2020 9 minutes ago, kwlingo said: a replacement to that augment mod is Thunderbolt Just no. Thunderbolt has very poor damage, as its damage can only be increased by faction mods 1 Link to comment Share on other sites More sharing options...
Vespilan Posted January 1, 2020 Share Posted January 1, 2020 vor 14 Stunden schrieb DarkRuler2500: I'd suggest that the +50% would always apply. The explosion can and should still be headshot exclusive though. I actually think it should be the other way around. Always AoE shot, even if no enemy is hit, similar to Lenz, but +50% crit chance on headshots. Maybe even a lingering effect like argon scope. The +50% cc would also apply on the AoE attack if the head was hit. Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 1, 2020 Share Posted January 1, 2020 3 hours ago, kwlingo said: Aslo it should have a passive on the bow that allows infinate punch through till hitting objects/ walls not enemies. Normal Artemis Bow has innate punchthru. Quite a bit of it too. It's the Concentrated Arrow augment that removes all punchthru even if you mod for it. Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted January 2, 2020 Share Posted January 2, 2020 Sounds like you've never got a headshot with high range. Link to comment Share on other sites More sharing options...
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