ShootNstarZ Posted January 1, 2020 Posted January 1, 2020 passive : unchanged 1st: damage should scale based on enemy level and damage should hit like if the enemy is hit with a mini-gun. 2nd: unchanged 3rd : unchanged 4th: tap for the normal effigy hold to take flight and wreak havoc based on your energy color(Red: increases hp like ward and leaves a crater of fire when deactivated,Blue increases shield like ward and throws lightning bolts when deactivated, Green: decreases energy drain, halves all energy cost for all abilities and deploy a cloud of toxic waste when deactivated,White: increases armor like ward and freeze enemies under chroma when deactivated) If any thing needs a change or 2 its up to u guys to make him fun instead of a boss buster 24/7
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