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Mission gates and archwing launch points. A seamless world


ixidron92
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With simple and modifications to mission start and extraction areas, it would be possible to give the impression of a more seamless world. This mission gates would operate similarly to Fortuna/Cetus as a way to progress to the next mission or repeat the current one without the need to extract, select a mission and deploy anew. Archwing launch point would operate similarly. They can even reuse the old archwing drop model and it would require even less modifications, just a simple archwing takeoff animation.

This is a very simple, minimal effort,  QoL change that would improve the game noticeably simply by making it more believable and less bubbled. With the future introduction of squad link, perhaps one could even take off to space or deploy from the railjack into the plains or vallis (and viceversa, as showcased in the trailer).

My dream is a fully seamless universe; a game were you can simply hop in from one mission to the next, from a regular mission to the railjack, from the railjack to one of the the archwing only missions or the open world maps.

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3 hours ago, Vahenir said:

Im fairly sure that this is the big plan they are working towards, to a point. Railjack is supposed to eventually connect the world in some manner that is more seamless than now.

Screw the railjack, just use the Liset's ramp and door. You select a mission from the navigation, the ramp goes up behind you, the ship flies through the void (hiding the loading screen), when it exits you go down the ramp into the mission. Then at the end of the mission instead of that revolving cylinder you just have a door leading back to your ship. Once you're in, the the ramp goes up and you travel (load) again, then the ramp goes down to reveal your Orbiter's interior. That's what this update should've been, an enhancement to the actual game of Warframe, rather than a crappy Guns of Icarus knock-off tacked onto it.

Edited by SordidDreams
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hace 28 minutos, SordidDreams dijo:

Screw the railjack, just use the Liset's ramp and door. You select a mission from the navigation, the ramp goes up behind you, the ship flies through the void (hiding the loading screen), when it exits you go down the ramp into the mission. Then at the end of the mission instead of that revolving cylinder you just have a door leading back to your ship. Once you're in, the the ramp goes up and you travel (load) again, then the ramp goes down to reveal your usual ship interior. That's what this update should've been, an enhancement to the actual game of Warframe, rather than a crappy Guns of Icarus knock-off tacked onto it.

I'm suggesting the archwing launch points precisely for this, so you can go to another mission from the one you're currently in. Same with the gates. It's just a matter of modifying the end and starting blocks with some doors and a launch point. Similar to the ostron consoles or the railjack one, the launch point could be used to access navigation and select other missions, meanwhile, the doors simply take you to the next one on the list.

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