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0_The_F00l

Avionic costs and potential build dilemma

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Hey Guys,

Was doing some number crunching for theory crafting the ideal Railjack build (for me)

Noticed something very peculiar,

It is currently not possible to get the best (and most drain expensive) avionics even with the best reactor that gives 100 avionics, no surprise there right? its all about sacrificing for what you want.

But, its not even possible to get the worst (though most expensive among the weakest) avionics in the build currently without a Vidar reactor atleast in the 71+ range.

Reference table:
It is assumed that all the grids and avionics are maxed to get these values.

Spoiler

 

Note it is not all the avionics ,

The per drain is just to give a "effectiveness per drain" idea and does not indicate bonus gained per level,

 

      Sigma Lavan Vidar Zetki
Avionic Type Effect Effect drain per drain Effect drain per drain Effect drain per drain Effect drain per drain
Bulkhead intergated health 90 3 30 120 5 24 256 10 25.6 506 17 29.76470588
Hyperstrike intergated Turret damage 40 5 8 76 8 9.5 101.2 13 7.784615385 121 13 9.307692308
Hullweave intergated Armor 35 3 11.66666667 70 5 14 216 8 27 253 13 19.46153846
Maxima   Shield 30 8   48 8 6 56 8 7 71.5 13 5.5
Conic nozzle Integrated Base speed       25.5 13 1.961538462 10 5 2 19.2 14 1.371428571
ion burn Integrated Boost speed       39.6 13 3.046153846 22.5 5 4.5 33.6 8 4.2
Ripload Integrated Ordnance reload       32 8 4 25 7 3.571428571 40.7 17 2.394117647
polar coil Integrated heat limit       56 6 9.333333333 42.5 3 14.16666667 66 11 6
Hyperflux Integrated Flux energy       45 7 6.428571429 56 8 7 99 17 5.823529412
Predator Integrated Critcial chance       40 2 20 47.5 3 15.83333333 72 8 9
Section density Integrated Critical damage       42.5 3 14.16666667 64 8 8 77 13 5.923076923
warhead Integrated Ordnance damage       56 8 7 60.5 13 4.653846154 71.5 17 4.205882353
Forward Artillery Integrated Artillery Damage       32.5 5 6.5 44 10 4.4 93.5 13 7.192307692
Battle Forge Tactical Reduce forge cooldown 120 8                    
Breach Quanta Tactical Pause breach 30 8                    
Fire Suppression Tactical REmove fire 8 8                    
Void cloak Tactical Invisible for duration 50 10                    
Form up Tactical return to ship and heal 100 10                    
Death blossom TActical Remove cooldown 30 10                    
Flow Burn Tactical Speed ?? 13                    
                             
Void hole Battle3 Damage and CC 100 , 250 , 300 10                    
Particle Ram BAttle2 Damage 6, 500 8                    
Blackout pulse Battle1 Damage and CC 25, 150 , 300 10                    
Munitions Vortex Battle 1 Damage 15, 150 6                    

Just for information

 

I checked what would be the 9 integrated + 3 Tactical + 3 battle in various fields

Most effective and expensive :194

Middle effective most expensive:142

Weakest most expensive: 101

Note i am not checking the actual effectiveness of the gear in a mission , just the cost to build.

Least expensive with no tactical or battle take 34 capacity (and this build really isnt any good beyond earth).

 

This leads me to the conclusion that you will never achieve that "ideal " build even with the best Vidar reactor of 100 capacity , (if it even drops) so start picking what you really want and be ready to see a few empty slots. Those with OCD better stop now.

a 50 capacity sigma 3 reactor will not even get you enough to fill half your slots properly.

My 82 capacity Vidar still has a battle slot and 2 tactical open, many of my integrated ones are subpar or not maxed so they would fit.

 

Note: This does not mean you need to have all of the avionics to get good , it is quite possible to complete veil with sigma 3 and a decent squad, but it will need more skill and co ordination. the equivalent to playing with a frame or weapon without potatoes.

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3 minutes ago, 0_The_F00l said:

But, its not even possible to get the worst (though most expensive among the weakest) avionics in the build currently.

Am i miss something?

119 (100+19) >101

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6 minutes ago, -JT-_-R3W1ND said:

Am i miss something?

119 (100+19) >101

My bad , forgot about the base 30 completely will update.

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inb4 we get reactors mk4, mk5 and mk6... Each with progressively worse RNG, because why the hell not. xD

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15 minutes ago, 0_The_F00l said:

Hey Guys,

Was doing some number crunching for theory crafting the ideal Railjack build (for me)

Noticed something very peculiar,

It is currently not possible to get the best (and most drain expensive) avionics even with the best reactor that gives 100 avionics, no surprise there right? its all about sacrificing for what you want.

But, its not even possible to get the worst (though most expensive among the weakest) avionics in the build currently without a Vidar reactor atleast in the 71+ range.

Reference table:
It is assumed that all the grids and avionics are maxed to get these values.

  Hide contents

 

Note it is not all the avionics ,

The per drain is just to give a "effectiveness per drain" idea and does not indicate bonus gained per level,

 

      Sigma Lavan Vidar Zetki
Avionic Type Effect Effect drain per drain Effect drain per drain Effect drain per drain Effect drain per drain
Bulkhead intergated health 90 3 30 120 5 24 256 10 25.6 506 17 29.76470588
Hyperstrike intergated Turret damage 40 5 8 76 8 9.5 101.2 13 7.784615385 121 13 9.307692308
Hullweave intergated Armor 35 3 11.66666667 70 5 14 216 8 27 253 13 19.46153846
Maxima   Shield 30 8   48 8 6 56 8 7 71.5 13 5.5
Conic nozzle Integrated Base speed       25.5 13 1.961538462 10 5 2 19.2 14 1.371428571
ion burn Integrated Boost speed       39.6 13 3.046153846 22.5 5 4.5 33.6 8 4.2
Ripload Integrated Ordnance reload       32 8 4 25 7 3.571428571 40.7 17 2.394117647
polar coil Integrated heat limit       56 6 9.333333333 42.5 3 14.16666667 66 11 6
Hyperflux Integrated Flux energy       45 7 6.428571429 56 8 7 99 17 5.823529412
Predator Integrated Critcial chance       40 2 20 47.5 3 15.83333333 72 8 9
Section density Integrated Critical damage       42.5 3 14.16666667 64 8 8 77 13 5.923076923
warhead Integrated Ordnance damage       56 8 7 60.5 13 4.653846154 71.5 17 4.205882353
Forward Artillery Integrated Artillery Damage       32.5 5 6.5 44 10 4.4 93.5 13 7.192307692
Battle Forge Tactical Reduce forge cooldown 120 8                    
Breach Quanta Tactical Pause breach 30 8                    
Fire Suppression Tactical REmove fire 8 8                    
Void cloak Tactical Invisible for duration 50 10                    
Form up Tactical return to ship and heal 100 10                    
Death blossom TActical Remove cooldown 30 10                    
Flow Burn Tactical Speed ?? 13                    
                             
Void hole Battle3 Damage and CC 100 , 250 , 300 10                    
Particle Ram BAttle2 Damage 6, 500 8                    
Blackout pulse Battle1 Damage and CC 25, 150 , 300 10                    
Munitions Vortex Battle 1 Damage 15, 150 6                    

Just for information

 

I checked what would be the 9 integrated + 3 Tactical + 3 battle in various fields

Most effective and expensive :194

Middle effective most expensive:142

Weakest most expensive: 101

Note i am not checking the actual effectiveness of the gear in a mission , just the cost to build.

Least expensive with no tactical or battle take 34 capacity (and this build really isnt any good beyond earth).

 

This leads me to the conclusion that you will never achieve that "ideal " build even with the best Vidar reactor of 100 capacity , (if it even drops) so start picking what you really want and be ready to see a few empty slots. Those with OCD better stop now.

a 50 capacity sigma 3 reactor will not even get you enough to fill half your slots properly.

My 82 capacity Vidar still has a battle slot and 2 tactical open, many of my integrated ones are subpar or not maxed so they would fit.

 

Note: This does not mean you need to have all of the avionics to get good , it is quite possible to complete veil with sigma 3 and a decent squad, but it will need more skill and co ordination. the equivalent to playing with a frame or weapon without potatoes.

Interesting. Thanks for compiling it. 

 

I suppose the lesson is that maximizing all is impossible, so we should pick and choose what level we want to have them at, to achieve the effects that we want. 

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All hail Lootcifer, Warframe's new and only divinity!

Out with RNGesus, in with our great new lord! And out with our old holy saint, Clem, and in with our Shining Paragon of Grofit - John Prodman - from the greedy corpus.

Rejoice! For RNG stats are here to stay as a core part of the Warframe experience!

kumamon GIF

 

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10 hours ago, (PS4)guzmantt1977 said:

Interesting. Thanks for compiling it. 

 

I suppose the lesson is that maximizing all is impossible, so we should pick and choose what level we want to have them at, to achieve the effects that we want. 

Pretty much, don't go farming for all the rare loot cause you won't be able to use it.

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2 minutes ago, 0_The_F00l said:

Pretty much, don't go farming for all the rare loot cause you won't be able to use it.

Uhh... No... Gotta go farming even more now so I can have different ranked sets for different configurations. 

🤔

Wonder if DE will give us configuration tabs as an option in the future like what we have for weapons and warframes..... 

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Just now, (PS4)guzmantt1977 said:

Uhh... No... Gotta go farming even more now so I can have different ranked sets for different configurations. 

🤔

Wonder if DE will give us configuration tabs as an option in the future like what we have for weapons and warframes..... 

Or a space forma 

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16 hours ago, Askorti said:

inb4 we get reactors mk4, mk5 and mk6... Each with progressively worse RNG, because why the hell not. xD

Vidar Mk6 reactor with +250 Avionics capacity and 0.0002% drop chance from a rare Sentient enemy that only appears when an Anomaly is active :crylaugh: 

DE: Reducing The Grind™

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If people thought Mk3 will be the end of the line are clearly mistaken. We are bound to get more of those once higher level areas open. Expect higher tier ones to be super rare drops in the sentient system once that comes.

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2 hours ago, (PS4)robotwars7 said:

Vidar Mk6 reactor with +250 Avionics capacity and 0.0002% drop chance from a rare Sentient enemy that only appears when an Anomaly is active :crylaugh: 

DE: Reducing The Grind™

Don't forget it having a +50 to +250 capacity spread. 😛

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Yeah, it what I figured.

When i decided to max out each Avionic type of each house I noticed such. Like some Rank 7s having a stupid high Capacity Cost and when you put it besides a Rank 4 of the same type, there is a big gap in capacity but a relatively low Bonus between them.

Like Section Density (the CD one).

Vidar Gives 64% CD Maxed and Maxed grid and has 8 Drian. (x3,28)

Zekti Gives 77% CD Maxed and Maxed grid and has 13 Drain. (x3,54)

For me, unless I just want to absolutely max the damage outupt of the turrets, the 5 Drain points is just not worth the 13% Extra CD.

It actually makes builds more flexible.

 

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They could buff the grid to allow it to reduce avionics costs as some of them gain no increase to their effects when placed on a maxed grid point.

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27 minutes ago, (PS4)Double991 said:

They could buff the grid to allow it to reduce avionics costs as some of them gain no increase to their effects when placed on a maxed grid point.

I've run into a bug, that keeps showing the base stats on upgraded slots unless I remove and replace the avionic. 

Not sure if it's visual or actually impacts in mission. 

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Nice, glad the devs were able to follow through on players actually having to make decisions about what they do and don't want, and where to shave points for a mod they want more of.

Sigma 3 reactor is definitely all you need for soloing veil, anything over +50 avionics is just icing on the cake.

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I think it's a pretty interesting dilemma to have.

At least when the choice between houses is something like Polar Coil, where yeah Vidar is the "worst," but the gain per rank means that in a Rank 3 slot you get way more per drain point than the Lavan or Zekti versions, which might make it ideal in some loadouts where you can save more capactiy for your Zekti Hyperstrike or Hullweave while still having some amount of heat capacity buff.

But there can't be anything like the Vidar Hyperstrike, which is straight up worse than the Zekti version in all conceivable scenarios, with the same drain value and ranks, but less bonus per rank.

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12 hours ago, Foefaller said:

But there can't be anything like the Vidar Hyperstrike, which is straight up worse than the Zekti version in all conceivable scenarios, with the same drain value and ranks, but less bonus per rank.

I feel thats probably an error and will be fixed,

the two are almost equally rare so i really dont see why the Vidar one exists.

Lets hope they fix it when they come back.

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