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Syq111

Most pointless,useless features,weapons and mods in urs opinion

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@Aadi880 if they move plain more bit to pole it could be fortuna and plains in one big place but hey

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Warframe. I think people could live without it if it never existed.

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Physical damage(puncture, slash, impact) mods, for they are simply useless. Even zoom mods will have the place, but physical mods are not.

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1 hour ago, (PS4)O1234321 said:

Defection missions. 
 

Seriously, no one wants escort missions. Ever. In any game. Stop putting them in. 

Cross that no one out, I like it and I believe rescue mission should have this kind of responsibility instead of rushing to extraction once you open the jail door

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Posted (edited)
3 hours ago, Syq111 said:

mods like flame repellent etc(find me one who use it for serious play),

Flame repellent and the other resistances mods work for people that lack the adaptation mod. It does help to use them during certain sorties but few forma's warframes have free slots to fit a vazarin mod.

Edited by LazyKnight
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7 minutes ago, 844448 said:

Cross that no one out, I like it and I believe rescue mission should have this kind of responsibility instead of rushing to extraction once you open the jail door

With a reasonably smart AI I’d agree. But the current AI is too incompetent.

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2 hours ago, Leyvonne said:

Exilus slots & mods for both weapons and frames. I never use those in my own builds and when I try a build someone else made and use exilus I realize that I was doing just fine without it so fitting it in was a waste of resources.

Rivens.

Nightmare missions. I haven't been able to figure out what they are for other than getting a few mods (that are cheap to buy from other players anyway) and what is the point of having them in the game when they are just like regular missions with a "challenge" that can be trivialized by picking the right frame / build for the job. I like the isea of missions having different modifiers to change how they play, but the current implementation is just meh.

De says one objective per mission is all you can handle? 

If they made movies there would be so much exposition you wouldn't have to think!

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2 hours ago, Aldain said:

Anyone remember the Stug?

Needs a new skin ASAP. I like it but its ugly, ugly, ugly!!!

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All PvP gamemodes. I don’t want Warframe to get swarmed by 9 year olds. I want to see PvP purged from this game Permanently

Redundant mods that are just here to dilute enemy mod drop table (element resistance, IPS mods, etc).

Why is K-Drive a thing again?
 

 

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-5 pieces for every new dual-wield Prime gun they want to vomit out. Seriously, I hate dual wield pistols. x.x;

  I'm still waiting for my single Stiletto Prime and whatever else could be broken in half and used for MR.

-Judgment Points

There are probably a lot I'm missing but I'm tired!

 

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tennocon

seriously, they do spend about half of year for preparation, and another half of year trying to implement things what they had promise

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43 minutes ago, DrivaMain said:

Why is K-Drive a thing again?

Apparently they were a last ditch implementation. At first, the corpus were supposed to use them as a method of transport instead of coildrives.

But later in development, they decided to give it to the players to use instead, as corpus coming in groups of 4 via coldrives were suggested later on.(better idea than just using a Hoverboard).

At most, K drives serves as a primary method of transport for those who don't have an archwing. Venus is unlocked first before Mars, which has the archwing quest.

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Posted (edited)

Conclave

Defection

Infested Salvage

Credit packs

The basic status mods (Rifle Aptitude etc.)

Edited by Pr1A
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1 hour ago, (PS4)O1234321 said:

With a reasonably smart AI I’d agree. But the current AI is too incompetent.

They don't get stuck and able jump down ledges as shortcut on me, good enough in my book

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Posted (edited)
3 hours ago, (PS4)O1234321 said:

Defection missions.

And the stim packs for use in those missions, and the synthula that's used to build them. Those would make the missions a lot more bearable if they either buffed all the defectors for the entire duration of the mission or were almost free to make. But they're expensive as hell, only affect nearby guys, and don't even last long enough for them to reach extraction before they run out. WTF.

Edited by SordidDreams
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Primary Weapons: Phage and Naganatana (Spelling)

Secondary: Despair and most other throwing weapons.  Minus the pox and the Fusilai (Spelling)

Melee: Scoliac (its not horrible.  But where the heck is the heavy attack?)

Mods (Any of the mods that increase slide and reduce friction.

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Zetki reactors and non-Cryophon armaments. 

The 15% status mods...all of them, along with Warm Coat. 

Nova's passive. 

 

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6 minutes ago, Ham_Grenabe said:

Zetki reactors and non-Cryophon armaments. 

Carcinox >>> Cryophon.

You can't change my mind :<

But yeah, the Zekti reactors are a waste tbh, given the flux energy recharges on it own .

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9 minutes ago, Aadi880 said:

Carcinox >>> Cryophon.

You can't change my mind :<

But yeah, the Zekti reactors are a waste tbh, given the flux energy recharges on it own .

I have no intent to try! I prefer Cryophon as the pilot's gun, to slap down fighters that get in my face (it's usually fast, so you're not trailing all over the sky trying to keep a stream of bullets on a target -- whap! whap! and the fighter is dead, or passes wounded into the gunners' view).

Good carcinnoxes on the side guns is the Only True Configuration, though. Using other weapons is heresy. 

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Condition overload: it used to be great. It made any build idea for a melee weapon seem like a viable option, but apparently we aren’t allowed to have choices so DE nerfed it and now we’re all back to building for crit.

Blinding Reave: literally the only thing that is worse than Revenant.

Revenant: trash

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