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Making Empyrean more connected to the rest of the game


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So I posted a long long time ago with an idea I had been kicking around about ship combat, or rather a whole ship system in Warframe not terribly long after Railjack was first mentioned way back that would tie regular missions, railjack space missions, clans, syndicates, and more together. The idea would be to not only give railjack and space combat much more depth, but to tie it to existing game systems so that it feels more interconnected and doing normal missions can contribute in a meaningful way to your space fleet and vice versa.

 

Ship Acquisition

The idea here would be that players and/or clans could capture (and maybe build?) ships of various types. Not just the railjacks/crewships but everything from fighters to freighters to capturing galleons. There are several ways to add these in, from taking normal missions and adding a very hard additional optional objective for the bigger ships, to letting players keep the crewships they capture in railjack, to stealing Dargyns on PoE, taking the Corpus freighters you see (like the one at the extraction of ice planet tileset and that Rush archwing mode people don't play much), and more. You could add ways to acquire ships to a vast swath of existing mission types. This would enrich existing missions and give players a reason to do cleared starchart missions if they can snag ships both big and small for their (or their clan's) fleet. These ships could be kept by players or donated to their clan. (Possibly with a cap on the number/type of ships players or clans could hold to keep it from getting too silly). Clans would have fleets they could deploy for a variety of purposes as listed below.

 

What do we do with these ships?

The options here are pretty vast. You could bring ships with you into railjack missions, starting with captured and converted crewships assisting you, to even bringing in big guns like a Grineer Galleon or Corpus flagship. It is conceivable to make new railjack sectors where you'd almost need a fleet to help you. The ships could be lost thus giving incentive to capture more ships to replace those destroyed. Maybe captured transport ships could send allied NPCs to board the enemy? The Railjack would still exist, being a command ship and/or spearheading an assault in the space missions.

Of course there are other things that could be done with the ships besides just railjack missions. Remember how I mentioned freighters? Well maybe you could send them out loaded with resources your clan has stored up. Send them to Cetus or Fortuna or the Mycona Colony or a few new places (DE has mentioned "the colonies" a few times without expanding on them too much, would be a good chance to correct that). This would be a way to slowly convert one resource to another for clans (clan never finished the Hema research, maybe the Myconions have some mutagen samples they'll trade for ferrite?) without making it too easy. The freighters would be loaded with goods and warships you've acquired could be used to escort them. If you don't protect them, they could be lost or stolen by enemy forces. (Possible clan wide alert if they come under attack without adequate escort? If your clan doesn't react in X time the freighters are lost). This would make the ships like a resource extractor for a clan but with more moving parts.

Ships owned by a clan could be used elsewhere. Maybe the clan leaders could assign capital ships to planets and clan members could call down orbital strikes via a gear item? Transport ships taken from the Grineer and Corpus could be filled with donated specters and called in to help out? Might be nice for newer players that would have trouble on their own.

 

Crew

Ships need crew so where would we get them? Well we have a couple options available. Kuva Liches are one obvious route. They could captain ships and fight certainly. But what about the Solarians we freed from the Corpus? Certainly some of them would have useful engineering abilities. Syndicates have been seen to own ships and operate them. Maybe we could use rep to hire crew from allied syndicates? End game players could use a sink for syndicate rep besides buying relic packs when new primes drop. And there is always the old standby of specters that most players have more of than they know what to do with. There are other options as well including hiring from the colonies we occasionally hear about, the Ostrons, maybe a new game mode or two that can reward crew.

In addition, what if the crew, like the tenno had roles they filled better than others? A little bit of inspiration from Metal Gear Solid here (Peacewalker and MGS5 specifically) where the soldiers that join you have specialties in certain fields (medical, research, etc.). Maybe the crew you find/hire/rescue could have stats with some being better at engineering or at repelling boarders, gunnery, and so on. Maybe the crew would also have to be paid and that could influence your crew choices, the best crew requires a bit more credits. (Though admittedly some players might not like the idea of having a constant credit drain on their hands)

 

Limits on ships

There would probably need to be a limit on how many ships a player or clan can own if just for server space. This could be done with both hard or soft limits. For the former, a clan has X hanger space and each ship takes up so much depending on it's size (A swarm of fighters, a few capital ships, or a mix of each?). Or you could have a soft limit and say "It costs X credits to maintain a ship and/or pay it's crew" and it would be up to a clan to pay for their ships or else they'd have the mothball them.

 

What do you guys think? I think there is a lot of potential in this system.

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Its not a bad idea but i dont really want warframe to turn out like eve or any of the other large scale space war games. 

As long as it still feels like warframe i dont object. 

However, i see it being more of a specter type asset. Hell. Let our liches have the chance to be the help we can call on. I would love Bokbopp Ananul to fly in with a galleon or fomorian and start eye of blighting some fools. 

 

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I'd like more interaction between modes. making Plains and Vallis resources a part of the regular game would be a good start, as well as allowing ALL railjack resources to be farmed in regular missions, so that players can make progress and build stockpiles regardless of where they are.  owning ships would be OK as log as we can also scrap ones we don't want and turn them into Railjack Resources, maybe even trade them between players if they come with randomized stats. also brining back Treasury ships in the form of high-risk, high reward Railjack missions where you disable, board and loot a well-guarded ship full of precious resources and credits. Space Piracy! ARRR!

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The idea of a clan fleet sounds amazing. However I think instead of a hard cap on the number of ships, the fleet could have capacity. Like decorations! It could add another level of management. What arrangement of ships works the best, and also fits in the capacity. Capturing ships seems like the better way to go, as building something from scratch would take forever, especially in a Moon Clan.  As a whole, the concept of a clan fleet sounds super beneficial to not only the players individually, but also the clan itself as a whole. 

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Supposedly Railjack missions would have objectives linked to Plains of Eidolons or the Orb Vallis, and we still need to get the corpus faction Railjack missions. Also the New War seems to be a large scale Sentient invasion across the system so just as there are Lich-controlled planets, there might be Sentient-controlled mission nodes that also might see some degree of interaction with Railjack missions.

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I'm hoping that eventually, every mission in the starchart uses the RJ. No fighters or Crewships. 

Like instead of the mission start having the Tenno kick in a vent and hop into the playable area (I was always curious, how did the Tenno get from the Orbiter to the inside of the galleon or whatever), have the mission start in the RJ, and gotta AW over to the galleon, breach charge a hole, and get into the ducts/vent and enter the ship that way. Gotta be sneaky in AW or alarms will already be active when entering the galleon or whatever. 

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19 hours ago, Diavoros said:

Supposedly Railjack missions would have objectives linked to Plains of Eidolons or the Orb Vallis, and we still need to get the corpus faction Railjack missions. Also the New War seems to be a large scale Sentient invasion across the system so just as there are Lich-controlled planets, there might be Sentient-controlled mission nodes that also might see some degree of interaction with Railjack missions.

True, the cross squad thing was a big reveal at Tennocon and that would be another way to link Railjack to the broader game as well. Good point.

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As a start, let us visually see normal planet nodes mission markers from space in railjack missions as the planet rotates, as if the planet is real.  If not in an active railjack mission, allow us to select normal missions for current planet from railjack, then provide additional flight "loading screen" animations to start normal mission from railjack in space (the more it looks like we are able to fly down to it from space, the better).  Maybe let us out in our archwing above the landing site, or let us freefall to the site, or engage a drop pod.

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