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[DE]Megan

Empyrean: Ivara Prime 27.0.9

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44 minutes ago, [DE]Megan said:

Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. 

Will these sorts of changes be applying to enemy foot units as well? From what I can tell, they seem to have similarly high armour values (that don't seem affected by armour stripping), which tends to pigeonhole effectiveness down to Slash + Viral procs.

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Well, time to come back to normal schedule! Thanks for the Hotfix 😄

Still no fix for...:

Sybaris Prime horns position not working correctly:

Thanks for your time and happy new year to everyone at DE! Hope you all have a wonderful year! 🙂

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Цитата

Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu

wait REALLY??? god, what a time to be alive. Now  she is PERFECT. Ty alot. No jokes.

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Nice work on the Zetki Cryophons, suckers... They are pointless now...

Less damage, less crit, but still more heat? Dont do math on a hangover

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comedy central noice GIFnoyce 

 

But im shocked to see no avionics or intrinsics balance changes. 

Like buffing the arch gear from 30% to 50% 

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46 minutes ago, [DE]Megan said:

All Battle Avionics are now potential drops from Elite fighters in Deep Space

Let the scam market mafia prices drop now! Thank you \o/

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guess  ill go back to normal  ivara , the  prowl effetc on ivara prime looks worse now  😐

 

just change ivara p so whe can use normal ivara  prowl effect on her.. then all happy..

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48 minutes ago, [DE]Megan said:

Armor value changes:

  • Flak: 300 to 150
  • Elite Flak: 350 to 175
  • Taktis: 250 to 125
  • Elite Taktis: 350 to 175
  • Cutter: 250 to 125
  • Elite Cutter: 300 to 150
  • Outrider: 800 to 300
  • Elite Outrider: 800 to 400

Health value changes:

  • Flak health: 250 to 375
  • Taktis health: 200 to 300
  • Cutter health: 200 to 300

This is still terrible because any armor affects the usefulness of specific damage types.

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So is grendel not gonna get touched on anymore? He could still use some polishing.

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6 minutes ago, kyori said:

So now you mean that a max rank Zekti Forward Artillery can one shot a Crewship in Veil Proxima without Rhino's Roar, right? Else it is quite sad that the avionics take up so much capacity but cannot one shot a Crewship.

No you cannot eaven with a build for max artilery dmg you need 1-3 shots if you dont hit an engine

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8 minutes ago, HeartPurity said:

wreckage capacity still 30? come on man

So much this. Should be 50. Or let us buy the expansion slots for wreckage too, when it works for completeted parts (which we have not enough resources to build so its pointless, at the moment). Or even better yet. Combine both into one expandable poll and lets us manage it as we see fit.

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51 minutes ago, [DE]Megan said:

Rush Repair Drone Removed from Market:
We are removing the option to buy the Rush Repair Drone and leaving it only as a reward earned at the  end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. 

Big THANKS DE ! ! ! 

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1 hour ago, Ekzarcun said:

-snip-

Wau that bad huh? I didn't even bother jumping in yet to test any of the weapons. The patch notes tell me all I needed to know: DE's idea of an ideal time-to-kill is something very different to us players.

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50 minutes ago, [DE]Megan said:

Rush Repair Drone Removed from Market:
We are removing the option to buy the Rush Repair Drone and leaving it only as a reward earned at the  end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. 

Well then is fair, but is not fair that we wait 12h for completing repair, decrease this from 12h to 6h and we will be satisfied.

12h is to much!

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52 minutes ago, [DE]Megan said:

Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.

Nice!

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Fighters armour halved. (Good).
Fighters health increased 50% (???)
Battle Avionics now on more things drop tables. (Good?)
Markers now show Avionic and Salvage drops. (Good.)
Doubled asterite drops. (Good, but not even close to enough honestly. Even with a booster, overall resource requirements for a single weapon is pretty bad.)
Squad overlay always there now, added 'squad location' marker to overlay. Minimap always visible. (#*!%in finally)
Can no longer gain intrinsics if 10/10/10/10. (#*!%ing why. Can't be ready for your next goddamn thing, why would you.)
Increased chance of Wreckage as EOM reward, lowered chance of relics. (K)
Rush Repair Drones removed from the market. Ability to rush repairing items for plat added. (Doesn't fix anything, doubles down on ignoring everything but the best)
Stopped AW using normal weapons. (with the 95% DR of Archguns, honestly, using normal weapons was a major saving grace. I get it's a bug, but fix the absurd damage reduction, and it wouldn't have been needed to use honestly.)
 - Assorted minor fixes.

Weapons:
Particle nerf, incendiary buff, pulsar buff, photor nerf, cryophon nerf. (Explicitly changed so it does about the same damage overall as before the armour reduction xD)
Zetki is now double heat instead of 4x. (Good. Brings it in line.)
Stopped warframe buffs affecting Railjack. (Why, the systems already divorced from everything else enough)

Overall, the system still needs a LOT of work, and some of this make things worse.

As is, it remains that 90%+ of it is a system where it actively punishes you for doing anything other than just going and getting MkIII items.

With weapons, that means grabbing Sigma MkIIIs, then ignoring anything that drops less than average RNG stats, until you get something worth building.

With Components, it's getting Sigma Mk IIIs, that are better than 70-80% or more of all Mk III items anyway, and so you just... wait for the very rare instances of something better overall.
And everything else is just scrap, because there's no reason or incentive to bother, and each item takes a significant investment of time to get the parts for.

I hope the future sees these things fixed.

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It's crazy that you haven't adjusted the Grineer armor values. I don't mean the fighters, I mean the on-the-ground grunts that take a max disposition Riven two handed heavy attack build to one or two-shot in melee. This is why we have power creep, because you don't fix values that are obviously set WAY too high.

Also you really need to cut down on the amount of fighters that we have to kill. At the moment, void hole is necessary to even begin grinding these missions, otherwise they take 30-40 minutes to do, which is counter to everything else in the game. It takes too long.

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Rush Repair Drone Removed from Market = bad joke.

Limited (suddenly) time offers is a good way to disappoint people.

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Posted (edited)

Also, you still cannot cancel repairs and scrap wreckage that has some resources in it.

Edited by anfuerudo
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53 minutes ago, [DE]Megan said:

Cryophon series

  • Reduced damage and increased fall off range
    • Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance. 

 

not your best decision. it's a SHOTGUN. i don't want distance, i want to nuke them. a shotgun in this game OS mobs.

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Posted (edited)


Alot to unpack there. But let’s just focus on this repairdrone thing:

“While it technically abides by our rule of ‘Pay for Time’“

Wow. You are actually defending it? But why? Even if it was defendable, then why do it if you choose to remove it? Just go with us on it, say you were wrong. Be with us! It was nothing less than horrendous. So imbalanced. One of the issues with it was how much the repair cost is. It was crazy!!!! We’ll have to see if it works better with the increased loot.

Other than that it was an EA style of greedy pay to win monetizing. 🤢

But the real issue is that, 22 days after hearing ANYTHING, and we’re just left to our own devises for weeks with bugs and glitches way beyond Railjack. - and you say nothing? Really? No acknowledgment, no saying “sorry guys, we know there have been a lot of problems ...”, no admitting Railjack was rushed out. We would be right there behind you if you did! 
 

The waypoints still jump all over the place in the Plains btw.

The regalia doesn’t work on frames with the option to remove or add primed details (and will look like they are too far away from the shoulders on Rhino if you remove the primed details)”.

But let’s see what happens going forward.

Welcome back from the long holiday. Don’t worry, we have been holding the game together with duct tape and prayers while you were gone. 🙏🏾

Edited by XXILENT
Removing the org. post
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53 minutes ago, [DE]Megan said:

So here is the first of many Hotfixes for January 2020! We do not have an ETA on other Updates, as we are focusing on Hotfixing at this time. 

In the wise words of King Theoden.

christmas GIF

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44 minutes ago, [DE]Megan said:

Rush Repair Drone Removed from Market:

Farming 50 plat (by doing anything remotely useful in Warframe) is more bearable than flying through space collecting a zillion titanium.

45 minutes ago, [DE]Megan said:

Fixed bug where Intrinsics could be kept on mission abort, which was never intended.

Yes, punish those players who didn't do the Ivara farm over the holidays.

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Posted (edited)

So... before the only option to - reasonably -  build a Railjack part was pay to win.
Now the only way is playing for weeks just to build one part... 

IMHO you should reduce by AT LEAST 50% the costs of Titanium and the other impossible resource.
Playing for hours and hours just to gather 20% of the resources needed for ONE PART - with suboptimal % bonus too - is honestly gonna make me stop playing railjack.
 

Edited by Macellomatik

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