Myneno Posted January 10, 2020 Share Posted January 10, 2020 thxxxxxxxxxx 😍😍 Link to comment Share on other sites More sharing options...
Zaratul.96 Posted January 10, 2020 Share Posted January 10, 2020 We still need a toggle option for "hold melee for heavy attacks". Link to comment Share on other sites More sharing options...
Cefalon_Tyranq Posted January 10, 2020 Share Posted January 10, 2020 Thanks for the another one ❤️ Link to comment Share on other sites More sharing options...
Skaleek Posted January 10, 2020 Share Posted January 10, 2020 Link to comment Share on other sites More sharing options...
VermilionBoulder Posted January 10, 2020 Share Posted January 10, 2020 Despite only making up 4% of the drops, Vidar Reactors cause 100% of the disappointment associated with Empyrean Link to comment Share on other sites More sharing options...
Duality52 Posted January 10, 2020 Share Posted January 10, 2020 5 minutes ago, [DE]Megan said: Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission. Getting close, but there are cases where Ramsleds would board you in seemingly the middle of empty space or your last known location, This gets more apparent with Void Cloak. Is there something odd with that? EDIT: I almost forgot, but one of the Hotfixes that attempted to address the infinite Ramsleds down to just 4 Ramsleds from both Crewships and Grineer point of interest does not work properly. While it is great for easy resources, it becomes an annoyance rather quickly. Link to comment Share on other sites More sharing options...
Broxt0n Posted January 10, 2020 Share Posted January 10, 2020 Nice job Link to comment Share on other sites More sharing options...
Redfeather75 Posted January 10, 2020 Share Posted January 10, 2020 Any word on when Guass secondary weapon will work again. Link to comment Share on other sites More sharing options...
---Swaggi--- Posted January 10, 2020 Share Posted January 10, 2020 5 minutes ago, [DE]Megan said: Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest! Very nice! ❤️ Link to comment Share on other sites More sharing options...
OvisCaedo Posted January 10, 2020 Share Posted January 10, 2020 5 minutes ago, [DE]Megan said: Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic. Boy, this one took a while for DE to notice, huh? Speaking of weapons that have had immediately reported bugs since release, does the Ocucor STILL have halved effect from multishot? Link to comment Share on other sites More sharing options...
Magnofox Posted January 10, 2020 Share Posted January 10, 2020 Many thanks my darlings ! Link to comment Share on other sites More sharing options...
notbydesign Posted January 10, 2020 Share Posted January 10, 2020 5 minutes ago, [DE]Megan said: Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed. This was most noticeable when Piloting the Railjack during the Crewship explosion, as sensitivity would abruptly change until the Pilot seat was dismounted. I really hope this covers other reasons why it was happening. I would have it happen sometimes instantly when the mission started. No Crewshiop even spawned yet. Fingers Crossed!!! Link to comment Share on other sites More sharing options...
DarkOvion Posted January 10, 2020 Share Posted January 10, 2020 Hawk Eye is still not an Exilus mod. Link to comment Share on other sites More sharing options...
Envy-NV Posted January 10, 2020 Share Posted January 10, 2020 Please Link to comment Share on other sites More sharing options...
Jellyfish Posted January 10, 2020 Share Posted January 10, 2020 Glaives are still completely broken. Charged throws, heavy attack throws, dual wielding with glaives. Some mods dont work, crit scaling doesnt work, cant throw them properly, cant throw them midair, punch through bugged on some throws, can be thrown with pandero in hand etc etc etc Link to comment Share on other sites More sharing options...
The_Broken_Hearted_Spy Posted January 10, 2020 Share Posted January 10, 2020 Could you make the sentient anomaly last longer before moving or it's always available but moves with more frequency? Link to comment Share on other sites More sharing options...
Oreades Posted January 10, 2020 Share Posted January 10, 2020 4 minutes ago, [DE]Megan said: Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest! This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death. T-t-that doesn't fix the one shot death, we alls gunna get one shot because ya'll didn't balance the damage output from Empyrion space whoozles Vs our Archwings. All that does is prevent us from getting one shot in that half second when we're transitioning. If you want to prevent oneshots from happening you are either going to need to significantly reduce the damage output of Empyrion enemies or significantly increase the suitability of Archwings. Cause sans that, it's one missile to the face and lights out for anything that isn't the Amesha in invulnerability mode.... and even that's sketchy, might be some client/host strangeness. Link to comment Share on other sites More sharing options...
Dyrson88 Posted January 10, 2020 Share Posted January 10, 2020 Give us finally a option to toggle off "Hold E for Heavy Attack. Its really annoying. Link to comment Share on other sites More sharing options...
Opyt Posted January 10, 2020 Share Posted January 10, 2020 Can we get the Omni tool to go in to the last slot (or a hotkey to pull it out)? I've wasted an embarrassing amount of ancient healers because the Omni Tool is showing up before it on the gear wheel. Link to comment Share on other sites More sharing options...
zheatwavez Posted January 10, 2020 Share Posted January 10, 2020 Great changes, but I still won't really be happy until we get normalization of RNG when it comes to railjack armaments and especially reactors. I shouldn't play for 8 hours straight and make no progress to my railjack. It's very discouraging to keep playing. Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted January 10, 2020 Share Posted January 10, 2020 Are you even aware what people in the forums are after right now? This fix adresses none of the pressing issues. Link to comment Share on other sites More sharing options...
--Q--Nagling Posted January 10, 2020 Share Posted January 10, 2020 Release Intrinsics! Link to comment Share on other sites More sharing options...
Saturndoot Posted January 10, 2020 Share Posted January 10, 2020 5 minutes ago, Revanx said: Thanks for the hotfix. Any chance reactor rolls are getting changed? Getting a vidar reactor with lower avionic capacity than sigma feels pretty S#&$ty This, the sigma stats of an equivalent MK number should be a baseline especially considering how sigma parts cost less and build instantly Link to comment Share on other sites More sharing options...
MrMackAttack Posted January 10, 2020 Share Posted January 10, 2020 tactical rank 6 still doesn't work Link to comment Share on other sites More sharing options...
enemystand Posted January 10, 2020 Share Posted January 10, 2020 can we get back the previous version of ivara prime prowl the fade away effect make it dificult to see her depending on the lighting of the tile set also this bug still exist, ivara go full invisible when we get another invisibility effect while using prowl Link to comment Share on other sites More sharing options...
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