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[DE]Megan

Empyrean: Ivara Prime 27.0.10

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8 hours ago, Tempvirage said:

A welcome addition but it doesn't fix dying before getting control of your frame after slingshot-ting into a crewship because eviscerators have broken damage scaling. They can kill every frame in .1s except if you're like, Inaros with a full umbral build (70-80k? EHP). Even a Rhino with 8k ferrite armor dies faster than his stomp animation goes off.

Never been killed slingshotting into a crew ship I use Atlas (CC is great ore gaze bonus codex scans)  it's not lag and you just haven't caught up yet, I sort of know the animation is slow to let you go but never been killed while in it, same with when entering a crew ship without slingshot you can see your warframe rolling around in the air while you spam your keys trying to break free.  😛

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Pls fix the complete loss UI bug 

That happens a lot in railjack after the forge bugs out and stays stuck when you pulled it I can tell you how many times I ad to quit after that will upload a pic as soon as I can to this post

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4 минуты назад, lexatrop сказал:

Thanks for fixes.  why Wreckage capacity shows 30 when i  spent on it 240 pl and buy 40 more slots already?

Because you can't buy Wreckage slots. You bought 40+ slots for repaired/crafted items.

Edited by denis-ldv

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Exploiter Orb:

UI goes missing when Exploiter shows up in Deck 12. UI stays missing throughout the whole mission.

Exploiter Orb sometimes does not scream "Division!" and spews out thermia, leading to players just being stuck there unable to overheat her any further.

 

Elite Sanctuary Onslaught:

Stayed stuck in zone 4. Portal never showed up. We were forced to abort mission, wasting the players time.

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On 2020-01-14 at 11:14 AM, master_of_destiny said:

Slow down for just a moment, and remove that chip from your shoulder.

The reason Conclave is dead, and dead on arrival, is that the game mode itself is wrong.  You have Warframe, and it's billed as a PvE looter-shooter.  What you've decided to tack onto that is a PvP mode where the stats and powers of most warframes simply doesn't allow for a 1:1 conversion.  On top of that, mods make and break this game.  You've designed a system where some weapons require 6-8 forma to perform at their best, along with a catalyst.  Any new player is immediately outpaced on damage, and thus you have to remove the ability to mod any of your items.

Conclave doesn't share mods with PvE, what you on about?

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5 hours ago, Tachmag said:

Conclave doesn't share mods with PvE, what you on about?

Stop.  Reread.

 

Now that you've had a chance to go back through, understand.  Warframe the PvE game had plenty of mods.  Whenever the PvP system started they had to jettison all of them, except for the fractional percentage which didn't influence base weapon stats. You suggesting that they have specific mods is highlighting the fact that their established systems did not work, which agrees to the point that it was DOA.

If you were around for the initial start you'd remember only a few frames could be played, only some of the weapons, and it was buggy in ways the PvE experience wasn't.  That's my entire point.  To make Conclave work you had to functionally delete warframe.exe and restart all over.  Let me make this one clear, Dust 541 and Eve are the progenitors of this.  Eve is a space trader/war sim (massively simplified).  Dust was an FPS.  Theoretically the two could interact like the squad link system DE is hyping.  The problem is the both very different games were barely linked, and you effectively bolted a superfluous bit of FPS onto a Simulator.  The results of the two having to be balanced separately made neither truly integrated.  When Dust died Eve kept on chugging along, with literally nothing lost.

 

What I'm telling you is that Conclave was DOA because to integrate it you'd functionally have to stop development on the main game.  At no time did this occur, so Conclave was largely left behind.  It's the same logic as me leaving Warframe to boot up Terraria when I want a building game, Transformers whenever I want a robot dinosaur wrecking crap, and Fallout New Vegas when I want a story driven RPG.  I don't want Warframe to be a worse game because it focuses on too much, and demonstrably a PvP mode is too much in a PvE game.  

 

I hate to say this, but destiny figured this out.  Their PvP matches can be structured such that it is PvEvP.  Their Gambit mode would revitalize conclave...but there's nothing like that.  If DE were to introduce PvEvP I'd suggest that being hurt about Conclave dying would be warranted, but they don't have the resources to do that after putting everything else on their plate.  Railjack is at best 1/3rd launched.  The Lich system is a mess.  The New War is being teased.  The Duviri Paradox is being teased.  All of this and they're supposed to be pumping out Nightwave content to match the pace set by Fortnite, with their income largely being tennogen and prime packs.  I just don't believe they have the resources to do all of it, and sadly that means Conclave will remain in dire straits.  

 

I want to be clear; if you like conclave that's fantastic.  You've come to a pizza restaurant and ordered fried chicken.  There are some places that do this well enough, but this is a Pizza Hut.  Their chicken is boneless wings, which definitely isn't a good experience for those that wanted the fried chicken.  I can see some people liking the wings, but not enough to suddenly call a Pizza Hut a respectable source for fried chicken.  I especially can't see calling the Pizza Hut a chicken joint when they never invested in a fryer, so their boneless wings have to be oven baked.  Wrong tools to get the job done, and no investment to get the proper ones.

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new Wisp movement animations with melee nikanas need fixing as well please it looks awful right now the sheath is not staying at her hip when shes in melee stance :(

edit: oops guess i missed a hot fix looks good now , 

Edited by WhiteGemini

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