WRESinn Posted January 10, 2020 Share Posted January 10, 2020 I know this isn't the biggest of deals considering everything you guys need to work on, but can we have is so that we can out our clan emblems on the side of our railjacks? Thanks. Link to comment Share on other sites More sharing options...
Axiums Posted January 10, 2020 Share Posted January 10, 2020 Only targis shoulders got fixed everything else not working Link to comment Share on other sites More sharing options...
Andvarja Posted January 10, 2020 Share Posted January 10, 2020 Controllers. Tactical menu bind. Please. We can't reasonably bind it because everything's already taken. It has no default bind; the binding combo in use for consoles doesn't work for us even if we reset our binds. We can't assign multi-button binds, like how we can hit both R and L shoulder buttons together to quickly activate spoiler, or hold binds. Some can't even find it in the list to bind if they give up and unbind something else in the first place. Hitting 'L' on the keyboard with my good hand while playing with controller, while a viable workaround, is less than ideal. Dropping something like my ability to place markers would be even worse. I'm on an xbox 360 controller on the default bind setup, I always reset binds after a patch as that so often fixes issues which may have cropped up, and I do not let Steam mess with my controller, so there should be no conflict there. This is too important not to have a proper default bind. Why can't we just hold the map button down like map mode switching works in PoE/Fortuna? Is it due to potential future conflicts with squadlink or something? Regardless, the tactical menu is important, it needs to be activatable on a controller. Link to comment Share on other sites More sharing options...
Ylleedan Posted January 10, 2020 Share Posted January 10, 2020 RIP Korrudo. Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 10, 2020 Share Posted January 10, 2020 4 minutes ago, Andvarja said: Controllers. Tactical menu bind. Please. We can't reasonably bind it because everything's already taken. It has no default bind; the binding combo in use for consoles doesn't work for us even if we reset our binds. We can't assign multi-button binds, like how we can hit both R and L shoulder buttons together to quickly activate spoiler, or hold binds. Some can't even find it in the list to bind if they give up and unbind something else in the first place. Hitting 'L' on the keyboard with my good hand while playing with controller, while a viable workaround, is less than ideal. Dropping something like my ability to place markers would be even worse. I'm on an xbox 360 controller on the default bind setup, I always reset binds after a patch as that so often fixes issues which may have cropped up, and I do not let Steam mess with my controller, so there should be no conflict there. This is too important not to have a proper default bind. Why can't we just hold the map button down like map mode switching works in PoE/Fortuna? Is it due to potential future conflicts with squadlink or something? Regardless, the tactical menu is important, it needs to be activatable on a controller. Just play with M&K 4head! XD Link to comment Share on other sites More sharing options...
Giga-Chad-Atlas Posted January 10, 2020 Share Posted January 10, 2020 il y a 24 minutes, -KyloRen- a dit : What about the unused bought rush repair drones??? After yesterdays hotfix i had some left unused, and after that hotfix its showing that i have 0, so can you refund us? That is actually really messy O_o , i hope you'll get your refund my dude ! Link to comment Share on other sites More sharing options...
-SMV Posted January 10, 2020 Share Posted January 10, 2020 Thanks For the Hotfix Well ... When New War ? Link to comment Share on other sites More sharing options...
Czin Posted January 10, 2020 Share Posted January 10, 2020 DE we need less RNG in these systems, Rivens, Kuva Weapons and Railjack. Might I suggest you finally adding a way to lock desired stats in rivens for starters? And no, making them as available as Umbra Forma would not help. Link to comment Share on other sites More sharing options...
-DG-Lennyface Posted January 10, 2020 Share Posted January 10, 2020 good job on the patching! Keep us updated and let us know if any new prime gear like archwings or archguns come out! Link to comment Share on other sites More sharing options...
Hello Posted January 10, 2020 Share Posted January 10, 2020 When are we going to be able to disable heavy attack? The one thing that ruins melee. No comment on RNG stats other than the "we're right" mentality you seem to be having? What about how garbage archguns feel now? Why does it take 90+ shots to kill a single enemy in the veil now? All you did was nerf and double the mission duration. Replay ability? more like ignore until forgotten thanks to your changes. Link to comment Share on other sites More sharing options...
Zarlorg Posted January 10, 2020 Share Posted January 10, 2020 Good fix !!! Link to comment Share on other sites More sharing options...
--Q--Dawiddym Posted January 10, 2020 Share Posted January 10, 2020 So the awesome damage of the redeemer was actualy a bug ? Hmmm . And thanks you very much for the fixes 🙂 Link to comment Share on other sites More sharing options...
1000_Up Posted January 10, 2020 Share Posted January 10, 2020 Pilot Intrinsic abilities still not working on PC controllers. Upvote for controller fixes! Link to comment Share on other sites More sharing options...
Gwy93 Posted January 10, 2020 Share Posted January 10, 2020 Please can you add any QoL with crafting ciphers like x50 or x100 ... going 10, 10, 10, 10 is ... 🤢 and the same with squad energy/health/ammo restore consumable Link to comment Share on other sites More sharing options...
Luthier_Marke Posted January 10, 2020 Share Posted January 10, 2020 Slingshotting into a ship about to explode deletes the player model from memory but the player location object remains in the dojo scene after returning to drydock. This didnt happened before this patch. Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, Gwy93 said: Please can you add any QoL with crafting ciphers like x50 or x100 ... going 10, 10, 10, 10 is ... 🤢 and the same with squad energy/health/ammo restore consumable Yes it would be pretty nice if you could just queue up bunch of them and not have to be back to the foundry every minute to start the next one. Would be real nice for things like forma too now that I think about it. Great idea friend! Link to comment Share on other sites More sharing options...
Snaccine Posted January 10, 2020 Share Posted January 10, 2020 Oh for the love of god just decrease the wreckage repair costs already! Holy macaroni it doesn't take a genius to see that it's too damn high! Link to comment Share on other sites More sharing options...
Ice_Peck Posted January 10, 2020 Share Posted January 10, 2020 33 minutes ago, Kim-Pine said: That is actually really messy O_o , i hope you'll get your refund my dude ! They already got his money. My money, and everybody elses who spent their platinum on this. Link to comment Share on other sites More sharing options...
Wolfdoggie Posted January 10, 2020 Share Posted January 10, 2020 Hows Hydroid come'n along? Link to comment Share on other sites More sharing options...
DrasovTheEviscerator Posted January 10, 2020 Share Posted January 10, 2020 Thank you for the fix as always, but can you activate Command Link soon? Aside from boosting, it's the only reason I've put Intrinsics into Pilot, and we can't even use the Command Console in-mission, let alone teleport to each station or give commands Link to comment Share on other sites More sharing options...
Fionntan Posted January 10, 2020 Share Posted January 10, 2020 @[DE]Megan A friendly suggestion to help non-host players in Railjack: Cheers and welcome back everyone from DE. o/ Link to comment Share on other sites More sharing options...
Ice_Peck Posted January 10, 2020 Share Posted January 10, 2020 Just now, Fionntan said: @[DE]Megan A friendly suggestion to help non-host players in Railjack: Cheers and welcome back everyone from DE. o/ That would be a good idea. You know what doesn't ever happen? Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, DrasovTheEviscerator said: Thank you for the fix as always, but can you activate Command Link soon? Aside from boosting, it's the only reason I've put Intrinsics into Pilot, and we can't even use the Command Console in-mission, let alone teleport to each station or give commands I think there are a multitude of other things, from bugs to balance, that should probably be taken care of, before adding more things to cause bugs and need balancing. Link to comment Share on other sites More sharing options...
Mishfad Posted January 10, 2020 Share Posted January 10, 2020 Given the way RNG works double/triple duty on components (Drop chance, house selection and then actual stats) wouldn't the ability at high and escalating costs to upgrade the ones you've got be a good choice? It would also be a good way to spend otherwise largely useless built up resources representing making fine tools and internal components replacing those that the basic repair got mearly functional as well as giving a feel of continuing progression. Perhaps even requiring really rare components at higher end like riven slivers or the like. Link to comment Share on other sites More sharing options...
VEAST_ARK Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, D4Prot0Typ3 said: In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. Never going to happen. The purpose of these RNG-stats is to spread the content out as far as possible to hide how shallow this new game-mode really is. They're not going to fix it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.