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Empyrean: Ivara Prime 27.0.10


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Another hotfix, but still nothing that addresses the fundamental issues of Empyrean. It's far grindier than ever before, it's more unrewarding than the rest of the game, and it's got even more RNG that the community so far has shown overwhelming disdain for, yet this hotfix shows that you intend on holding the course ("risk and reward" for repairing literal wrecked garbage, what a joke). Please reconsider your direction on this. I love space combat. I was excited when you first revealed railjack, and now I refuse to touch it at all. I want to invest my time and money into Empyrean, but it's been built in a way that is outright contemptuous to players' effort. Why are you trying to dissuade people from investing their time and money into this game mode?

 

Please, DE. I want to support you on this. I love the idea of Empyrean. Convince me to support you.

Edited by Sapphirya
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3 hours ago, [DE]Megan said:

Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack.

  • This addresses numerous cases of Railjack invulnerability abuse by manipulating the Catastrophic Failure breach timer. We’re looking at other ways to allow Health on minor Breach repairs/fires/electrical during a Catastrophic Failure without opening the door to this misuse. 

 

Yikes. Havent played RJ since yesterdays hotfix, kinda more afraid to even try to carry people anymore.

 

My post from yesterdays hotfux thread still stands, "glad I got everything before these, sorry to everyone else"

Edited by Nezha_Rose
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Il y a 3 heures, [DE]Megan a dit :

Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.

So ... this was a bug ?
i mean you took so long to fix that that it was like a regular pasive for me

Also still no fix to remove the "Armament Wreckage unique stats" that you are speaking of

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Nothing has changed with a nut. Still, my railjack is destroyed too easily, and my enemies still do not die well. This leaves the railjack behind and takes a long time to play with the arc-wing, there is no change in how it should be done. Crusades, in particular, became more difficult to break when playing alone, unless they abandoned the rail jack and played on the arc wing, after the front gun was knurled. Railjack is said to be the latest gas in its setting, but in fact, it feels almost like a scrap of scrap metal in the game.

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I'm honestly just confused at this point as to how there are this many angry posts still.  I've only done two Veil missions today, both of which dropped multiple GOOD wreckage drops, a smattering of avionics, and far more resources than I'd ever gotten before.

The enemies were much less annoying to kill, which made all my weapons feel far more useful.

Are some of the people still having issues running with less than 4?  I'll admit I have a dedicated crew at this point that synergizes VERY well, so that might be why I'm not having the same issues.

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4 hours ago, [DE]Megan said:
  • Wreckage capacity now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.

Is it mentioned somewhere about buying extra slots being bugged? I bought railjack component and armament slots in the market early on I believe because I was keeping so much stuff since I didn't know what would be good and what not, but it still indicates my total capacity is 30.

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hace 1 minuto, Borg1611 dijo:

Is it mentioned somewhere about buying extra slots being bugged? I bought railjack component and armament slots in the market early on I believe because I was keeping so much stuff since I didn't know what would be good and what not, but it still indicates my total capacity is 30.

What you bought is capacity for repaired items, not for the blueprints. 

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Il y a 1 heure, RosenLikor a dit :

Please make the reactor at least tradable

please don't, but remove the random stats and add an way to improuv the stats of your reactor by i don't know adding more resources

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7 minutes ago, MidnightWyvern said:

I'm honestly just confused at this point as to how there are this many angry posts still.  I've only done two Veil missions today, both of which dropped multiple GOOD wreckage drops, a smattering of avionics, and far more resources than I'd ever gotten before.

The enemies were much less annoying to kill, which made all my weapons feel far more useful.

Are some of the people still having issues running with less than 4?  I'll admit I have a dedicated crew at this point that synergizes VERY well, so that might be why I'm not having the same issues.

Yes try and join a random mission. Or just try and do one without a railjack with all the bells and whistles, void hole and coordinated crew. Not quite as smooth and enjoyable experience.

Also what do you consider "good" wreckage drops? As for avionics, yes, you get them hand over fist in every mission. Just not the good once.

Edited by King_Scarhead
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4 hours ago, Voltage said:

Lastly, Maiming Strike percentages are still quite bad, especially on Rivens:

Quote

Still hoping for critical chance on slide attack to receive a similar treatment to crit chance so it makes sense comparatively.

Sacrificial Steel = 220%
CC on rivens = 180%
Maiming Strike = 150%
Slide CC on rivens = 90%

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you to slide exclusively.

This makes no sense.

Maiming Strike doesn't have to be the best mod by any means like the previous melee system. However, it is currently completely worthless and this should earn a removal like Stamina Mods at this point. There is absolutely no reason to touch Maiming Strike or Riven Mods with CC on Slide Attack stats currently as straight base Critical Chance with x2 Critical Chance on Heavy Attack is strictly better in every case.

As always, thank you for the hotfix.

they should make the slide CC additive again, just make it lower than before

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2 minutes ago, King_Scarhead said:

Yes try and join a random mission. Or just try and do one without a railjack with all the bells and whistles, void hole and coordinated crew. Not quite as smooth and enjoyable experience.

Is Void Hole really that essential?  I still only have Seeker Volley.

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4 hours ago, [DE]Megan said:
  • Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
    • A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.

And yet the Update 27 notes are still misleading/misinforming.

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4 hours ago, [DE]Megan said:

Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.

Are you going to give the Korrudo a substantial buff to counteract this nerf? The weapon was fairly bad already so removing the healing on crit is just poor taste on your part :/

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1 minute ago, MidnightWyvern said:

Is Void Hole really that essential?  I still only have Seeker Volley.

How long do your missions last with Seeker Volley? Also I've used that too and it just doesn't seem to kill anything in the veil.

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23 minutes ago, King_Scarhead said:

You are being sarcastic. Right?

No. No I am not, because unlike some - I care about the quality of life in-game and the finer things, as it's not about the mindless pew-pew and grind.

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3 minutes ago, iHeathen said:

No. No I am not, because unlike some - I care about the quality of life in-game and the finer things, as it's not about the mindless pew-pew and grind.

Pew-pew and grind are literally the name of the game. QoL is nice and all but if the core aspects of the game are not good it doesn't matter. Also what do you mean by finer things?

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