_AveMaria_ Posted January 11, 2020 Share Posted January 11, 2020 Hi every body. @DE, simple question : why dont you listen to the players ? More than 30 pages of comments on the previous update with almost the same requests again and again. And it seems like the same is happening again for this patch... Can you react ? Can you tell us what is happening @ DE ? I don't know where this is going but i'm not feeling good about it. Here some examples : > Reactors RNG and 4% drop chance... Why ? Can you explain ? What is the difference between Frames/Weapons and Railjacks ? Why another philosophy for RJ ? > Team reward ? All teamate get a different RNG stat... Oh we got a Vidar ! Mine is trash, my friends is top end ! Nice for him, bad for me... why you do that ? Explanation needed here ! What are you aiming for with this way of doing it ? > Economy is a big failure. You look like you are lost with it... > Wreckage limit at 30. Why ? Explanation needed too. Cauz we can't increase it (yet?). I can buy slots for frames and weapons but for wreckage ? Why ?? Aren't they just BP ? To end this : do you have any roadmap for Railjack ? We want to discuss it with you... Maybe next devstream ? Thks for reading, and sorry for my bad english. HNY everybody ! Link to comment Share on other sites More sharing options...
Bouldershoulder Posted January 11, 2020 Share Posted January 11, 2020 Fast travel inside Railjack doesn't work for me (Tactical 6). Animation plays, but I remain on the pilot seat Link to comment Share on other sites More sharing options...
ptilulu83 Posted January 11, 2020 Share Posted January 11, 2020 Il y a 4 heures, NinjaKatana1st a dit : Do not buy railjack wreackage slots on market if u have 30 slots has not been fixed. i buy 5 times yesterday and one after this fix and lose 72PL. Waiting for fix😥 wreakage slots mean build wreakage slot you can't buy blueprint slot actually (i know its a bad feature) Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 11, 2020 Share Posted January 11, 2020 Just now, Bouldershoulder said: Fast travel inside Railjack doesn't work for me (Tactical 6). Animation plays, but I remain on the pilot seat Does not work while on pilot seat/turrets/slingshot. Link to comment Share on other sites More sharing options...
Borg1611 Posted January 11, 2020 Share Posted January 11, 2020 18 minutes ago, LeaserResael said: What you bought is capacity for repaired items, not for the blueprints. I guess that is what they are, I never saw the popup when you repair an item that you need more space since I had already bought slots before I ever repaired anything. It doesn't really make a great deal of sense to separate them in that way though since they are not "blueprints" that we build in our foundry, they are damaged items we can salvage or repair. I don't think they really should take up different types of space in different states. They really need to clarify that in the UI though since there doesn't appear to be anywhere in the UI that even shows how many slots you have or that they're a different kind of inventory space (I don't even see any RJ related sections in the equipment/inventory menu currently). Link to comment Share on other sites More sharing options...
MidnightWyvern Posted January 11, 2020 Share Posted January 11, 2020 26 minutes ago, King_Scarhead said: How long do your missions last with Seeker Volley? Also I've used that too and it just doesn't seem to kill anything in the veil. DEFINITELY need to get my hands on that, then. Link to comment Share on other sites More sharing options...
Horactius Posted January 11, 2020 Share Posted January 11, 2020 Unmodded mode is not fun, especially when it randomly occur everytime you enter a ship, and especially when it remains throughout the mission. Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted January 11, 2020 Share Posted January 11, 2020 4 hours ago, Loopgru said: Another patch, another reminder that Wolf Sledge and Glaive throws are still broken and unusable. Can we at least get confirmation on whether this is a) a known issue / in the queue or b) working as intended? The issue is unique to non-host ivara, it's a bug that's been on the forum since may it works fine if you are the host Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted January 11, 2020 Share Posted January 11, 2020 4 hours ago, SpectreLlama said: A nice hotfix thank you for that but could you please do something about the bow only lephantis mission it takes average 22 minutes to complete even if you are a good player Lol what? Sorry to break it to you but you're not a good player, it takes about 5 minutes. What ON EARTH are you doing to make it last 22 minutes? Just use a frame to increase your damage mate, temporal blast can also help a lot. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted January 11, 2020 Share Posted January 11, 2020 22 minutes ago, King_Scarhead said: Does not work while on pilot seat/turrets/slingshot. Well, a feature request then.. Link to comment Share on other sites More sharing options...
SolidSnake8774 Posted January 11, 2020 Share Posted January 11, 2020 Quote Controller ‘start’ button now closes tactical menu instead of opening top menu. From the last hotfix before this one. There is still no keybind option on controller to get into tactical menu. How are we gonna get out of tactical menu with start if we cant even open tactical menu with controller? Link to comment Share on other sites More sharing options...
FelanGrey Posted January 11, 2020 Share Posted January 11, 2020 For now, it makes sense only to run once all the missions of the veil just to see where the anomaly will be. And to farm those parts people always would run the fastest mission (Gian Point). We have 6 mission on which MK3 Lavan and Vidar parts drop. Why not split the drop by mission? For example: on the early 3 mission (with a lower lvl enemies) you'll have a chance to receive Reactor, Shield Array and Engines; for the last 3 missions drop could be more specified, like on the one mission you can get Vidar and Lavan Shield Array on the other Vidar and Lavan Reactor and so on. Also/or make those relic an additional drop. For now there are a lot of missions wich runs much fuster and more effectively to farm relics. Don't think that people playing railjack mission to farm relics. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 11, 2020 Share Posted January 11, 2020 30 minutes ago, Bouldershoulder said: Fast travel inside Railjack doesn't work for me (Tactical 6). Animation plays, but I remain on the pilot seat Same. Can't fast travel if you're currently sitting in a station (I couldn't fast travel from the guns, either). Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 11, 2020 Share Posted January 11, 2020 Just now, FelanGrey said: For now, it makes sense only to run once all the missions of the veil just to see where the anomaly will be. And to farm those parts people always would run the fastest mission (Gian Point). We have 6 mission on which MK3 Lavan and Vidar parts drop. Why not split the drop by mission? For example: on the early 3 mission (with a lower lvl enemies) you'll have a chance to receive Reactor, Shield Array and Engines; for the last 3 missions drop could be more specified, like on the one mission you can get Vidar and Lavan Shield Array on the other Vidar and Lavan Reactor and so on. Also/or make those relic an additional drop. For now there are a lot of missions wich runs much fuster and more effectively to farm relics. Don't think that people playing railjack mission to farm relics. And really, you can run the Veil once period since you can buy the Shedu parts. Especially if you just ride along with other people, like I did. Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 11, 2020 Share Posted January 11, 2020 4 minutes ago, Ham_Grenabe said: Same. Can't fast travel if you're currently sitting in a station (I couldn't fast travel from the guns, either). Does not work while on pilot seat/turrets/slingshot. Link to comment Share on other sites More sharing options...
Leon-Darkheart Posted January 11, 2020 Share Posted January 11, 2020 bugs i found and which still mess up the game: - Inaros 2 (Devour) can get you stuck in place since it loops the animation. - in the sanctuary onslaught (the harder one at least, duno the normal one) the enemy AI tend to break. Enemies tend to do either nothing at all or just walk aimlessly around sometimes. - SOMETIMES (mostly railjack missions so it seems) your mods doesnt work at all. your warframe- and weapons mods, none seem to work. Link to comment Share on other sites More sharing options...
ItsDaKoolaidDude Posted January 11, 2020 Share Posted January 11, 2020 I still dont feel like this is enough Link to comment Share on other sites More sharing options...
lvlolrltlelxl Posted January 11, 2020 Share Posted January 11, 2020 There is no way to remove the part of the Railjack that has been partially filled. fix it Link to comment Share on other sites More sharing options...
Caveisier Posted January 11, 2020 Share Posted January 11, 2020 Oh wow, I thought I'm gonna be the one commenting about that Korrudo. Actually I wanted that life steal bug to be fixed at first, and it's been a long time that bug exist and I though they already assumed it as a feature, or maybe something like "a bug that becomes a feature" like that Dragon Keys. Link to comment Share on other sites More sharing options...
LeaserResael Posted January 11, 2020 Share Posted January 11, 2020 hace 1 hora, Borg1611 dijo: I guess that is what they are, I never saw the popup when you repair an item that you need more space since I had already bought slots before I ever repaired anything. It doesn't really make a great deal of sense to separate them in that way though since they are not "blueprints" that we build in our foundry, they are damaged items we can salvage or repair. I don't think they really should take up different types of space in different states. They really need to clarify that in the UI though since there doesn't appear to be anywhere in the UI that even shows how many slots you have or that they're a different kind of inventory space (I don't even see any RJ related sections in the equipment/inventory menu currently). Yeah but they are blueprints for al intends and purposes. You need materials to build/repair them, you have to wait 12 hours for them to finish crafting/repairing and you can rush them. There's literally no difference between regular BPs and wreckage. They exists in a limited capacity (30) because they function like rivens, each one has a different RNG stat, and like rivens, that costs capacity on their servers. The problem is that there was really no need for wreckage to have RNG stats and if they didn't have them, we would be able to have an infinite number of wreckage like we do with regular BPs. But they decided to go this way even though a lot of people are telling them it's not a good decision. Link to comment Share on other sites More sharing options...
Flukks Posted January 11, 2020 Share Posted January 11, 2020 Having what appears to be sync issues with the host. Same squad on two missions - One mission I can use Void Hole, next mission I can't (but host can). When we were farming for resources, I waypointed an item near me that I was having trouble picking up, and my squad-mate picked it up far far away from me. Also encountered issue where we used Void Cloak, and RJ became invisible to players for the rest of the mission (see image). No collision for RJ, either. Just flew through where it should have been. If I didn't have an omni, not sure how I would have gotten back on board. 😕 Link to comment Share on other sites More sharing options...
ntyd1s Posted January 11, 2020 Share Posted January 11, 2020 Players' waypoint markers should be a prioritized QoL update, please~ Link to comment Share on other sites More sharing options...
MarcGeralt Posted January 11, 2020 Share Posted January 11, 2020 Can you check if Silent weapon kills (Bows or weapons with Hush or Suppress) still count as Stealth kills? Lately I've only gotten them for finisher moves. Link to comment Share on other sites More sharing options...
fatpig84 Posted January 11, 2020 Share Posted January 11, 2020 Good lord this will be funny. Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack Link to comment Share on other sites More sharing options...
auxy Posted January 11, 2020 Share Posted January 11, 2020 6 hours ago, Smilomaniac said: Thanks. When are you making Railjack actually fun to play and not a mindless grind? I have an immense number of complaints about railjack - I essentially agree with your post - but this is not constructive feedback. As a game developer myself, it feels awful to read this kind of thing. Why did you post this? Out of frustration? Express your feelings by enumerating your frustrations. Otherwise, just to troll? Not the behavior of a reasonable adult. The game gets better when we work together to improve it. Smugly sitting back after posting things like this isn't helping. Link to comment Share on other sites More sharing options...
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